#include <vtkVolumeTextureMapper2D.h>
Inheritance diagram for vtkVolumeTextureMapper2D:
vtkVolumeTextureMapper2D renders a volume using 2D texture mapping.
Definition at line 50 of file vtkVolumeTextureMapper2D.h.
Public Types | |
typedef vtkVolumeTextureMapper | Superclass |
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (vtkRenderer *, vtkVolume *) |
virtual void | RenderQuads (int vtkNotUsed(count), float *vtkNotUsed(v), float *vtkNotUsed(t), unsigned char *vtkNotUsed(texture), int vtkNotUsed(size)[2], int vtkNotUsed(reverseFlag)) |
int | GetInternalSkipFactor () |
int * | GetAxisTextureSize () |
int | GetSaveTextures () |
unsigned char * | GetTexture () |
virtual void | SetTargetTextureSize (int, int) |
void | SetTargetTextureSize (int[2]) |
virtual int * | GetTargetTextureSize () |
virtual void | GetTargetTextureSize (int &, int &) |
virtual void | GetTargetTextureSize (int[2]) |
virtual void | SetMaximumNumberOfPlanes (int) |
virtual int | GetMaximumNumberOfPlanes () |
virtual void | SetMaximumStorageSize (int) |
virtual int | GetMaximumStorageSize () |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkVolumeTextureMapper2D * | SafeDownCast (vtkObject *o) |
vtkVolumeTextureMapper2D * | New () |
Protected Methods | |
vtkVolumeTextureMapper2D () | |
~vtkVolumeTextureMapper2D () | |
void | InitializeRender (vtkRenderer *ren, vtkVolume *vol) |
void | InitializeRender (vtkRenderer *ren, vtkVolume *vol, int majorDirection) |
void | GenerateTexturesAndRenderQuads (vtkRenderer *ren, vtkVolume *vol) |
void | ComputeAxisTextureSize (int axis, int *size) |
void | RenderSavedTexture () |
Protected Attributes | |
int | MajorDirection |
int | TargetTextureSize [2] |
int | MaximumNumberOfPlanes |
int | InternalSkipFactor |
int | MaximumStorageSize |
unsigned char * | Texture |
int | TextureSize |
int | SaveTextures |
vtkTimeStamp | TextureMTime |
int | AxisTextureSize [3][3] |
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Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. Definition at line 53 of file vtkVolumeTextureMapper2D.h. |
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Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkObject. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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This is the maximum number of planes that will be created for texture mapping the volume. If the volume has more voxels than this along the viewing direction, then planes of the volume will be skipped to ensure that this maximum is not violated. A skip factor is used, and is incremented until the maximum condition is satisfied. |
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This is the maximum number of planes that will be created for texture mapping the volume. If the volume has more voxels than this along the viewing direction, then planes of the volume will be skipped to ensure that this maximum is not violated. A skip factor is used, and is incremented until the maximum condition is satisfied. |
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This is the maximum size of saved textures in bytes. If this size is large enough to hold the RGBA textures for all three directions (XxYxZx3x4 is the approximate value - it is actually a bit larger due to wasted space in the textures) then the textures will be saved. |
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This is the maximum size of saved textures in bytes. If this size is large enough to hold the RGBA textures for all three directions (XxYxZx3x4 is the approximate value - it is actually a bit larger due to wasted space in the textures) then the textures will be saved. |
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Render the volume Implements vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. Definition at line 91 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 93 of file vtkVolumeTextureMapper2D.h. |
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Made public only for access from the templated method. Not a vtkGetMacro to avoid the PrintSelf defect. Definition at line 101 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 103 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 105 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 107 of file vtkVolumeTextureMapper2D.h. |
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Reimplemented from vtkVolumeTextureMapper. Definition at line 116 of file vtkVolumeTextureMapper2D.h. References vtkVolumeTextureMapper::InitializeRender(). |
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Definition at line 123 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 124 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 126 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 127 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 128 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 130 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 131 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 132 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 133 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 135 of file vtkVolumeTextureMapper2D.h. |