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vtkDataSetAttributes Class Reference

represent and manipulate attribute data in a dataset. More...

#include <vtkDataSetAttributes.h>

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List of all members.

Public Types

enum  AttributeTypes {
  SCALARS = 0, VECTORS = 1, NORMALS = 2, TCOORDS = 3,
  TENSORS = 4, NUM_ATTRIBUTES
}
enum  AttributeLimitTypes { MAX, EXACT, NOLIMIT }

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Initialize ()
virtual void Update ()
virtual void PassData (vtkFieldData *fd)
void CopyData (vtkDataSetAttributes *fromPd, vtkIdType fromId, vtkIdType toId)
virtual void DeepCopy (vtkFieldData *pd)
virtual void ShallowCopy (vtkFieldData *pd)
int SetActiveAttribute (const char *name, int attributeType)
int SetActiveAttribute (int index, int attributeType)
void SetCopyAttribute (int index, int value)
virtual void CopyAllOn ()
virtual void CopyAllOff ()
void GetAttributeIndices (int *indexArray)
int IsArrayAnAttribute (int idx)
vtkDataArrayGetAttribute (int attributeType)
virtual void RemoveArray (const char *name)
void CopyAllocate (vtkDataSetAttributes *pd, vtkIdType sze=0, vtkIdType ext=1000)
void InterpolateAllocate (vtkDataSetAttributes *pd, vtkIdType sze=0, vtkIdType ext=1000)
void InterpolatePoint (vtkDataSetAttributes *fromPd, vtkIdType toId, vtkIdList *ids, float *weights)
void InterpolateEdge (vtkDataSetAttributes *fromPd, vtkIdType toId, vtkIdType p1, vtkIdType p2, float t)
void InterpolateTime (vtkDataSetAttributes *from1, vtkDataSetAttributes *from2, vtkIdType id, float t)
int SetScalars (vtkDataArray *da)
int SetActiveScalars (const char *name)
vtkDataArrayGetScalars ()
int SetVectors (vtkDataArray *da)
int SetActiveVectors (const char *name)
vtkDataArrayGetVectors ()
int SetNormals (vtkDataArray *da)
int SetActiveNormals (const char *name)
vtkDataArrayGetNormals ()
int SetTCoords (vtkDataArray *da)
int SetActiveTCoords (const char *name)
vtkDataArrayGetTCoords ()
int SetTensors (vtkDataArray *da)
int SetActiveTensors (const char *name)
vtkDataArrayGetTensors ()
void SetCopyScalars (int i)
int GetCopyScalars ()
virtual void CopyScalarsOn ()
virtual void CopyScalarsOff ()
void SetCopyVectors (int i)
int GetCopyVectors ()
virtual void CopyVectorsOn ()
virtual void CopyVectorsOff ()
void SetCopyNormals (int i)
int GetCopyNormals ()
virtual void CopyNormalsOn ()
virtual void CopyNormalsOff ()
void SetCopyTCoords (int i)
int GetCopyTCoords ()
virtual void CopyTCoordsOn ()
virtual void CopyTCoordsOff ()
void SetCopyTensors (int i)
int GetCopyTensors ()
virtual void CopyTensorsOn ()
virtual void CopyTensorsOff ()
void CopyTuple (vtkDataArray *fromData, vtkDataArray *toData, vtkIdType fromId, vtkIdType toId)
void CopyAllocate (vtkDataSetAttributes::FieldList &list, vtkIdType sze=0, vtkIdType ext=1000)
void CopyData (vtkDataSetAttributes::FieldList &list, vtkDataSetAttributes *dsa, int idx, vtkIdType fromId, vtkIdType toId)

Static Public Methods

vtkDataSetAttributes * New ()
int IsTypeOf (const char *type)
vtkDataSetAttributes * SafeDownCast (vtkObject *o)

Protected Methods

 vtkDataSetAttributes ()
 ~vtkDataSetAttributes ()
void InterpolateTuple (vtkDataArray *fromData, vtkDataArray *toData, vtkIdType toId, vtkIdList *ptIds, float *weights)
void InterpolateTuple (vtkDataArray *fromData, vtkDataArray *toData, vtkIdType toId, vtkIdType id1, vtkIdType id2, float t)
void InterpolateTuple (vtkDataArray *fromData1, vtkDataArray *fromData2, vtkDataArray *toData, vtkIdType id, float t)
virtual void RemoveArray (int index)

Protected Attributes

int AttributeIndices [NUM_ATTRIBUTES]
int CopyAttributeFlags [NUM_ATTRIBUTES]
vtkFieldData::BasicIterator RequiredArrays
int * TargetIndices

Static Protected Attributes

int NumberOfAttributeComponents [NUM_ATTRIBUTES]
int AttributeLimits [NUM_ATTRIBUTES]
char AttributeNames [NUM_ATTRIBUTES][10]

Friends

class vtkDataSetAttributes::FieldList

Detailed Description

represent and manipulate attribute data in a dataset.

Date:
2001/11/13 14:09:24
Revision:
1.43

vtkDataSetAttributes is a class that is used to represent and manipulate attribute data (e.g., scalars, vectors, normals, texture coordinates, tensors, and field data) Special methods are provided to work with filter objects, such as passing data through filter, copying data from one attribute set to another, and interpolating data given cell interpolation weights.

Examples:
vtkDataSetAttributes (Examples)

Definition at line 63 of file vtkDataSetAttributes.h.


Member Enumeration Documentation

enum vtkDataSetAttributes::AttributeTypes
 

Enumeration values:
SCALARS 
VECTORS 
NORMALS 
TCOORDS 
TENSORS 
NUM_ATTRIBUTES 

Definition at line 305 of file vtkDataSetAttributes.h.

enum vtkDataSetAttributes::AttributeLimitTypes
 

Enumeration values:
MAX 
EXACT 
NOLIMIT 

Definition at line 315 of file vtkDataSetAttributes.h.


Constructor & Destructor Documentation

vtkDataSetAttributes::vtkDataSetAttributes   [protected]
 

vtkDataSetAttributes::~vtkDataSetAttributes   [protected]
 


Member Function Documentation

vtkDataSetAttributes* vtkDataSetAttributes::New   [static]
 

Construct object with copying turned on for all data.

Reimplemented from vtkFieldData.

Reimplemented in vtkCellData, and vtkPointData.

virtual const char* vtkDataSetAttributes::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkFieldData.

Reimplemented in vtkCellData, and vtkPointData.

int vtkDataSetAttributes::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkFieldData.

Reimplemented in vtkCellData, and vtkPointData.

virtual int vtkDataSetAttributes::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkFieldData.

Reimplemented in vtkCellData, and vtkPointData.

vtkDataSetAttributes* vtkDataSetAttributes::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkFieldData.

Reimplemented in vtkCellData, and vtkPointData.

void vtkDataSetAttributes::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkFieldData.

Reimplemented in vtkCellData, and vtkPointData.

virtual void vtkDataSetAttributes::Initialize   [virtual]
 

Initialize all of the object's data to NULL

Reimplemented from vtkFieldData.

virtual void vtkDataSetAttributes::Update   [inline, virtual]
 

Attributes have a chance to bring themselves up to date; right now this is ignored.

Definition at line 77 of file vtkDataSetAttributes.h.

virtual void vtkDataSetAttributes::PassData vtkFieldData   fd [virtual]
 

Pass entire arrays of input data through to output. Obey the "copy" flags. When passing a field, the following copying rules are followed: 1) Check if a field is an attribute, if yes and if there is a copy flag for that attribute (on or off), obey the flag for that attribute, ignore (2) and (3), 2) if there is a copy field for that field (on or off), obey the flag, ignore (3) 3) obey CopyAllOn/Off

Reimplemented from vtkFieldData.

void vtkDataSetAttributes::CopyAllocate vtkDataSetAttributes *    pd,
vtkIdType    sze = 0,
vtkIdType    ext = 1000
 

Allocates point data for point-by-point (or cell-by-cell) copy operation. If sze=0, then use the input DataSetAttributes to create (i.e., find initial size of) new objects; otherwise use the sze variable. Note that pd HAS to be the vtkDataSetAttributes object which will later be used with CopyData. If this is not the case, consider using the alternative forms of CopyAllocate and CopyData. ext is no longer used.

void vtkDataSetAttributes::CopyData vtkDataSetAttributes *    fromPd,
vtkIdType    fromId,
vtkIdType    toId
 

Copy the attribute data from one id to another. Make sure CopyAllocate() has been invoked before using this method. When copying a field, the following copying rules are followed: 1) Check if a field is an attribute, if yes and if there is a copy flag for that attribute (on or off), obey the flag for that attribute, ignore (2) and (3), 2) if there is a copy field for that field (on or off), obey the flag, ignore (3) 3) obey CopyAllOn/Off

void vtkDataSetAttributes::InterpolateAllocate vtkDataSetAttributes *    pd,
vtkIdType    sze = 0,
vtkIdType    ext = 1000
 

Initialize point interpolation method. Note that pd HAS to be the vtkDataSetAttributes object which will later be used with InterpolatePoint or InterpolateEdge. ext is no longer used.

void vtkDataSetAttributes::InterpolatePoint vtkDataSetAttributes *    fromPd,
vtkIdType    toId,
vtkIdList   ids,
float *    weights
 

Interpolate data set attributes from other data set attributes given cell or point ids and associated interpolation weights.

void vtkDataSetAttributes::InterpolateEdge vtkDataSetAttributes *    fromPd,
vtkIdType    toId,
vtkIdType    p1,
vtkIdType    p2,
float    t
 

Interpolate data from the two points p1,p2 (forming an edge) and an interpolation factor, t, along the edge. The weight ranges from (0,1), with t=0 located at p1. Make sure that the method InterpolateAllocate() has been invoked before using this method.

void vtkDataSetAttributes::InterpolateTime vtkDataSetAttributes *    from1,
vtkDataSetAttributes *    from2,
vtkIdType    id,
float    t
 

Interpolate data from the same id (point or cell) at different points in time (parameter t). Two input data set attributes objects are input. The parameter t lies between (0<=t<=1). IMPORTANT: it is assumed that the number of attributes and number of components is the same for both from1 and from2, and the type of data for from1 and from2 are the same. Make sure that the method InterpolateAllocate() has been invoked before using this method.

virtual void vtkDataSetAttributes::DeepCopy vtkFieldData   pd [virtual]
 

Deep copy of data (i.e., create new data arrays and copy from input data).

Reimplemented from vtkFieldData.

virtual void vtkDataSetAttributes::ShallowCopy vtkFieldData   pd [virtual]
 

Shallow copy of data (i.e., use reference counting).

Reimplemented from vtkFieldData.

int vtkDataSetAttributes::SetScalars vtkDataArray   da
 

Set/Get the scalar data.

int vtkDataSetAttributes::SetActiveScalars const char *    name
 

Set/Get the scalar data.

vtkDataArray* vtkDataSetAttributes::GetScalars  
 

Set/Get the scalar data.

int vtkDataSetAttributes::SetVectors vtkDataArray   da
 

Set/Get the vector data.

int vtkDataSetAttributes::SetActiveVectors const char *    name
 

Set/Get the vector data.

vtkDataArray* vtkDataSetAttributes::GetVectors  
 

Set/Get the vector data.

int vtkDataSetAttributes::SetNormals vtkDataArray   da
 

Set/get the normal data.

int vtkDataSetAttributes::SetActiveNormals const char *    name
 

Set/get the normal data.

vtkDataArray* vtkDataSetAttributes::GetNormals  
 

Set/get the normal data.

int vtkDataSetAttributes::SetTCoords vtkDataArray   da
 

Set/Get the texture coordinate data.

int vtkDataSetAttributes::SetActiveTCoords const char *    name
 

Set/Get the texture coordinate data.

vtkDataArray* vtkDataSetAttributes::GetTCoords  
 

Set/Get the texture coordinate data.

int vtkDataSetAttributes::SetTensors vtkDataArray   da
 

Set/Get the tensor data.

int vtkDataSetAttributes::SetActiveTensors const char *    name
 

Set/Get the tensor data.

vtkDataArray* vtkDataSetAttributes::GetTensors  
 

Set/Get the tensor data.

int vtkDataSetAttributes::SetActiveAttribute const char *    name,
int    attributeType
 

Make the array with the given name the active attribute. Attribute types are: vtkDataSetAttributes::SCALARS = 0 vtkDataSetAttributes::VECTORS = 1 vtkDataSetAttributes::NORMALS = 2 vtkDataSetAttributes::TCOORDS = 3 vtkDataSetAttributes::TENSORS = 4 Returns the index of the array if succesful, -1 if the array is not in the list of arrays.

int vtkDataSetAttributes::SetActiveAttribute int    index,
int    attributeType
 

Make the array with the given index the active attribute.

void vtkDataSetAttributes::SetCopyAttribute int    index,
int    value
 

Specify whether to copy the data attribute referred to by index i.

void vtkDataSetAttributes::SetCopyScalars int    i
 

Turn on/off the copying of scalar data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

int vtkDataSetAttributes::GetCopyScalars  
 

Turn on/off the copying of scalar data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyScalarsOn   [virtual]
 

Turn on/off the copying of scalar data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyScalarsOff   [virtual]
 

Turn on/off the copying of scalar data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

void vtkDataSetAttributes::SetCopyVectors int    i
 

Turn on/off the copying of vector data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

int vtkDataSetAttributes::GetCopyVectors  
 

Turn on/off the copying of vector data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyVectorsOn   [virtual]
 

Turn on/off the copying of vector data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyVectorsOff   [virtual]
 

Turn on/off the copying of vector data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

void vtkDataSetAttributes::SetCopyNormals int    i
 

Turn on/off the copying of normals data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

int vtkDataSetAttributes::GetCopyNormals  
 

Turn on/off the copying of normals data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyNormalsOn   [virtual]
 

Turn on/off the copying of normals data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyNormalsOff   [virtual]
 

Turn on/off the copying of normals data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

void vtkDataSetAttributes::SetCopyTCoords int    i
 

Turn on/off the copying of texture coordinates data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

int vtkDataSetAttributes::GetCopyTCoords  
 

Turn on/off the copying of texture coordinates data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyTCoordsOn   [virtual]
 

Turn on/off the copying of texture coordinates data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyTCoordsOff   [virtual]
 

Turn on/off the copying of texture coordinates data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

void vtkDataSetAttributes::SetCopyTensors int    i
 

Turn on/off the copying of tensor data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

int vtkDataSetAttributes::GetCopyTensors  
 

Turn on/off the copying of tensor data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyTensorsOn   [virtual]
 

Turn on/off the copying of tensor data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyTensorsOff   [virtual]
 

Turn on/off the copying of tensor data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

virtual void vtkDataSetAttributes::CopyAllOn   [virtual]
 

Turn on copying of all data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

Reimplemented from vtkFieldData.

virtual void vtkDataSetAttributes::CopyAllOff   [virtual]
 

Turn off copying of all data. During the copy/pass, the following rules are followed for each array: 1. If the copy flag for an attribute is set (on or off), it is applied. This overrides rules 2 and 3. 2. If the copy flag for an array is set (on or off), it is applied This overrides rule 3. 3. If CopyAllOn is set, copy the array. If CopyAllOff is set, do not copy the array

Reimplemented from vtkFieldData.

void vtkDataSetAttributes::CopyTuple vtkDataArray   fromData,
vtkDataArray   toData,
vtkIdType    fromId,
vtkIdType    toId
 

Copy a tuple of data from one data array to another. This method (and following ones) assume that the fromData and toData objects are of the same type, and have the same number of components. This is true if you invoke CopyAllocate() or InterpolateAllocate().

void vtkDataSetAttributes::GetAttributeIndices int *    indexArray
 

Get the field data array indices corresponding to scalars, vectors, tensors, etc.

int vtkDataSetAttributes::IsArrayAnAttribute int    idx
 

Determine whether a data array of index idx is considered a data set attribute (i.e., scalar, vector, tensor, etc). Return less-than zero if it is, otherwise an index 0<=idx<NUM_ATTRIBUTES to indicate which attribute.

vtkDataArray* vtkDataSetAttributes::GetAttribute int    attributeType
 

Return an attribute given the attribute type (see vtkDataSetAttributes::AttributeTypes).

virtual void vtkDataSetAttributes::RemoveArray const char *    name [virtual]
 

Remove an array (with the given name) from the list of arrays.

Reimplemented from vtkFieldData.

void vtkDataSetAttributes::CopyAllocate vtkDataSetAttributes::FieldList   list,
vtkIdType    sze = 0,
vtkIdType    ext = 1000
 

A special form of CopyAllocate() to be used with FieldLists. Use it when you are copying data from a set of vtkDataSetAttributes.

void vtkDataSetAttributes::CopyData vtkDataSetAttributes::FieldList   list,
vtkDataSetAttributes *    dsa,
int    idx,
vtkIdType    fromId,
vtkIdType    toId
 

A special form of CopyData() to be used with FieldLists. Use it when you are copying data from a set of vtkDataSetAttributes. Make sure that you have called the special form of CopyAllocate that accepts FieldLists.

void vtkDataSetAttributes::InterpolateTuple vtkDataArray   fromData,
vtkDataArray   toData,
vtkIdType    toId,
vtkIdList   ptIds,
float *    weights
[protected]
 

void vtkDataSetAttributes::InterpolateTuple vtkDataArray   fromData,
vtkDataArray   toData,
vtkIdType    toId,
vtkIdType    id1,
vtkIdType    id2,
float    t
[protected]
 

void vtkDataSetAttributes::InterpolateTuple vtkDataArray   fromData1,
vtkDataArray   fromData2,
vtkDataArray   toData,
vtkIdType    id,
float    t
[protected]
 

virtual void vtkDataSetAttributes::RemoveArray int    index [protected, virtual]
 

Reimplemented from vtkFieldData.


Friends And Related Function Documentation

friend class vtkDataSetAttributes::FieldList [friend]
 

Definition at line 388 of file vtkDataSetAttributes.h.


Member Data Documentation

int vtkDataSetAttributes::AttributeIndices[NUM_ATTRIBUTES] [protected]
 

Definition at line 403 of file vtkDataSetAttributes.h.

int vtkDataSetAttributes::CopyAttributeFlags[NUM_ATTRIBUTES] [protected]
 

Definition at line 404 of file vtkDataSetAttributes.h.

vtkFieldData::BasicIterator vtkDataSetAttributes::RequiredArrays [protected]
 

Definition at line 407 of file vtkDataSetAttributes.h.

int* vtkDataSetAttributes::TargetIndices [protected]
 

Definition at line 410 of file vtkDataSetAttributes.h.

int vtkDataSetAttributes::NumberOfAttributeComponents[NUM_ATTRIBUTES] [static, protected]
 

Definition at line 414 of file vtkDataSetAttributes.h.

int vtkDataSetAttributes::AttributeLimits[NUM_ATTRIBUTES] [static, protected]
 

Definition at line 415 of file vtkDataSetAttributes.h.

char vtkDataSetAttributes::AttributeNames[NUM_ATTRIBUTES][10] [static, protected]
 

Definition at line 416 of file vtkDataSetAttributes.h.


The documentation for this class was generated from the following file:
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