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00078 #ifndef __vtkTexture_h
00079 #define __vtkTexture_h
00080
00081 #include "vtkProcessObject.h"
00082 #include "vtkImageData.h"
00083 #include "vtkLookupTable.h"
00084
00085 class vtkRenderer;
00086 class vtkWindow;
00087 class vtkUnsignedCharArray;
00088
00089 #define VTK_TEXTURE_QUALITY_DEFAULT 0
00090 #define VTK_TEXTURE_QUALITY_16BIT 16
00091 #define VTK_TEXTURE_QUALITY_32BIT 32
00092
00093 class VTK_RENDERING_EXPORT vtkTexture : public vtkProcessObject
00094 {
00095 public:
00096 static vtkTexture *New();
00097 vtkTypeMacro(vtkTexture,vtkObject);
00098 void PrintSelf(ostream& os, vtkIndent indent);
00099
00103 virtual void Render(vtkRenderer *ren);
00104
00108 virtual void ReleaseGraphicsResources(vtkWindow *) {};
00109
00113 virtual void Load(vtkRenderer *) {};
00114
00116
00118 vtkGetMacro(Repeat,int);
00119 vtkSetMacro(Repeat,int);
00120 vtkBooleanMacro(Repeat,int);
00122
00124
00125 vtkGetMacro(Interpolate,int);
00126 vtkSetMacro(Interpolate,int);
00127 vtkBooleanMacro(Interpolate,int);
00129
00131
00133 vtkSetMacro(Quality,int);
00134 vtkGetMacro(Quality,int);
00135 void SetQualityToDefault() {this->SetQuality(VTK_TEXTURE_QUALITY_DEFAULT);};
00136 void SetQualityTo16Bit() {this->SetQuality(VTK_TEXTURE_QUALITY_16BIT);};
00137 void SetQualityTo32Bit() {this->SetQuality(VTK_TEXTURE_QUALITY_32BIT);};
00139
00141
00147 vtkGetMacro(MapColorScalarsThroughLookupTable,int);
00148 vtkSetMacro(MapColorScalarsThroughLookupTable,int);
00149 vtkBooleanMacro(MapColorScalarsThroughLookupTable,int);
00151
00153
00154 void SetInput( vtkImageData *input );
00155 vtkImageData *GetInput();
00157
00159
00160 void SetLookupTable(vtkLookupTable *);
00161 vtkGetObjectMacro(LookupTable,vtkLookupTable);
00163
00165
00166 vtkGetObjectMacro(MappedScalars,vtkUnsignedCharArray);
00168
00170 unsigned char *MapScalarsToColors (vtkDataArray *scalars);
00171
00172 protected:
00173 vtkTexture();
00174 ~vtkTexture();
00175
00176 int Repeat;
00177 int Interpolate;
00178 int Quality;
00179 int MapColorScalarsThroughLookupTable;
00180 vtkLookupTable *LookupTable;
00181 vtkUnsignedCharArray *MappedScalars;
00182
00183
00184 int SelfAdjustingTableRange;
00185 private:
00186 vtkTexture(const vtkTexture&);
00187 void operator=(const vtkTexture&);
00188 };
00189
00190 #endif