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vtkSynchronizedTemplates3D Class Reference

#include <vtkSynchronizedTemplates3D.h>

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Detailed Description

generate isosurface from structured points

Date:
2003/01/09 19:21:05
Revision:
1.31

vtkSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm. Note that vtkContourFilter will automatically use this class when appropriate if vtk was built with patents.

Warning:
This filter is specialized to 3D images (aka volumes).
See also:
vtkContourFilter vtkSynchronizedTemplates2D
Created by:
  • Law, Charles
CVS contributions (if > 5%):
  • Law, Charles (54%)
  • Geveci, Berk (36%)
CVS logs (CVSweb):
  • .h (/Patented/vtkSynchronizedTemplates3D.h)
  • .cxx (/Patented/vtkSynchronizedTemplates3D.cxx)
Tests:
vtkSynchronizedTemplates3D (Tests)

Definition at line 69 of file vtkSynchronizedTemplates3D.h.

Public Types

typedef vtkPolyDataSource Superclass

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
unsigned long int GetMTime ()
void SetValue (int i, float value)
float GetValue (int i)
float * GetValues ()
void SetInput (vtkImageData *input)
vtkImageDataGetInput ()
virtual void SetComputeNormals (int)
virtual int GetComputeNormals ()
virtual void ComputeNormalsOn ()
virtual void ComputeNormalsOff ()
virtual void SetComputeGradients (int)
virtual int GetComputeGradients ()
virtual void ComputeGradientsOn ()
virtual void ComputeGradientsOff ()
virtual void SetComputeScalars (int)
virtual int GetComputeScalars ()
virtual void ComputeScalarsOn ()
virtual void ComputeScalarsOff ()
void GetValues (float *contourValues)
void SetNumberOfContours (int number)
int GetNumberOfContours ()
void GenerateValues (int numContours, float range[2])
void GenerateValues (int numContours, float rangeStart, float rangeEnd)
int * GetExecuteExtent ()
void ThreadedExecute (vtkImageData *data, int *exExt, int threadId)
virtual void SetNumberOfThreads (int)
virtual int GetNumberOfThreads ()
void SetInputMemoryLimit (unsigned long limit)
unsigned long GetInputMemoryLimit ()

Static Public Methods

vtkSynchronizedTemplates3D * New ()
int IsTypeOf (const char *type)
vtkSynchronizedTemplates3D * SafeDownCast (vtkObject *o)

Protected Methods

 vtkSynchronizedTemplates3D ()
 ~vtkSynchronizedTemplates3D ()
void Execute ()
void ExecuteInformation ()
void ComputeInputUpdateExtents (vtkDataObject *output)
virtual void SetInputScalarsSelection (const char *)
virtual char * GetInputScalarsSelection ()
void SelectInputScalars (const char *fieldName)

Protected Attributes

int ComputeNormals
int ComputeGradients
int ComputeScalars
vtkContourValuesContourValues
int ExecuteExtent [6]
int NumberOfThreads
vtkMultiThreaderThreader
vtkPolyDataThreads [VTK_MAX_THREADS]
char * InputScalarsSelection

Friends

class VTK_PATENTED_EXPORT vtkKitwareContourFilter


Member Typedef Documentation

typedef vtkPolyDataSource vtkSynchronizedTemplates3D::Superclass
 

Reimplemented from vtkPolyDataSource.

Definition at line 74 of file vtkSynchronizedTemplates3D.h.


Constructor & Destructor Documentation

vtkSynchronizedTemplates3D::vtkSynchronizedTemplates3D   [protected]
 

vtkSynchronizedTemplates3D::~vtkSynchronizedTemplates3D   [protected]
 


Member Function Documentation

vtkSynchronizedTemplates3D* vtkSynchronizedTemplates3D::New   [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkSynchronizedTemplates3D::GetClassName   [virtual]
 

Reimplemented from vtkPolyDataSource.

int vtkSynchronizedTemplates3D::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataSource.

virtual int vtkSynchronizedTemplates3D::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataSource.

vtkSynchronizedTemplates3D* vtkSynchronizedTemplates3D::SafeDownCast vtkObject   o [static]
 

Reimplemented from vtkPolyDataSource.

void vtkSynchronizedTemplates3D::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPolyDataSource.

void vtkSynchronizedTemplates3D::SetInput vtkImageData   input
 

Set/Get the source for the scalar data to contour.

vtkImageData* vtkSynchronizedTemplates3D::GetInput  
 

Set/Get the source for the scalar data to contour.

unsigned long int vtkSynchronizedTemplates3D::GetMTime   [virtual]
 

Because we delegate to vtkContourValues

Reimplemented from vtkObject.

virtual void vtkSynchronizedTemplates3D::SetComputeNormals int    [virtual]
 

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual int vtkSynchronizedTemplates3D::GetComputeNormals   [virtual]
 

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::ComputeNormalsOn   [virtual]
 

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::ComputeNormalsOff   [virtual]
 

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::SetComputeGradients int    [virtual]
 

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual int vtkSynchronizedTemplates3D::GetComputeGradients   [virtual]
 

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::ComputeGradientsOn   [virtual]
 

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::ComputeGradientsOff   [virtual]
 

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::SetComputeScalars int    [virtual]
 

Set/Get the computation of scalars.

virtual int vtkSynchronizedTemplates3D::GetComputeScalars   [virtual]
 

Set/Get the computation of scalars.

virtual void vtkSynchronizedTemplates3D::ComputeScalarsOn   [virtual]
 

Set/Get the computation of scalars.

virtual void vtkSynchronizedTemplates3D::ComputeScalarsOff   [virtual]
 

Set/Get the computation of scalars.

void vtkSynchronizedTemplates3D::SetValue int    i,
float    value
[inline]
 

Set a particular contour value at contour number i. The index i ranges between 0<=i<NumberOfContours.

