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vtkImageMapper Class Reference
#include <vtkImageMapper.h>
Inheritance diagram for vtkImageMapper:
[legend]Collaboration diagram for vtkImageMapper:
[legend]List of all members.
Detailed Description
2D image display
- Date:
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2002/05/28 03:33:50
- Revision:
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1.31
vtkImageMapper provides 2D image display support for vtk. It is a Mapper2D subclass that can be associated with an Actor2D and placed within a RenderWindow or ImageWindow.
- See also:
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vtkMapper2D vtkActor2D
- Created by:
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- CVS contributions (if > 5%):
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- Martin, Ken (55%)
- Biddiscombe, John (22%)
- Yamrom, Boris (10%)
- Law, Charles (6%)
- CVS logs (CVSweb):
-
- .
h
(/Rendering/vtkImageMapper.h)
- .
cxx
(/Rendering/vtkImageMapper.cxx)
- Tests:
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vtkImageMapper (Tests)
Definition at line 56 of file vtkImageMapper.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkImageMapper::vtkImageMapper |
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vtkImageMapper::~vtkImageMapper |
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Member Function Documentation
virtual const char* vtkImageMapper::GetClassName |
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int vtkImageMapper::IsTypeOf |
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const char * |
type |
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virtual int vtkImageMapper::IsA |
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const char * |
type |
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vtkImageMapper* vtkImageMapper::SafeDownCast |
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vtkObject * |
o |
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vtkImageMapper* vtkImageMapper::New |
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[static] |
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void vtkImageMapper::PrintSelf |
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ostream & |
os, |
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vtkIndent |
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unsigned long int vtkImageMapper::GetMTime |
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[virtual] |
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virtual void vtkImageMapper::SetColorWindow |
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float |
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[virtual] |
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Set/Get the window value for window/level |
virtual float vtkImageMapper::GetColorWindow |
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[virtual] |
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Set/Get the window value for window/level |
virtual void vtkImageMapper::SetColorLevel |
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float |
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[virtual] |
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Set/Get the level value for window/level |
virtual float vtkImageMapper::GetColorLevel |
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[virtual] |
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Set/Get the level value for window/level |
virtual void vtkImageMapper::SetZSlice |
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int |
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[virtual] |
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Set/Get the current slice number. The axis Z in ZSlice does not necessarily have any relation to the z axis of the data on disk. It is simply the axis orthogonal to the x,y, display plane. GetWholeZMax and Min are convenience methods for obtaining the number of slices that can be displayed. Again the number of slices is in reference to the display z axis, which is not necessarily the z axis on disk. (due to reformatting etc) |
virtual int vtkImageMapper::GetZSlice |
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[virtual] |
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Set/Get the current slice number. The axis Z in ZSlice does not necessarily have any relation to the z axis of the data on disk. It is simply the axis orthogonal to the x,y, display plane. GetWholeZMax and Min are convenience methods for obtaining the number of slices that can be displayed. Again the number of slices is in reference to the display z axis, which is not necessarily the z axis on disk. (due to reformatting etc) |
int vtkImageMapper::GetWholeZMin |
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Set/Get the current slice number. The axis Z in ZSlice does not necessarily have any relation to the z axis of the data on disk. It is simply the axis orthogonal to the x,y, display plane. GetWholeZMax and Min are convenience methods for obtaining the number of slices that can be displayed. Again the number of slices is in reference to the display z axis, which is not necessarily the z axis on disk. (due to reformatting etc) |
int vtkImageMapper::GetWholeZMax |
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Set/Get the current slice number. The axis Z in ZSlice does not necessarily have any relation to the z axis of the data on disk. It is simply the axis orthogonal to the x,y, display plane. GetWholeZMax and Min are convenience methods for obtaining the number of slices that can be displayed. Again the number of slices is in reference to the display z axis, which is not necessarily the z axis on disk. (due to reformatting etc) |
float vtkImageMapper::GetColorShift |
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Methods used internally for performing the Window/Level mapping. |
float vtkImageMapper::GetColorScale |
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Methods used internally for performing the Window/Level mapping. |
virtual void vtkImageMapper::SetInput |
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vtkImageData * |
input |
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[virtual] |
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Set the Input of a filter. |
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Set the Input of a filter. |
virtual void vtkImageMapper::SetRenderToRectangle |
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int |
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[virtual] |
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If RenderToRectangle is set (by default not), then the imagemapper will render the image into the rectangle supplied by the Actor2D's PositionCoordinate and Position2Coordinate |
virtual int vtkImageMapper::GetRenderToRectangle |
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[virtual] |
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If RenderToRectangle is set (by default not), then the imagemapper will render the image into the rectangle supplied by the Actor2D's PositionCoordinate and Position2Coordinate |
virtual void vtkImageMapper::RenderToRectangleOn |
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[virtual] |
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If RenderToRectangle is set (by default not), then the imagemapper will render the image into the rectangle supplied by the Actor2D's PositionCoordinate and Position2Coordinate |
virtual void vtkImageMapper::RenderToRectangleOff |
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[virtual] |
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If RenderToRectangle is set (by default not), then the imagemapper will render the image into the rectangle supplied by the Actor2D's PositionCoordinate and Position2Coordinate |
virtual void vtkImageMapper::SetUseCustomExtents |
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int |
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[virtual] |
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Usually, the entire image is displayed, if UseCustomExtents is set (by default not), then the region supplied in the CustomDisplayExtents is used in preference. Note that the Custom extents are x,y only and the zslice is still applied |
virtual int vtkImageMapper::GetUseCustomExtents |
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[virtual] |
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Usually, the entire image is displayed, if UseCustomExtents is set (by default not), then the region supplied in the CustomDisplayExtents is used in preference. Note that the Custom extents are x,y only and the zslice is still applied |
virtual void vtkImageMapper::UseCustomExtentsOn |
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[virtual] |
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Usually, the entire image is displayed, if UseCustomExtents is set (by default not), then the region supplied in the CustomDisplayExtents is used in preference. Note that the Custom extents are x,y only and the zslice is still applied |
virtual void vtkImageMapper::UseCustomExtentsOff |
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[virtual] |
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Usually, the entire image is displayed, if UseCustomExtents is set (by default not), then the region supplied in the CustomDisplayExtents is used in preference. Note that the Custom extents are x,y only and the zslice is still applied |
virtual void vtkImageMapper::SetCustomDisplayExtents |
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int |
data[] |
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[virtual] |
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The image extents which should be displayed with UseCustomExtents Note that the Custom extents are x,y only and the zslice is still applied |
virtual int* vtkImageMapper::GetCustomDisplayExtents |
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[virtual] |
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The image extents which should be displayed with UseCustomExtents Note that the Custom extents are x,y only and the zslice is still applied |
virtual void vtkImageMapper::GetCustomDisplayExtents |
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int |
data[4] |
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[virtual] |
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The image extents which should be displayed with UseCustomExtents Note that the Custom extents are x,y only and the zslice is still applied |
Member Data Documentation
int vtkImageMapper::DisplayExtent[6]
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float vtkImageMapper::ColorWindow [protected]
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float vtkImageMapper::ColorLevel [protected]
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int vtkImageMapper::PositionAdjustment[2] [protected]
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int vtkImageMapper::ZSlice [protected]
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int vtkImageMapper::UseCustomExtents [protected]
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int vtkImageMapper::CustomDisplayExtents[4] [protected]
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int vtkImageMapper::RenderToRectangle [protected]
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The documentation for this class was generated from the following file: