00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkActor2DCollection.h,v $ 00005 Language: C++ 00006 00007 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00008 All rights reserved. 00009 00010 Redistribution and use in source and binary forms, with or without 00011 modification, are permitted provided that the following conditions are met: 00012 00013 * Redistributions of source code must retain the above copyright notice, 00014 this list of conditions and the following disclaimer. 00015 00016 * Redistributions in binary form must reproduce the above copyright notice, 00017 this list of conditions and the following disclaimer in the documentation 00018 and/or other materials provided with the distribution. 00019 00020 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00021 of any contributors may be used to endorse or promote products derived 00022 from this software without specific prior written permission. 00023 00024 * Modified source versions must be plainly marked as such, and must not be 00025 misrepresented as being the original software. 00026 00027 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00028 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00029 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00030 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00031 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00032 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00033 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00034 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00035 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00036 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00037 00038 =========================================================================*/ 00055 #ifndef __vtkActor2DCollection_h 00056 #define __vtkActor2DCollection_h 00057 00058 #include "vtkPropCollection.h" 00059 #include "vtkActor2D.h" 00060 class vtkViewport; 00061 00062 class VTK_COMMON_EXPORT vtkActor2DCollection : public vtkPropCollection 00063 { 00064 public: 00067 static vtkActor2DCollection *New(); 00068 00069 vtkTypeMacro(vtkActor2DCollection,vtkPropCollection); 00070 00073 void Sort(); 00074 00077 void AddItem(vtkActor2D *a); 00078 00080 00081 int IsItemPresent(vtkActor2D *a); 00082 vtkActor2D *GetNextActor2D(); 00083 vtkActor2D *GetLastActor2D(); 00085 00087 00090 vtkActor2D *GetNextItem(); 00091 vtkActor2D *GetLastItem(); 00093 00094 00096 void RenderOverlay(vtkViewport* viewport); 00097 00098 00099 protected: 00100 vtkActor2DCollection() {}; 00101 ~vtkActor2DCollection(); 00102 00103 virtual void DeleteElement(vtkCollectionElement *); 00104 00105 private: 00106 // hide the standard AddItem from the user and the compiler. 00107 void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); }; 00108 void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); }; 00109 int IsItemPresent(vtkObject *o) { return this->vtkCollection::IsItemPresent(o); }; 00110 00111 private: 00112 vtkActor2DCollection(const vtkActor2DCollection&); // Not implemented. 00113 void operator=(const vtkActor2DCollection&); // Not implemented. 00114 }; 00115 00116 inline int vtkActor2DCollection::IsItemPresent(vtkActor2D *a) 00117 { 00118 return this->vtkCollection::IsItemPresent((vtkObject *)a); 00119 } 00120 00121 inline vtkActor2D *vtkActor2DCollection::GetNextActor2D() 00122 { 00123 return static_cast<vtkActor2D *>(this->GetNextItemAsObject()); 00124 } 00125 00126 inline vtkActor2D *vtkActor2DCollection::GetLastActor2D() 00127 { 00128 if ( this->Bottom == NULL ) 00129 { 00130 return NULL; 00131 } 00132 else 00133 { 00134 return static_cast<vtkActor2D *>(this->Bottom->Item); 00135 } 00136 } 00137 00138 inline vtkActor2D *vtkActor2DCollection::GetNextItem() 00139 { 00140 return this->GetNextActor2D(); 00141 } 00142 00143 inline vtkActor2D *vtkActor2DCollection::GetLastItem() 00144 { 00145 return this->GetLastActor2D(); 00146 } 00147 00148 #endif 00149 00150 00151 00152 00153