Definition at line 117 of file vtkSynchronizedTemplates3D.h.

float vtkSynchronizedTemplates3D::GetValue int    i [inline]
 

Get the ith contour value.

Definition at line 120 of file vtkSynchronizedTemplates3D.h.

float* vtkSynchronizedTemplates3D::GetValues   [inline]
 

Get a pointer to an array of contour values. There will be GetNumberOfContours() values in the list.

Definition at line 124 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::GetValues float *    contourValues [inline]
 

Fill a supplied list with contour values. There will be GetNumberOfContours() values in the list. Make sure you allocate enough memory to hold the list.

Definition at line 130 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::SetNumberOfContours int    number [inline]
 

Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.

Definition at line 138 of file vtkSynchronizedTemplates3D.h.

int vtkSynchronizedTemplates3D::GetNumberOfContours   [inline]
 

Get the number of contours in the list of contour values.

Definition at line 144 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::GenerateValues int    numContours,
float    range[2]
[inline]
 

Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.

Definition at line 151 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::GenerateValues int    numContours,
float    rangeStart,
float    rangeEnd
[inline]
 

Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.

Definition at line 158 of file vtkSynchronizedTemplates3D.h.

int* vtkSynchronizedTemplates3D::GetExecuteExtent   [inline]
 

Needed by templated functions.

Definition at line 164 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::ThreadedExecute vtkImageData   data,
int *    exExt,
int    threadId
 

Needed by templated functions.

virtual void vtkSynchronizedTemplates3D::SetNumberOfThreads int    [virtual]
 

Get/Set the number of threads to create when rendering

virtual int vtkSynchronizedTemplates3D::GetNumberOfThreads   [virtual]
 

Get/Set the number of threads to create when rendering

void vtkSynchronizedTemplates3D::SetInputMemoryLimit unsigned long    limit
 

Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes

unsigned long vtkSynchronizedTemplates3D::GetInputMemoryLimit  
 

Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes

virtual char* vtkSynchronizedTemplates3D::GetInputScalarsSelection   [protected, virtual]
 

If you want to contour by an arbitrary array, then set its name here. By default this in NULL and the filter will use the active scalar array.

void vtkSynchronizedTemplates3D::SelectInputScalars const char *    fieldName [inline, protected]
 

If you want to contour by an arbitrary array, then set its name here. By default this in NULL and the filter will use the active scalar array.

Definition at line 191 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::Execute   [protected, virtual]
 

This method is the old style execute method

Reimplemented from vtkSource.

void vtkSynchronizedTemplates3D::ExecuteInformation   [protected, virtual]
 

Reimplemented from vtkSource.

void vtkSynchronizedTemplates3D::ComputeInputUpdateExtents vtkDataObject   output [protected, virtual]
 

What is the input update extent that is required to produce the desired output? By default, the whole input is always required but this is overridden in many subclasses.

Reimplemented from vtkPolyDataSource.

virtual void vtkSynchronizedTemplates3D::SetInputScalarsSelection const char *    [protected, virtual]
 


Friends And Related Function Documentation

friend class VTK_PATENTED_EXPORT vtkKitwareContourFilter [friend]
 

Definition at line 218 of file vtkSynchronizedTemplates3D.h.


Member Data Documentation

int vtkSynchronizedTemplates3D::ComputeNormals [protected]
 

Definition at line 196 of file vtkSynchronizedTemplates3D.h.

int vtkSynchronizedTemplates3D::ComputeGradients [protected]
 

Definition at line 197 of file vtkSynchronizedTemplates3D.h.

int vtkSynchronizedTemplates3D::ComputeScalars [protected]
 

Definition at line 198 of file vtkSynchronizedTemplates3D.h.

vtkContourValues* vtkSynchronizedTemplates3D::ContourValues [protected]
 

Definition at line 199 of file vtkSynchronizedTemplates3D.h.

int vtkSynchronizedTemplates3D::ExecuteExtent[6] [protected]
 

Definition at line 206 of file vtkSynchronizedTemplates3D.h.

int vtkSynchronizedTemplates3D::NumberOfThreads [protected]
 

Definition at line 208 of file vtkSynchronizedTemplates3D.h.

vtkMultiThreader* vtkSynchronizedTemplates3D::Threader [protected]
 

Definition at line 209 of file vtkSynchronizedTemplates3D.h.

vtkPolyData* vtkSynchronizedTemplates3D::Threads[VTK_MAX_THREADS] [protected]
 

Definition at line 211 of file vtkSynchronizedTemplates3D.h.

char* vtkSynchronizedTemplates3D::InputScalarsSelection [protected]
 

Definition at line 213 of file vtkSynchronizedTemplates3D.h.


The documentation for this class was generated from the following file: