#include <vtkDuplicatePolyData.h>
Inheritance diagram for vtkDuplicatePolyData:
This filter collects poly data and duplicates it on every node. Converts data parallel so every node has a complete copy of the data. The filter is used at the end of a pipeline for driving a tiled display.
Definition at line 31 of file vtkDuplicatePolyData.h.
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Reimplemented from vtkPolyDataAlgorithm. Definition at line 35 of file vtkDuplicatePolyData.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkPolyDataAlgorithm. |
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Reimplemented from vtkPolyDataAlgorithm. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataAlgorithm. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataAlgorithm. |
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Reimplemented from vtkPolyDataAlgorithm. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkPolyDataAlgorithm. |
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By defualt this filter uses the global controller, but this method can be used to set another instead. |
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This flag causes sends and receives to be matched. When this flag is off, two sends occur then two receives. I want to see if it makes a difference in performance. The flag is on by default. |
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This duplicate filter works in client server mode when this controller is set. We have a client flag to diferentiate the client and server because the socket controller is odd: Proth processes think their id is 0. Definition at line 61 of file vtkDuplicatePolyData.h. |
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This duplicate filter works in client server mode when this controller is set. We have a client flag to diferentiate the client and server because the socket controller is odd: Proth processes think their id is 0. |
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This duplicate filter works in client server mode when this controller is set. We have a client flag to diferentiate the client and server because the socket controller is odd: Proth processes think their id is 0. |
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This duplicate filter works in client server mode when this controller is set. We have a client flag to diferentiate the client and server because the socket controller is odd: Proth processes think their id is 0. |
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This returns to size of the output (on this process). This method is not really used. It is needed to have the same API as vtkCollectPolyData. |
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This is called by the superclass. This is the method you should override. Reimplemented from vtkPolyDataAlgorithm. |
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This is called by the superclass. This is the method you should override. Reimplemented from vtkPolyDataAlgorithm. |
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Reimplemented from vtkPolyDataAlgorithm. |
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Definition at line 84 of file vtkDuplicatePolyData.h. |
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Definition at line 85 of file vtkDuplicatePolyData.h. |
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Definition at line 87 of file vtkDuplicatePolyData.h. |
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Definition at line 88 of file vtkDuplicatePolyData.h. |
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Definition at line 89 of file vtkDuplicatePolyData.h. |
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Definition at line 92 of file vtkDuplicatePolyData.h. |
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Definition at line 93 of file vtkDuplicatePolyData.h. |
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Definition at line 95 of file vtkDuplicatePolyData.h. |