#include <vtkOpenGLVolumeTextureMapper2D.h>
Inheritance diagram for vtkOpenGLVolumeTextureMapper2D:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent index) |
virtual void | Render (vtkRenderer *ren, vtkVolume *vol) |
void | RenderQuads (int count, float *v, float *t, unsigned char *texture, int size[2]) |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkOpenGLVolumeTextureMapper2D * | SafeDownCast (vtkObject *o) |
vtkOpenGLVolumeTextureMapper2D * | New () |
Protected Methods | |
vtkOpenGLVolumeTextureMapper2D () | |
~vtkOpenGLVolumeTextureMapper2D () | |
vtkOpenGLVolumeTextureMapper2D (const vtkOpenGLVolumeTextureMapper2D &) | |
void | operator= (const vtkOpenGLVolumeTextureMapper2D &) |
vtkOpenGLVolumeTextureMapper2D renders a volume using 2D texture mapping.
Definition at line 57 of file vtkOpenGLVolumeTextureMapper2D.h.
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Definition at line 79 of file vtkOpenGLVolumeTextureMapper2D.h. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper2D. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper2D. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper2D. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper2D. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkVolumeTextureMapper2D. |
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Instantiate object with no start, end, or progress methods. Reimplemented from vtkVolumeTextureMapper2D. |
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Render the volume Reimplemented from vtkVolumeTextureMapper2D. |
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Definition at line 80 of file vtkOpenGLVolumeTextureMapper2D.h. |