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00078 #ifndef __vtkTexture_h
00079 #define __vtkTexture_h
00080 
00081 #include "vtkProcessObject.h"
00082 #include "vtkImageData.h"
00083 #include "vtkLookupTable.h"
00084 
00085 class vtkRenderer;
00086 class vtkWindow;
00087 class vtkUnsignedCharArray;
00088 
00089 #define VTK_TEXTURE_QUALITY_DEFAULT 0
00090 #define VTK_TEXTURE_QUALITY_16BIT   16
00091 #define VTK_TEXTURE_QUALITY_32BIT   32
00092 
00093 class VTK_RENDERING_EXPORT vtkTexture : public vtkProcessObject
00094 {
00095 public:
00096   static vtkTexture *New();
00097   vtkTypeMacro(vtkTexture,vtkObject);
00098   void PrintSelf(ostream& os, vtkIndent indent);
00099 
00103   virtual void Render(vtkRenderer *ren);
00104 
00108   virtual void ReleaseGraphicsResources(vtkWindow *) {};
00109 
00113   virtual void Load(vtkRenderer *) {};
00114 
00116 
00118   vtkGetMacro(Repeat,int);
00119   vtkSetMacro(Repeat,int);
00120   vtkBooleanMacro(Repeat,int);
00122 
00124 
00125   vtkGetMacro(Interpolate,int);
00126   vtkSetMacro(Interpolate,int);
00127   vtkBooleanMacro(Interpolate,int);
00129 
00131 
00133   vtkSetMacro(Quality,int);
00134   vtkGetMacro(Quality,int);
00135   void SetQualityToDefault() {this->SetQuality(VTK_TEXTURE_QUALITY_DEFAULT);};
00136   void SetQualityTo16Bit() {this->SetQuality(VTK_TEXTURE_QUALITY_16BIT);};
00137   void SetQualityTo32Bit() {this->SetQuality(VTK_TEXTURE_QUALITY_32BIT);};
00139 
00141 
00147   vtkGetMacro(MapColorScalarsThroughLookupTable,int);
00148   vtkSetMacro(MapColorScalarsThroughLookupTable,int);
00149   vtkBooleanMacro(MapColorScalarsThroughLookupTable,int);
00151 
00153 
00154   void SetInput( vtkImageData *input );
00155   vtkImageData *GetInput();
00157   
00159 
00160   void SetLookupTable(vtkLookupTable *);
00161   vtkGetObjectMacro(LookupTable,vtkLookupTable);
00163 
00165 
00166   vtkGetObjectMacro(MappedScalars,vtkUnsignedCharArray);
00168 
00170   unsigned char *MapScalarsToColors (vtkDataArray *scalars);
00171 
00172 protected:
00173   vtkTexture();
00174   ~vtkTexture();
00175 
00176   int   Repeat;
00177   int   Interpolate;
00178   int   Quality;
00179   int   MapColorScalarsThroughLookupTable;
00180   vtkLookupTable *LookupTable;
00181   vtkUnsignedCharArray *MappedScalars;
00182   
00183   
00184   int SelfAdjustingTableRange;
00185 private:
00186   vtkTexture(const vtkTexture&);  
00187   void operator=(const vtkTexture&);  
00188 };
00189 
00190 #endif