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vtkOrderedTriangulator Class Reference
#include <vtkOrderedTriangulator.h>
Inheritance diagram for vtkOrderedTriangulator:
[legend]Collaboration diagram for vtkOrderedTriangulator:
[legend]List of all members.
Detailed Description
helper class to generate triangulations
- Date:
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2002/09/13 13:10:47
- Revision:
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1.22
This class is used to generate unique triangulations of points. The uniqueness of the triangulation is controlled by the id of the inserted points in combination with a Delaunay criterion. The class is designed to be very fast and uses block memory allocations to support rapid triangulation generation. Also, the assumption behind the class is that a maximum of hundreds of points are to be triangulated. If you desire more robust triangulation methods use vtkPolygon::Triangulate(), vtkDelaunay2D, or vtkDelaunay3D.
Background: Delaunay triangulations are unique assuming a random distribution of input points. The 3D Delaunay criterion is as follows: the circumsphere of each tetrahedron contains no other points of the triangulation except for the four points defining the tetrahedron. In application this property is hard to satisfy because objects like cubes are defined by eight points all sharing the same circumsphere (center and radius); hence the Delaunay triangulation is not unique. These so-called degenerate situations are typically resolved by arbitrary selecting a triangulation. This code does something different: it resolves degenerate triangulations by modifying the "InCircumsphere" method to use a slightly smaller radius. Hence, degenerate points are always considered "out" of the circumsphere. This, in combination with an ordering (based on id) of the input points, guarantees a unique triangulation.
There is another related characteristic of Delaunay triangulations. Given a N-dimensional Delaunay triangulation, points lying on a (N-1) dimensional plane also form a (N-1) Delaunay triangulation. This means for example, that if a 3D cell is defined by a set of (2D) planar faces, then the face triangulations are Delaunay. Combinaing this with the method to generate unique triangulations described previously, the triangulations on the face are guaranteed unique. This fact can be used to triangulate 3D objects in such a way to guarantee compatible face triangulations. This is a very useful fact for parallel processing, or performing operations like clipping that require compatible triangulations across 3D cell faces. (See vtkClipVolume for an example.)
- Warning:
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Duplicate vertices will be ignored, i.e., if two points have the same coordinates the second one is discarded. The implications are that the user of this class most prevent duplicate points. Because the precision of this algorithm is double, it's also a good idea to merge points that are within some epsilon of one another.
- See also:
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vtkDelaunay2D vtkDelaunay3D vtkPolygon
- Created by:
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- CVS contributions (if > 5%):
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- Schroeder, Will (81%)
- Geveci, Berk (13%)
- CVS logs (CVSweb):
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- .
cxx
(/Common/vtkOrderedTriangulator.cxx)
- .
h
(/Common/vtkOrderedTriangulator.h)
Definition at line 92 of file vtkOrderedTriangulator.h.
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Public Types |
typedef vtkObject | Superclass |
Public Methods |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | Triangulate () |
void | UpdatePointType (vtkIdType internalId, int type) |
vtkIdType | GetTetras (int classification, vtkUnstructuredGrid *ugrid) |
vtkIdType | AddTetras (int classification, vtkUnstructuredGrid *ugrid) |
vtkIdType | AddTetras (int classification, vtkCellArray *connectivity) |
vtkIdType | AddTetras (int classification, vtkIdList *ptIds, vtkPoints *pts) |
vtkIdType | AddTriangles (vtkCellArray *connectivity) |
vtkIdType | AddTriangles (vtkIdType id, vtkCellArray *connectivity) |
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void | InitTriangulation (float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, int numPts) |
void | InitTriangulation (float bounds[6], int numPts) |
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vtkIdType | InsertPoint (vtkIdType id, float x[3], float p[3], int type) |
vtkIdType | InsertPoint (vtkIdType id, vtkIdType sortid, float x[3], float p[3], int type) |
vtkIdType | InsertPoint (vtkIdType id, vtkIdType sortid, vtkIdType sortid2, float x[3], float p[3], int type) |
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virtual void | SetPreSorted (int) |
virtual int | GetPreSorted () |
virtual void | PreSortedOn () |
virtual void | PreSortedOff () |
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virtual void | SetUseTwoSortIds (int) |
virtual int | GetUseTwoSortIds () |
virtual void | UseTwoSortIdsOn () |
virtual void | UseTwoSortIdsOff () |
Static Public Methods |
int | IsTypeOf (const char *type) |
vtkOrderedTriangulator * | SafeDownCast (vtkObject *o) |
vtkOrderedTriangulator * | New () |
Protected Methods |
| vtkOrderedTriangulator () |
| ~vtkOrderedTriangulator () |
Member Typedef Documentation
typedef vtkObject vtkOrderedTriangulator::Superclass
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Constructor & Destructor Documentation
vtkOrderedTriangulator::vtkOrderedTriangulator |
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vtkOrderedTriangulator::~vtkOrderedTriangulator |
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Member Function Documentation
virtual const char* vtkOrderedTriangulator::GetClassName |
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[virtual] |
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int vtkOrderedTriangulator::IsTypeOf |
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const char * |
type |
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[static] |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkObject. |
virtual int vtkOrderedTriangulator::IsA |
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const char * |
type |
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[virtual] |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkObject. |
vtkOrderedTriangulator* vtkOrderedTriangulator::SafeDownCast |
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vtkObject * |
o |
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[static] |
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void vtkOrderedTriangulator::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject. |
vtkOrderedTriangulator* vtkOrderedTriangulator::New |
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[static] |
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Construct object.
Reimplemented from vtkObject. |
void vtkOrderedTriangulator::InitTriangulation |
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float |
xmin, |
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float |
xmax, |
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float |
ymin, |
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float |
ymax, |
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float |
zmin, |
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float |
zmax, |
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int |
numPts |
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Initialize the triangulation process. Provide a bounding box and the maximum number of points to be inserted. |
void vtkOrderedTriangulator::InitTriangulation |
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float |
bounds[6], |
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int |
numPts |
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Initialize the triangulation process. Provide a bounding box and the maximum number of points to be inserted. |
vtkIdType vtkOrderedTriangulator::InsertPoint |
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vtkIdType |
id, |
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float |
x[3], |
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float |
p[3], |
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int |
type |
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For each point to be inserted, provide an id, a position x, parametric coordinate p, and whether the point is inside (type=0), outside (type=1), or on the boundary (type=2). You must call InitTriangulation() prior to invoking this method. Make sure that the number of points inserted does not exceed the numPts specified in InitTriangulation(). Also note that the "id" can be any integer and can be greater than numPts. It is used to create tetras (in AddTetras()) with the appropriate connectivity ids. The method returns an internal id that can be used prior to the Triangulate() method to update the type of the point with UpdatePointType(). (Note: the algorithm triangulated with the parametric coordinate p[3] and creates tetras with the global coordinate x[3]. These may be the same.) |
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For each point to be inserted, provide an id, a position x, parametric coordinate p, and whether the point is inside (type=0), outside (type=1), or on the boundary (type=2). You must call InitTriangulation() prior to invoking this method. Make sure that the number of points inserted does not exceed the numPts specified in InitTriangulation(). Also note that the "id" can be any integer and can be greater than numPts. It is used to create tetras (in AddTetras()) with the appropriate connectivity ids. The method returns an internal id that can be used prior to the Triangulate() method to update the type of the point with UpdatePointType(). (Note: the algorithm triangulated with the parametric coordinate p[3] and creates tetras with the global coordinate x[3]. These may be the same.) |
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For each point to be inserted, provide an id, a position x, parametric coordinate p, and whether the point is inside (type=0), outside (type=1), or on the boundary (type=2). You must call InitTriangulation() prior to invoking this method. Make sure that the number of points inserted does not exceed the numPts specified in InitTriangulation(). Also note that the "id" can be any integer and can be greater than numPts. It is used to create tetras (in AddTetras()) with the appropriate connectivity ids. The method returns an internal id that can be used prior to the Triangulate() method to update the type of the point with UpdatePointType(). (Note: the algorithm triangulated with the parametric coordinate p[3] and creates tetras with the global coordinate x[3]. These may be the same.) |
void vtkOrderedTriangulator::Triangulate |
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Perform the triangulation. (Complete all calls to InsertPoint() prior to invoking this method.) |
void vtkOrderedTriangulator::UpdatePointType |
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vtkIdType |
internalId, |
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int |
type |
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Update the point type. This is useful when the merging of nearly coincident points is performed. The id is the internal id returned from InsertPoint(). The method should be invoked prior to the Triangulate method. The type is specified as inside (type=0), outside (type=1), or on the boundary (type=2). |
virtual void vtkOrderedTriangulator::SetPreSorted |
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int |
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Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().) |
virtual int vtkOrderedTriangulator::GetPreSorted |
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Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().) |
virtual void vtkOrderedTriangulator::PreSortedOn |
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Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().) |
virtual void vtkOrderedTriangulator::PreSortedOff |
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Boolean indicates whether the points have been pre-sorted. If pre-sorted is enabled, the points are not sorted on point id. By default, presorted is off. (The point id is defined in InsertPoint().) |
virtual void vtkOrderedTriangulator::SetUseTwoSortIds |
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int |
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Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting. |
virtual int vtkOrderedTriangulator::GetUseTwoSortIds |
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Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting. |
virtual void vtkOrderedTriangulator::UseTwoSortIdsOn |
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Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting. |
virtual void vtkOrderedTriangulator::UseTwoSortIdsOff |
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Tells the triangulator that a second sort id is provided for each point and should also be considered when sorting. |
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Initialize and add the tetras and points from the triangulation to the unstructured grid provided. New points are created and the mesh is allocated. (This method differs from AddTetras() in that it inserts points and cells; AddTetras only adds the tetra cells.) The tetrahdera added are of the type specified (0=inside,1=outside,2=all). Inside tetrahedron are those whose points are classified "inside" or on the "boundary." Outside tetrahedron have at least one point classified "outside." The method returns the number of tetrahedrahedron of the type requested. |
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Add the tetras to the unstructured grid provided. The unstructured grid is assumed to have been initialized (with Allocate()) and points set (with SetPoints()). The tetrahdera added are of the type specified (0=inside,1=outside,2=all). Inside tetrahedron are those whose points are classified "inside" or on the "boundary." Outside tetrahedron have at least one point classified "outside." The method returns the number of tetrahedrahedron of the type requested. |
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Add the tetrahedra classified (0=inside,1=outside) to the connectivity list provided. Inside tetrahedron are those whose points are all classified "inside." Outside tetrahedron have at least one point classified "outside." The method returns the number of tetrahedron of the type requested. |
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Add the tetrahedra classified (0=inside,1=outside) to the list of ids and coordinates provided. These assume that the first four points form a tetrahedron, the next four the next, and so on. |
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Add the triangle faces classified (2=boundary) to the connectivity list provided. The method returns the number of triangles. |
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Add the triangle faces classified (2=boundary) and attached to the specified point id to the connectivity list provided. (The id is the same as that specified in InsertPoint().) |
The documentation for this class was generated from the following file: