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vtkProperty Class Reference

#include <vtkProperty.h>

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Detailed Description

represent surface properties of a geometric object

Date:
2003/01/06 20:36:14
Revision:
1.60

vtkProperty is an object that represents lighting and other surface properties of a geometric object. The primary properties that can be set are colors (overall, ambient, diffuse, specular, and edge color); specular power; opacity of the object; the representation of the object (points, wireframe, or surface); and the shading method to be used (flat, Gouraud, and Phong). Also, some special graphics features like backface properties can be set and manipulated with this object.

See also:
vtkActor vtkPropertyDevice
Created by:
  • Martin, Ken
CVS contributions (if > 5%):
  • Martin, Ken (46%)
  • Schroeder, Will (37%)
  • Lorensen, Bill (6%)
CVS logs (CVSweb):
  • .h (/Rendering/vtkProperty.h)
  • .cxx (/Rendering/vtkProperty.cxx)
Examples:
vtkProperty (Examples)
Tests:
vtkProperty (Tests)

Definition at line 70 of file vtkProperty.h.

Public Types

typedef vtkObject Superclass

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void DeepCopy (vtkProperty *p)
virtual void Render (vtkActor *, vtkRenderer *)
virtual void BackfaceRender (vtkActor *, vtkRenderer *)
virtual void SetInterpolation (int)
virtual int GetInterpolation ()
void SetInterpolationToFlat ()
void SetInterpolationToGouraud ()
void SetInterpolationToPhong ()
char * GetInterpolationAsString ()
virtual void SetRepresentation (int)
virtual int GetRepresentation ()
void SetRepresentationToPoints ()
void SetRepresentationToWireframe ()
void SetRepresentationToSurface ()
char * GetRepresentationAsString ()
void SetColor (float r, float g, float b)
void SetColor (float a[3])
float * GetColor ()
void GetColor (float rgb[3])
virtual void SetAmbient (float)
virtual float GetAmbient ()
virtual void SetDiffuse (float)
virtual float GetDiffuse ()
virtual void SetSpecular (float)
virtual float GetSpecular ()
virtual void SetSpecularPower (float)
virtual float GetSpecularPower ()
virtual void SetOpacity (float)
virtual float GetOpacity ()
virtual void SetAmbientColor (float, float, float)
virtual void SetAmbientColor (float[3])
virtual float * GetAmbientColor ()
virtual void GetAmbientColor (float data[3])
virtual void SetDiffuseColor (float, float, float)
virtual void SetDiffuseColor (float[3])
virtual float * GetDiffuseColor ()
virtual void GetDiffuseColor (float data[3])
virtual void SetSpecularColor (float, float, float)
virtual void SetSpecularColor (float[3])
virtual float * GetSpecularColor ()
virtual void GetSpecularColor (float data[3])
virtual int GetEdgeVisibility ()
virtual void SetEdgeVisibility (int)
virtual void EdgeVisibilityOn ()
virtual void EdgeVisibilityOff ()
virtual void SetEdgeColor (float, float, float)
virtual void SetEdgeColor (float[3])
virtual float * GetEdgeColor ()
virtual void GetEdgeColor (float data[3])
virtual void SetLineWidth (float)
virtual float GetLineWidth ()
virtual void SetLineStipplePattern (int)
virtual int GetLineStipplePattern ()
virtual void SetLineStippleRepeatFactor (int)
virtual int GetLineStippleRepeatFactor ()
virtual void SetPointSize (float)
virtual float GetPointSize ()
virtual int GetBackfaceCulling ()
virtual void SetBackfaceCulling (int)
virtual void BackfaceCullingOn ()
virtual void BackfaceCullingOff ()
virtual int GetFrontfaceCulling ()
virtual void SetFrontfaceCulling (int)
virtual void FrontfaceCullingOn ()
virtual void FrontfaceCullingOff ()

Static Public Methods

int IsTypeOf (const char *type)
vtkProperty * SafeDownCast (vtkObject *o)
vtkProperty * New ()

Protected Methods

 vtkProperty ()
 ~vtkProperty ()

Protected Attributes

float Color [3]
float AmbientColor [3]
float DiffuseColor [3]
float SpecularColor [3]
float EdgeColor [3]
float Ambient
float Diffuse
float Specular
float SpecularPower
float Opacity
float PointSize
float LineWidth
int LineStipplePattern
int LineStippleRepeatFactor
int Interpolation
int Representation
int EdgeVisibility
int BackfaceCulling
int FrontfaceCulling


Member Typedef Documentation

typedef vtkObject vtkProperty::Superclass
 

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

Definition at line 73 of file vtkProperty.h.


Constructor & Destructor Documentation

vtkProperty::vtkProperty   [protected]
 

vtkProperty::~vtkProperty   [inline, protected]
 

Definition at line 248 of file vtkProperty.h.


Member Function Documentation

virtual const char* vtkProperty::GetClassName   [virtual]
 

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

int vtkProperty::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

virtual int vtkProperty::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

vtkProperty* vtkProperty::SafeDownCast vtkObject   o [static]
 

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

void vtkProperty::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

vtkProperty* vtkProperty::New   [static]
 

Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. Backface and frontface culling are off.

Reimplemented from vtkObject.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

void vtkProperty::DeepCopy vtkProperty *    p
 

Assign one property to another.

virtual void vtkProperty::Render vtkActor  ,
vtkRenderer  
[inline, virtual]
 

This method causes the property to set up whatever is required for its instance variables. This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.

Reimplemented in vtkRIBProperty, vtkMesaProperty, and vtkOpenGLProperty.

Definition at line 91 of file vtkProperty.h.

virtual void vtkProperty::BackfaceRender vtkActor  ,
vtkRenderer  
[inline, virtual]
 

This method renders the property as a backface property. TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.

Reimplemented in vtkMesaProperty, and vtkOpenGLProperty.

Definition at line 98 of file vtkProperty.h.

virtual void vtkProperty::SetInterpolation int    [virtual]
 

Set the shading interpolation method for an object.

virtual int vtkProperty::GetInterpolation   [virtual]
 

Set the shading interpolation method for an object.

void vtkProperty::SetInterpolationToFlat   [inline]
 

Set the shading interpolation method for an object.

Definition at line 104 of file vtkProperty.h.

References VTK_FLAT.

void vtkProperty::SetInterpolationToGouraud   [inline]
 

Set the shading interpolation method for an object.

Definition at line 105 of file vtkProperty.h.

References VTK_GOURAUD.

void vtkProperty::SetInterpolationToPhong   [inline]
 

Set the shading interpolation method for an object.

Definition at line 106 of file vtkProperty.h.

References VTK_PHONG.

char * vtkProperty::GetInterpolationAsString void    [inline]
 

Return the method of shading as a descriptive character string.

Definition at line 275 of file vtkProperty.h.

References Interpolation, VTK_FLAT, and VTK_GOURAUD.

virtual void vtkProperty::SetRepresentation int    [virtual]
 

Control the surface geometry representation for the object.

virtual int vtkProperty::GetRepresentation   [virtual]
 

Control the surface geometry representation for the object.

void vtkProperty::SetRepresentationToPoints   [inline]
 

Control the surface geometry representation for the object.

Definition at line 114 of file vtkProperty.h.

References VTK_POINTS.

void vtkProperty::SetRepresentationToWireframe   [inline]
 

Control the surface geometry representation for the object.

Definition at line 115 of file vtkProperty.h.

References VTK_WIREFRAME.

void vtkProperty::SetRepresentationToSurface   [inline]
 

Control the surface geometry representation for the object.

Definition at line 117 of file vtkProperty.h.

References VTK_SURFACE.

char * vtkProperty::GetRepresentationAsString void    [inline]
 

Return the method of shading as a descriptive character string.

Definition at line 293 of file vtkProperty.h.

References Representation, VTK_POINTS, and VTK_WIREFRAME.

void vtkProperty::SetColor float    r,
float    g,
float    b
 

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

void vtkProperty::SetColor float    a[3] [inline]
 

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

Definition at line 126 of file vtkProperty.h.

float* vtkProperty::GetColor  
 

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

void vtkProperty::GetColor float    rgb[3]
 

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

virtual void vtkProperty::SetAmbient float    [virtual]
 

Set/Get the ambient lighting coefficient.

virtual float vtkProperty::GetAmbient   [virtual]
 

Set/Get the ambient lighting coefficient.

virtual void vtkProperty::SetDiffuse float    [virtual]
 

Set/Get the diffuse lighting coefficient.

virtual float vtkProperty::GetDiffuse   [virtual]
 

Set/Get the diffuse lighting coefficient.

virtual void vtkProperty::SetSpecular float    [virtual]
 

Set/Get the specular lighting coefficient.

virtual float vtkProperty::GetSpecular   [virtual]
 

Set/Get the specular lighting coefficient.

virtual void vtkProperty::SetSpecularPower float    [virtual]
 

Set/Get the specular power.

virtual float vtkProperty::GetSpecularPower   [virtual]
 

Set/Get the specular power.

virtual void vtkProperty::SetOpacity float    [virtual]
 

Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.

virtual float vtkProperty::GetOpacity   [virtual]
 

Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.

virtual void vtkProperty::SetAmbientColor float   ,
float   ,
float   
[virtual]
 

Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

virtual void vtkProperty::SetAmbientColor float   [3] [virtual]
 

Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

virtual float* vtkProperty::GetAmbientColor   [virtual]
 

Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

virtual void vtkProperty::GetAmbientColor float    data[3] [virtual]
 

Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

virtual void vtkProperty::SetDiffuseColor float   ,
float   ,
float   
[virtual]
 

Set/Get the diffuse surface color.

virtual void vtkProperty::SetDiffuseColor float   [3] [virtual]
 

Set/Get the diffuse surface color.

