#include <vtkInteractorStyleUser.h>
Inheritance diagram for vtkInteractorStyleUser:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | SetMouseMoveMethod (void(*f)(void *), void *arg) |
void | SetMouseMoveMethodArgDelete (void(*f)(void *)) |
void | SetButtonPressMethod (void(*f)(void *), void *arg) |
void | SetButtonPressMethodArgDelete (void(*f)(void *)) |
void | SetButtonReleaseMethod (void(*f)(void *), void *arg) |
void | SetButtonReleaseMethodArgDelete (void(*f)(void *)) |
void | SetKeyPressMethod (void(*f)(void *), void *arg) |
void | SetKeyPressMethodArgDelete (void(*f)(void *)) |
void | SetKeyReleaseMethod (void(*f)(void *), void *arg) |
void | SetKeyReleaseMethodArgDelete (void(*f)(void *)) |
void | SetCharMethod (void(*f)(void *), void *arg) |
void | SetCharMethodArgDelete (void(*f)(void *)) |
void | SetConfigureMethod (void(*f)(void *), void *arg) |
void | SetConfigureMethodArgDelete (void(*f)(void *)) |
void | SetEnterMethod (void(*f)(void *), void *arg) |
void | SetEnterMethodArgDelete (void(*f)(void *)) |
void | SetLeaveMethod (void(*f)(void *), void *arg) |
void | SetLeaveMethodArgDelete (void(*f)(void *)) |
void | SetTimerMethod (void(*f)(void *), void *arg) |
void | SetTimerMethodArgDelete (void(*f)(void *)) |
virtual int * | GetLastPos () |
virtual void | GetLastPos (int &, int &) |
virtual void | GetLastPos (int[2]) |
virtual int * | GetOldPos () |
virtual void | GetOldPos (int &, int &) |
virtual void | GetOldPos (int[2]) |
virtual int | GetShiftKey () |
virtual int | GetCtrlKey () |
virtual int | GetChar () |
virtual char * | GetKeySym () |
virtual int | GetButton () |
void | SetUserInteractionMethod (void(*f)(void *), void *arg) |
void | SetUserInteractionMethodArgDelete (void(*f)(void *)) |
void | StartUserInteraction () |
void | EndUserInteraction () |
Static Public Methods | |
vtkInteractorStyleUser * | New () |
int | IsTypeOf (const char *type) |
vtkInteractorStyleUser * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkInteractorStyleUser () | |
~vtkInteractorStyleUser () | |
void | OnChar (int ctrl, int shift, char keycode, int repeatcount) |
void | OnKeyPress (int ctrl, int shift, char keycode, char *keysym, int repeatcount) |
void | OnKeyRelease (int ctrl, int shift, char keycode, char *keysym, int repeatcount) |
void | OnLeftButtonDown (int ctrl, int shift, int X, int Y) |
void | OnLeftButtonUp (int ctrl, int shift, int X, int Y) |
void | OnMiddleButtonDown (int ctrl, int shift, int X, int Y) |
void | OnMiddleButtonUp (int ctrl, int shift, int X, int Y) |
void | OnRightButtonDown (int ctrl, int shift, int X, int Y) |
void | OnRightButtonUp (int ctrl, int shift, int X, int Y) |
void | OnMouseMove (int ctrl, int shift, int X, int Y) |
void | OnConfigure (int width, int height) |
void | OnEnter (int ctrl, int shift, int X, int Y) |
void | OnLeave (int ctrl, int shift, int X, int Y) |
void | OnTimer (void) |
void | vtkSetOldCallback (unsigned long &tag, unsigned long event, void(*f)(void *), void *arg) |
void | vtkSetOldDelete (unsigned long tag, void(*f)(void *)) |
Protected Attributes | |
int | OldPos [2] |
int | Char |
char * | KeySym |
int | Button |
unsigned long | MouseMoveTag |
unsigned long | KeyPressTag |
unsigned long | KeyReleaseTag |
unsigned long | CharTag |
unsigned long | EnterTag |
unsigned long | LeaveTag |
unsigned long | ConfigureTag |
unsigned long | TimerTag |
unsigned long | UserTag |
The most common way to customize user interaction is to write a subclass of vtkInteractorStyle: vtkInteractorStyleUser allows you to customize the interaction to without subclassing vtkInteractorStyle. This is particularly useful for setting up custom interaction modes in scripting languages such as Tcl and Python. This class allows you to hook into the MouseMove, ButtonPress/Release, KeyPress/Release, etc. events. If you want to hook into just a single mouse button, but leave the interaction modes for the others unchanged, you must use e.g. SetMiddleButtonPressMethod() instead of the more general SetButtonPressMethod().
Definition at line 71 of file vtkInteractorStyleUser.h.
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This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers. Reimplemented from vtkInteractorStyleSwitch. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkInteractorStyleSwitch. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkInteractorStyleSwitch. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkInteractorStyleSwitch. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkInteractorStyleSwitch. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkInteractorStyle. |
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Set a method that will be called every time the mouse is moved. You can use GetLastPos() to determine the position of the cursor in display coordinates, and GetOldPos() to determine the previous position. Use GetButton() to query which mouse button is being held down. This should be used in conjunction with SetButtonPressMethod()/SetButtonReleaseMethod() or with the individual SetXXButtonPressMethods in vtkInteractorStyle. |
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Set a method that will be called every time the mouse is moved. You can use GetLastPos() to determine the position of the cursor in display coordinates, and GetOldPos() to determine the previous position. Use GetButton() to query which mouse button is being held down. This should be used in conjunction with SetButtonPressMethod()/SetButtonReleaseMethod() or with the individual SetXXButtonPressMethods in vtkInteractorStyle. |
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Set a method that will be called whenever a mouse button is pressed. Use GetButton() to query which button was pressed. This simply calls SetLeftButtonPressMethod(method), SetMiddleButtonPressMethod(method), SetRightButtonPressMethod(method). |
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Set a method that will be called whenever a mouse button is pressed. Use GetButton() to query which button was pressed. This simply calls SetLeftButtonPressMethod(method), SetMiddleButtonPressMethod(method), SetRightButtonPressMethod(method). |
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Set a method that will be called whenever a mouse button is released. Use GetButton() to query which button was released. This simply calls SetLeftButtonReleaseMethod(method), SetMiddleButtonReleaseMethod(method), SetRightButtonReleaseMethod(method). |
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Set a method that will be called whenever a mouse button is released. Use GetButton() to query which button was released. This simply calls SetLeftButtonReleaseMethod(method), SetMiddleButtonReleaseMethod(method), SetRightButtonReleaseMethod(method). |
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Set a method that will be called every time a key is pressed. Use GetKeySym() to find out which key was pressed. They keystroke is also converted into a character, which can be retrieved using GetChar(). |
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Set a method that will be called every time a key is pressed. Use GetKeySym() to find out which key was pressed. They keystroke is also converted into a character, which can be retrieved using GetChar(). |
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Set a method that will be called every time a key is released. Use GetKeySym to find out which key was released. They keystroke is also converted into a character, which can be retrieved using GetChar(). |
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Set a method that will be called every time a key is released. Use GetKeySym to find out which key was released. They keystroke is also converted into a character, which can be retrieved using GetChar(). |
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Set a method that will be called every time a character is received. This is not the same as the KeyPress method, which is called when any key (including shift or control) is pressed. Use GetChar() to find out which char was received. |
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Set a method that will be called every time a character is received. This is not the same as the KeyPress method, which is called when any key (including shift or control) is pressed. Use GetChar() to find out which char was received. |
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Set methods that will be called when the size of the render window changes (this method is called just before the window re-renders after the size change). Call GetSize() on the interactor to find out the new size. |
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Set methods that will be called when the size of the render window changes (this method is called just before the window re-renders after the size change). Call GetSize() on the interactor to find out the new size. |
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Set methods to be called when the mouse enters or leaves the window. Use GetLastPos() to determine where the mouse pointer was when the event occurred. |
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Set methods to be called when the mouse enters or leaves the window. Use GetLastPos() to determine where the mouse pointer was when the event occurred. |
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Set methods to be called when the mouse enters or leaves the window. Use GetLastPos() to determine where the mouse pointer was when the event occurred. |
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Set methods to be called when the mouse enters or leaves the window. Use GetLastPos() to determine where the mouse pointer was when the event occurred. |
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Set a method that will be called continuously at a fairly rapid rate (fast enough to be used for interaction). For this method to work, it must be called after the RenderWindowInteractor has been Initialized. |
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Set a method that will be called continuously at a fairly rapid rate (fast enough to be used for interaction). For this method to work, it must be called after the RenderWindowInteractor has been Initialized. |
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Get the most recent mouse position during mouse motion. In your user interaction method, you must use this to track the mouse movement. Do not use GetEventPosition(), which records the last position where a mouse button was pressed. |
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Get the most recent mouse position during mouse motion. In your user interaction method, you must use this to track the mouse movement. Do not use GetEventPosition(), which records the last position where a mouse button was pressed. |
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Get the most recent mouse position during mouse motion. In your user interaction method, you must use this to track the mouse movement. Do not use GetEventPosition(), which records the last position where a mouse button was pressed. |
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Get the previous mouse position during mouse motion, or after a key press. This can be used to calculate the relative displacement of the mouse. |
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Get the previous mouse position during mouse motion, or after a key press. This can be used to calculate the relative displacement of the mouse. |
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Get the previous mouse position during mouse motion, or after a key press. This can be used to calculate the relative displacement of the mouse. |
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Test whether modifiers were held down when mouse button or key was pressed |
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Test whether modifiers were held down when mouse button or key was pressed |
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Get the character for a Char event. |
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Get the KeySym (in the same format as Tk KeySyms) for a KeyPress or KeyRelease method. |
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Get the mouse button that was last pressed inside the window (returns zero when the button is released). |
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This method behaves just like OnTimer, but is only called if StartUserInteraction has been called. This method cannot be used in conjunction with SetMouseMoveMethod. Deprecated, do not use. |
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This method behaves just like OnTimer, but is only called if StartUserInteraction has been called. This method cannot be used in conjunction with SetMouseMoveMethod. Deprecated, do not use. |
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Start/Stop user interaction mode. You must not call these methods before you have Initialized the vtkRenderWindowInteractor. Deprecated, do not use. |
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Start/Stop user interaction mode. You must not call these methods before you have Initialized the vtkRenderWindowInteractor. Deprecated, do not use. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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OnChar implements keyboard functions, but subclasses can override this behavior Reimplemented from vtkInteractorStyle. |
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OnChar implements keyboard functions, but subclasses can override this behavior Reimplemented from vtkInteractorStyle. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse. The correct subclass method is called depending on the current mode (trackball or joystick, camera or actor). Reimplemented from vtkInteractorStyleSwitch. |
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These are more esoteric events, but are useful in some cases. Reimplemented from vtkInteractorStyle. |
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These are more esoteric events, but are useful in some cases. Reimplemented from vtkInteractorStyle. |
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These are more esoteric events, but are useful in some cases. Reimplemented from vtkInteractorStyle. |
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OnTimer calls RotateCamera, RotateActor etc which should be overridden by style subclasses. Reimplemented from vtkInteractorStyleSwitch. |
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Definition at line 244 of file vtkInteractorStyleUser.h. |
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Definition at line 246 of file vtkInteractorStyleUser.h. |
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Definition at line 247 of file vtkInteractorStyleUser.h. |
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Definition at line 248 of file vtkInteractorStyleUser.h. |
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Definition at line 250 of file vtkInteractorStyleUser.h. |
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Definition at line 251 of file vtkInteractorStyleUser.h. |
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Definition at line 252 of file vtkInteractorStyleUser.h. |
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Definition at line 253 of file vtkInteractorStyleUser.h. |
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Definition at line 254 of file vtkInteractorStyleUser.h. |
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Definition at line 255 of file vtkInteractorStyleUser.h. |
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Definition at line 256 of file vtkInteractorStyleUser.h. |
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Definition at line 257 of file vtkInteractorStyleUser.h. |
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Definition at line 258 of file vtkInteractorStyleUser.h. |