#include <vtkTriangle.h>
Inheritance diagram for vtkTriangle:
vtkTriangle is a concrete implementation of vtkCell to represent a triangle located in 3-space.
Definition at line 56 of file vtkTriangle.h.
Public Types | |
typedef vtkCell | Superclass |
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
vtkCell * | GetEdge (int edgeId) |
int | GetParametricCenter (float pcoords[3]) |
int | GetCellType () |
int | GetCellDimension () |
int | GetNumberOfEdges () |
int | GetNumberOfFaces () |
vtkCell * | GetFace (int) |
int | CellBoundary (int subId, float pcoords[3], vtkIdList *pts) |
void | Contour (float value, vtkDataArray *cellScalars, vtkPointLocator *locator, vtkCellArray *verts, vtkCellArray *lines, vtkCellArray *polys, vtkPointData *inPd, vtkPointData *outPd, vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd) |
int | EvaluatePosition (float x[3], float *closestPoint, int &subId, float pcoords[3], float &dist2, float *weights) |
void | EvaluateLocation (int &subId, float pcoords[3], float x[3], float *weights) |
int | Triangulate (int index, vtkIdList *ptIds, vtkPoints *pts) |
void | Derivatives (int subId, float pcoords[3], float *values, int dim, float *derivs) |
void | Clip (float value, vtkDataArray *cellScalars, vtkPointLocator *locator, vtkCellArray *polys, vtkPointData *inPd, vtkPointData *outPd, vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd, int insideOut) |
int | IntersectWithLine (float p1[3], float p2[3], float tol, float &t, float x[3], float pcoords[3], int &subId) |
Static Public Methods | |
vtkTriangle * | New () |
int | IsTypeOf (const char *type) |
vtkTriangle * | SafeDownCast (vtkObject *o) |
float | TriangleArea (float p1[3], float p2[3], float p3[3]) |
void | ComputeNormal (float v1[3], float v2[3], float v3[3], float n[3]) |
void | TriangleCenter (float p1[3], float p2[3], float p3[3], float center[3]) |
double | Circumcircle (double p1[2], double p2[2], double p3[2], double center[2]) |
int | BarycentricCoords (double x[2], double x1[2], double x2[2], double x3[2], double bcoords[3]) |
int | ProjectTo2D (double x1[3], double x2[3], double x3[3], double v1[2], double v2[2], double v3[2]) |
void | ComputeNormal (vtkPoints *p, int numPts, vtkIdType *pts, float n[3]) |
void | ComputeNormalDirection (float v1[3], float v2[3], float v3[3], float n[3]) |
void | ComputeNormal (double v1[3], double v2[3], double v3[3], double n[3]) |
void | ComputeNormalDirection (double v1[3], double v2[3], double v3[3], double n[3]) |
int | PointInTriangle (float x[3], float x1[3], float x2[3], float x3[3], float tol2) |
void | ComputeQuadric (float x1[3], float x2[3], float x3[3], float quadric[4][4]) |
void | ComputeQuadric (float x1[3], float x2[3], float x3[3], vtkQuadric *quadric) |
Protected Methods | |
vtkTriangle () | |
~vtkTriangle () | |
Protected Attributes | |
vtkLine * | Line |
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Reimplemented from vtkCell. Definition at line 60 of file vtkTriangle.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkObject. |
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Reimplemented from vtkCell. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkCell. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkCell. |
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Reimplemented from vtkCell. |
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Get the edge specified by edgeId (range 0 to 2) and return that edge's coordinates. Implements vtkCell. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. Definition at line 71 of file vtkTriangle.h. References VTK_TRIANGLE. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. Definition at line 72 of file vtkTriangle.h. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. Definition at line 73 of file vtkTriangle.h. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. Definition at line 74 of file vtkTriangle.h. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. Definition at line 75 of file vtkTriangle.h. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. |
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See the vtkCell API for descriptions of these methods. Implements vtkCell. |
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Clip this triangle using scalar value provided. Like contouring, except that it cuts the triangle to produce other triangles. Implements vtkCell. |
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Plane intersection plus in/out test on triangle. The in/out test is performed using tol as the tolerance. Implements vtkCell. |
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Return the center of the triangle in parametric coordinates. Reimplemented from vtkCell. Definition at line 218 of file vtkTriangle.h. |
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Compute the center of the triangle. Definition at line 282 of file vtkTriangle.h. |
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Compute the area of a triangle in 3D. Definition at line 290 of file vtkTriangle.h. References vtkMath::Distance2BetweenPoints(). |
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Compute the circumcenter (center[3]) and radius (method return value) of a triangle defined by the three points x1, x2, and x3. (Note that the coordinates are 2D. 3D points can be used but the z-component will be ignored.) |
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Given a 2D point x[2], determine the barycentric coordinates of the point. Barycentric coordinates are a natural coordinate system for simplices that express a position as a linear combination of the vertices. For a triangle, there are three barycentric coordinates (because there are three vertices), and the sum of the coordinates must equal 1. If a point x is inside a simplex, then all three coordinates will be strictly positive. If two coordinates are zero (so the third =1), then the point x is on a vertex. If one coordinates are zero, the point x is on an edge. In this method, you must specify the vertex coordinates x1->x3. Returns 0 if triangle is degenerate. |
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Project triangle defined in 3D to 2D coordinates. Returns 0 if degenerate triangle; non-zero value otherwise. Input points are x1->x3; output 2D points are v1->v3. |
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Compute the triangle normal from a points list, and a list of point ids that index into the points list. |
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Compute the triangle normal from three points. Definition at line 238 of file vtkTriangle.h. References ComputeNormalDirection(). |
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Compute the (unnormalized) triangle normal direction from three points. Definition at line 224 of file vtkTriangle.h. Referenced by ComputeNormal(). |
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Compute the triangle normal from three points (double-precision version). Definition at line 267 of file vtkTriangle.h. References ComputeNormalDirection(). |
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Compute the (unnormalized) triangle normal direction from three points (double precision version). Definition at line 253 of file vtkTriangle.h. |
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Given a point x, determine whether it is inside (within the tolerance squared, tol2) the triangle defined by the three coordinate values p1, p2, p3. Method is via comparing dot products. (Note: in current implementation the tolerance only works in the neighborhood of the three vertices of the triangle. |
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Calculate the error quadric for this triangle. Return the quadric as a 4x4 matrix or a vtkQuadric. (from Peter Lindstrom's Siggraph 2000 paper, "Out-of-Core Simplification of Large Polygonal Models") |
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Calculate the error quadric for this triangle. Return the quadric as a 4x4 matrix or a vtkQuadric. (from Peter Lindstrom's Siggraph 2000 paper, "Out-of-Core Simplification of Large Polygonal Models") |
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Definition at line 211 of file vtkTriangle.h. |