virtual float* vtkProperty::GetDiffuseColor   [virtual]
 

Set/Get the diffuse surface color.

virtual void vtkProperty::GetDiffuseColor float    data[3] [virtual]
 

Set/Get the diffuse surface color.

virtual void vtkProperty::SetSpecularColor float   ,
float   ,
float   
[virtual]
 

Set/Get the specular surface color.

virtual void vtkProperty::SetSpecularColor float   [3] [virtual]
 

Set/Get the specular surface color.

virtual float* vtkProperty::GetSpecularColor   [virtual]
 

Set/Get the specular surface color.

virtual void vtkProperty::GetSpecularColor float    data[3] [virtual]
 

Set/Get the specular surface color.

virtual int vtkProperty::GetEdgeVisibility   [virtual]
 

Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.

virtual void vtkProperty::SetEdgeVisibility int    [virtual]
 

Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.

virtual void vtkProperty::EdgeVisibilityOn   [virtual]
 

Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.

virtual void vtkProperty::EdgeVisibilityOff   [virtual]
 

Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.

virtual void vtkProperty::SetEdgeColor float   ,
float   ,
float   
[virtual]
 

Set/Get the color of primitive edges (if edge visibility is enabled).

virtual void vtkProperty::SetEdgeColor float   [3] [virtual]
 

Set/Get the color of primitive edges (if edge visibility is enabled).

virtual float* vtkProperty::GetEdgeColor   [virtual]
 

Set/Get the color of primitive edges (if edge visibility is enabled).

virtual void vtkProperty::GetEdgeColor float    data[3] [virtual]
 

Set/Get the color of primitive edges (if edge visibility is enabled).

virtual void vtkProperty::SetLineWidth float    [virtual]
 

Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

virtual float vtkProperty::GetLineWidth   [virtual]
 

Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

virtual void vtkProperty::SetLineStipplePattern int    [virtual]
 

Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.

virtual int vtkProperty::GetLineStipplePattern   [virtual]
 

Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.

virtual void vtkProperty::SetLineStippleRepeatFactor int    [virtual]
 

Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.

virtual int vtkProperty::GetLineStippleRepeatFactor   [virtual]
 

Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.

virtual void vtkProperty::SetPointSize float    [virtual]
 

Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

virtual float vtkProperty::GetPointSize   [virtual]
 

Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

virtual int vtkProperty::GetBackfaceCulling   [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.

virtual void vtkProperty::SetBackfaceCulling int    [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.

virtual void vtkProperty::BackfaceCullingOn   [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.

virtual void vtkProperty::BackfaceCullingOff   [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.

virtual int vtkProperty::GetFrontfaceCulling   [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.

virtual void vtkProperty::SetFrontfaceCulling int    [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.

virtual void vtkProperty::FrontfaceCullingOn   [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.

virtual void vtkProperty::FrontfaceCullingOff   [virtual]
 

Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.


Member Data Documentation

float vtkProperty::Color[3] [protected]
 

Definition at line 250 of file vtkProperty.h.

float vtkProperty::AmbientColor[3] [protected]
 

Definition at line 251 of file vtkProperty.h.

float vtkProperty::DiffuseColor[3] [protected]
 

Definition at line 252 of file vtkProperty.h.

float vtkProperty::SpecularColor[3] [protected]
 

Definition at line 253 of file vtkProperty.h.

float vtkProperty::EdgeColor[3] [protected]
 

Definition at line 254 of file vtkProperty.h.

float vtkProperty::Ambient [protected]
 

Definition at line 255 of file vtkProperty.h.

float vtkProperty::Diffuse [protected]
 

Definition at line 256 of file vtkProperty.h.

float vtkProperty::Specular [protected]
 

Definition at line 257 of file vtkProperty.h.

float vtkProperty::SpecularPower [protected]
 

Definition at line 258 of file vtkProperty.h.

float vtkProperty::Opacity [protected]
 

Definition at line 259 of file vtkProperty.h.

float vtkProperty::PointSize [protected]
 

Definition at line 260 of file vtkProperty.h.

float vtkProperty::LineWidth [protected]
 

Definition at line 261 of file vtkProperty.h.

int vtkProperty::LineStipplePattern [protected]
 

Definition at line 262 of file vtkProperty.h.

int vtkProperty::LineStippleRepeatFactor [protected]
 

Definition at line 263 of file vtkProperty.h.

int vtkProperty::Interpolation [protected]
 

Definition at line 264 of file vtkProperty.h.

Referenced by GetInterpolationAsString().

int vtkProperty::Representation [protected]
 

Definition at line 265 of file vtkProperty.h.

Referenced by GetRepresentationAsString().

int vtkProperty::EdgeVisibility [protected]
 

Definition at line 266 of file vtkProperty.h.

int vtkProperty::BackfaceCulling [protected]
 

Definition at line 267 of file vtkProperty.h.

int vtkProperty::FrontfaceCulling [protected]
 

Definition at line 268 of file vtkProperty.h.


The documentation for this class was generated from the following file: