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Rendering/vtkActor.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkActor.h,v $
00005   Language:  C++
00006 
00007 
00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00009 All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without
00012 modification, are permitted provided that the following conditions are met:
00013 
00014  * Redistributions of source code must retain the above copyright notice,
00015    this list of conditions and the following disclaimer.
00016 
00017  * Redistributions in binary form must reproduce the above copyright notice,
00018    this list of conditions and the following disclaimer in the documentation
00019    and/or other materials provided with the distribution.
00020 
00021  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00022    of any contributors may be used to endorse or promote products derived
00023    from this software without specific prior written permission.
00024 
00025  * Modified source versions must be plainly marked as such, and must not be
00026    misrepresented as being the original software.
00027 
00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00038 
00039 =========================================================================*/
00065 #ifndef __vtkActor_h
00066 #define __vtkActor_h
00067 
00068 #include "vtkProp3D.h"
00069 #include "vtkProperty.h"
00070 #include "vtkTexture.h"
00071 #include "vtkMapper.h"
00072 
00073 class vtkRenderer;
00074 class vtkPropCollection;
00075 class vtkActorCollection;
00076 
00077 class VTK_RENDERING_EXPORT vtkActor : public vtkProp3D
00078 {
00079 public:
00080   vtkTypeMacro(vtkActor,vtkProp3D);
00081   void PrintSelf(ostream& os, vtkIndent indent);
00082 
00086   static vtkActor *New();
00087 
00091   virtual void GetActors(vtkPropCollection *);
00092 
00094 
00095   virtual int RenderOpaqueGeometry(vtkViewport *viewport);
00096   virtual int RenderTranslucentGeometry(vtkViewport *viewport);
00098 
00104   virtual void Render(vtkRenderer *, vtkMapper *) {};
00105 
00107   void ShallowCopy(vtkProp *prop);
00108 
00112   void ReleaseGraphicsResources(vtkWindow *);
00113 
00115 
00120   void SetProperty(vtkProperty *lut);
00121   vtkProperty *GetProperty();
00123   
00127   virtual vtkProperty* MakeProperty();
00128 
00130 
00134   void SetBackfaceProperty(vtkProperty *lut);
00135   vtkProperty *GetBackfaceProperty();
00137 
00139 
00142   vtkSetObjectMacro(Texture,vtkTexture);
00143   vtkGetObjectMacro(Texture,vtkTexture);
00145 
00147 
00151   vtkSetObjectMacro(Mapper,vtkMapper);
00153 
00155 
00156   vtkGetObjectMacro(Mapper,vtkMapper);
00158 
00160 
00163   void GetBounds(float bounds[6]) {this->vtkProp3D::GetBounds( bounds );};
00164   float *GetBounds();
00166 
00173   virtual void ApplyProperties() {return;};
00174 
00177   unsigned long int GetMTime();
00178   
00183   virtual unsigned long GetRedrawMTime();
00184 
00186 
00190   virtual void InitPartTraversal();
00191   virtual vtkActor *GetNextPart();
00192   virtual int GetNumberOfParts();
00194   
00195 protected:
00196   vtkActor();
00197   ~vtkActor();
00198 
00199   vtkProperty *Property; 
00200   vtkProperty *BackfaceProperty; 
00201   vtkTexture *Texture; 
00202   vtkMapper *Mapper;
00203 
00204   // is this actor opaque
00205   int GetIsOpaque();
00206   
00207   // Bounds are cached in an actor - the MapperBounds are also cache to
00208   // help know when the Bounds need to be recomputed.
00209   float        MapperBounds[6];
00210   vtkTimeStamp BoundsMTime;
00211 
00212 private:
00213   vtkActor(const vtkActor&);  // Not implemented.
00214   void operator=(const vtkActor&);  // Not implemented.
00215 };
00216 
00217 #endif
00218 

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