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vtkFixedPointRayCastImage Class Reference

#include <vtkFixedPointRayCastImage.h>

Inheritance diagram for vtkFixedPointRayCastImage:

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Collaboration diagram for vtkFixedPointRayCastImage:

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List of all members.

Detailed Description

helper class for a ray cast image

This is a helper class for storing the ray cast image including the underlying data and the size of the image. This class is not intended to be used directly - just as an internal class in the vtkFixedPointVolumeRayCastMapper so that multiple mappers can share the same image. This class also stored the ZBuffer (if necessary due to intermixed geometry). Perhaps this class could be generalized in the future to be used for other ray cast methods other than the fixed point method.

See also:
vtkFixedPointVolumeRayCastMapper

Definition at line 37 of file vtkFixedPointRayCastImage.h.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
void AllocateImage ()
float GetZBufferValue (int x, int y)
float * GetZBuffer ()
void AllocateZBuffer ()
unsigned short * GetImage ()
virtual void SetImageViewportSize (int, int)
void SetImageViewportSize (int[2])
virtual int * GetImageViewportSize ()
virtual void GetImageViewportSize (int data[2])
virtual void SetImageMemorySize (int, int)
void SetImageMemorySize (int[2])
virtual int * GetImageMemorySize ()
virtual void GetImageMemorySize (int data[2])
virtual void SetImageInUseSize (int, int)
void SetImageInUseSize (int[2])
virtual int * GetImageInUseSize ()
virtual void GetImageInUseSize (int data[2])
virtual void SetImageOrigin (int, int)
void SetImageOrigin (int[2])
virtual int * GetImageOrigin ()
virtual void GetImageOrigin (int data[2])
virtual void SetImageSampleDistance (float)
virtual float GetImageSampleDistance ()
void ClearImage ()
virtual void SetZBufferSize (int, int)
void SetZBufferSize (int[2])
virtual int * GetZBufferSize ()
virtual void GetZBufferSize (int data[2])
virtual void SetZBufferOrigin (int, int)
void SetZBufferOrigin (int[2])
virtual int * GetZBufferOrigin ()
virtual void GetZBufferOrigin (int data[2])
virtual void SetUseZBuffer (int)
virtual int GetUseZBuffer ()
virtual void UseZBufferOn ()
virtual void UseZBufferOff ()

Static Public Member Functions

static vtkFixedPointRayCastImageNew ()
static int IsTypeOf (const char *type)
static vtkFixedPointRayCastImageSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkFixedPointRayCastImage ()
 ~vtkFixedPointRayCastImage ()

Protected Attributes

int ImageViewportSize [2]
int ImageMemorySize [2]
int ImageInUseSize [2]
int ImageOrigin [2]
float ImageSampleDistance
unsigned short * Image
int ZBufferSize [2]
int ZBufferMemorySize
int ZBufferOrigin [2]
int UseZBuffer
float * ZBuffer


Member Typedef Documentation

typedef vtkObject vtkFixedPointRayCastImage::Superclass
 

Reimplemented from vtkObject.

Definition at line 41 of file vtkFixedPointRayCastImage.h.


Constructor & Destructor Documentation

vtkFixedPointRayCastImage::vtkFixedPointRayCastImage  )  [protected]
 

vtkFixedPointRayCastImage::~vtkFixedPointRayCastImage  )  [protected]
 


Member Function Documentation

static vtkFixedPointRayCastImage* vtkFixedPointRayCastImage::New  )  [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkFixedPointRayCastImage::GetClassName  )  [virtual]
 

Reimplemented from vtkObject.

static int vtkFixedPointRayCastImage::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkFixedPointRayCastImage::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkFixedPointRayCastImage* vtkFixedPointRayCastImage::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkObject.

virtual void vtkFixedPointRayCastImage::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

unsigned short* vtkFixedPointRayCastImage::GetImage  )  [inline]
 

Get the internal storage for the image. It is a pointer to unsigned short with four components (RGBA) per pixel. This memory is allocated when the AllocateImage method is called.

Definition at line 47 of file vtkFixedPointRayCastImage.h.

virtual void vtkFixedPointRayCastImage::SetImageViewportSize int  ,
int 
[virtual]
 

Set / Get the ImageViewportSize. This is the size of the whole viewport in pixels.

void vtkFixedPointRayCastImage::SetImageViewportSize int  [2]  ) 
 

Get the internal storage for the image. It is a pointer to unsigned short with four components (RGBA) per pixel. This memory is allocated when the AllocateImage method is called.

virtual int* vtkFixedPointRayCastImage::GetImageViewportSize  )  [virtual]
 

Get the internal storage for the image. It is a pointer to unsigned short with four components (RGBA) per pixel. This memory is allocated when the AllocateImage method is called.

virtual void vtkFixedPointRayCastImage::GetImageViewportSize int  data[2]  )  [virtual]
 

Get the internal storage for the image. It is a pointer to unsigned short with four components (RGBA) per pixel. This memory is allocated when the AllocateImage method is called.

virtual void vtkFixedPointRayCastImage::SetImageMemorySize int  ,
int 
[virtual]
 

Set / Get the ImageMemorySize. This is the size in pixels of the Image ivar. This will be a power of two in order to ensure that the texture can be rendered by graphics hardware that requires power of two textures.

void vtkFixedPointRayCastImage::SetImageMemorySize int  [2]  ) 
 

Set / Get the ImageMemorySize. This is the size in pixels of the Image ivar. This will be a power of two in order to ensure that the texture can be rendered by graphics hardware that requires power of two textures.

virtual int* vtkFixedPointRayCastImage::GetImageMemorySize  )  [virtual]
 

Set / Get the ImageMemorySize. This is the size in pixels of the Image ivar. This will be a power of two in order to ensure that the texture can be rendered by graphics hardware that requires power of two textures.

virtual void vtkFixedPointRayCastImage::GetImageMemorySize int  data[2]  )  [virtual]
 

Set / Get the ImageMemorySize. This is the size in pixels of the Image ivar. This will be a power of two in order to ensure that the texture can be rendered by graphics hardware that requires power of two textures.

virtual void vtkFixedPointRayCastImage::SetImageInUseSize int  ,
int 
[virtual]
 

Set / Get the size of the image we are actually using. As long as the memory size is big enough, but not too big, we won't bother deleting and re-allocated, we'll just continue to use the memory size we have. This size will always be equal to or less than the ImageMemorySize.

void vtkFixedPointRayCastImage::SetImageInUseSize int  [2]  ) 
 

Set / Get the size of the image we are actually using. As long as the memory size is big enough, but not too big, we won't bother deleting and re-allocated, we'll just continue to use the memory size we have. This size will always be equal to or less than the ImageMemorySize.

virtual int* vtkFixedPointRayCastImage::GetImageInUseSize  )  [virtual]
 

Set / Get the size of the image we are actually using. As long as the memory size is big enough, but not too big, we won't bother deleting and re-allocated, we'll just continue to use the memory size we have. This size will always be equal to or less than the ImageMemorySize.

virtual void vtkFixedPointRayCastImage::GetImageInUseSize int  data[2]  )  [virtual]
 

Set / Get the size of the image we are actually using. As long as the memory size is big enough, but not too big, we won't bother deleting and re-allocated, we'll just continue to use the memory size we have. This size will always be equal to or less than the ImageMemorySize.

virtual void vtkFixedPointRayCastImage::SetImageOrigin int  ,
int 
[virtual]
 

Set / Get the origin of the image. This is the starting pixel within the whole viewport that our Image starts on. That is, we could be generating just a subregion of the whole viewport due to the fact that our volume occupies only a portion of the viewport. The Image pixels will start from this location.

void vtkFixedPointRayCastImage::SetImageOrigin int  [2]  ) 
 

Set / Get the origin of the image. This is the starting pixel within the whole viewport that our Image starts on. That is, we could be generating just a subregion of the whole viewport due to the fact that our volume occupies only a portion of the viewport. The Image pixels will start from this location.

virtual int* vtkFixedPointRayCastImage::GetImageOrigin  )  [virtual]
 

Set / Get the origin of the image. This is the starting pixel within the whole viewport that our Image starts on. That is, we could be generating just a subregion of the whole viewport due to the fact that our volume occupies only a portion of the viewport. The Image pixels will start from this location.

virtual void vtkFixedPointRayCastImage::GetImageOrigin int  data[2]  )  [virtual]
 

Set / Get the origin of the image. This is the starting pixel within the whole viewport that our Image starts on. That is, we could be generating just a subregion of the whole viewport due to the fact that our volume occupies only a portion of the viewport. The Image pixels will start from this location.

virtual void vtkFixedPointRayCastImage::SetImageSampleDistance float   )  [virtual]
 

Set / Get the ImageSampleDistance that will be used for rendering. This is a copy of the value stored in the mapper. It is stored here for sharing between all mappers that are participating in the creation of this image.

virtual float vtkFixedPointRayCastImage::GetImageSampleDistance  )  [virtual]
 

Set / Get the ImageSampleDistance that will be used for rendering. This is a copy of the value stored in the mapper. It is stored here for sharing between all mappers that are participating in the creation of this image.

void vtkFixedPointRayCastImage::AllocateImage  ) 
 

Call this method once the ImageMemorySize has been set the allocate the image. If an image already exists, it will be deleted first.

void vtkFixedPointRayCastImage::ClearImage  ) 
 

Clear the image to (0,0,0,0) for each pixel.

virtual void vtkFixedPointRayCastImage::SetZBufferSize int  ,
int 
[virtual]
 

Set / Get the size of the ZBuffer in pixels. The zbuffer will be captured for the region of the screen covered by the ImageInUseSize image. However, due to subsampling, the size of the ImageInUseSize image may be smaller than this ZBuffer image which will be captured at screen resolution.

void vtkFixedPointRayCastImage::SetZBufferSize int  [2]  ) 
 

Clear the image to (0,0,0,0) for each pixel.

virtual int* vtkFixedPointRayCastImage::GetZBufferSize  )  [virtual]
 

Clear the image to (0,0,0,0) for each pixel.

virtual void vtkFixedPointRayCastImage::GetZBufferSize int  data[2]  )  [virtual]
 

Clear the image to (0,0,0,0) for each pixel.

virtual void vtkFixedPointRayCastImage::SetZBufferOrigin int  ,
int 
[virtual]
 

Set / Get the origin of the ZBuffer. This is the distance from the lower left corner of the viewport where the ZBuffer started (multiply the ImageOrigin by the ImageSampleDistance) This is the pixel location on the full resolution viewport where the ZBuffer capture will start. These values are used to convert the (x,y) pixel location within the ImageInUseSize image into a ZBuffer location.

void vtkFixedPointRayCastImage::SetZBufferOrigin int  [2]  ) 
 

Set / Get the origin of the ZBuffer. This is the distance from the lower left corner of the viewport where the ZBuffer started (multiply the ImageOrigin by the ImageSampleDistance) This is the pixel location on the full resolution viewport where the ZBuffer capture will start. These values are used to convert the (x,y) pixel location within the ImageInUseSize image into a ZBuffer location.

virtual int* vtkFixedPointRayCastImage::GetZBufferOrigin  )  [virtual]
 

Set / Get the origin of the ZBuffer. This is the distance from the lower left corner of the viewport where the ZBuffer started (multiply the ImageOrigin by the ImageSampleDistance) This is the pixel location on the full resolution viewport where the ZBuffer capture will start. These values are used to convert the (x,y) pixel location within the ImageInUseSize image into a ZBuffer location.

virtual void vtkFixedPointRayCastImage::GetZBufferOrigin int  data[2]  )  [virtual]
 

Set / Get the origin of the ZBuffer. This is the distance from the lower left corner of the viewport where the ZBuffer started (multiply the ImageOrigin by the ImageSampleDistance) This is the pixel location on the full resolution viewport where the ZBuffer capture will start. These values are used to convert the (x,y) pixel location within the ImageInUseSize image into a ZBuffer location.

virtual void vtkFixedPointRayCastImage::SetUseZBuffer int   )  [virtual]
 

The UseZBuffer flag indicates whether the ZBuffer is in use. The ZBuffer is captured and used when IntermixIntersectingGeometry is on in the mapper, and when there are props that have been rendered before the current volume.

virtual int vtkFixedPointRayCastImage::GetUseZBuffer  )  [virtual]
 

The UseZBuffer flag indicates whether the ZBuffer is in use. The ZBuffer is captured and used when IntermixIntersectingGeometry is on in the mapper, and when there are props that have been rendered before the current volume.

virtual void vtkFixedPointRayCastImage::UseZBufferOn  )  [virtual]
 

The UseZBuffer flag indicates whether the ZBuffer is in use. The ZBuffer is captured and used when IntermixIntersectingGeometry is on in the mapper, and when there are props that have been rendered before the current volume.

virtual void vtkFixedPointRayCastImage::UseZBufferOff  )  [virtual]
 

The UseZBuffer flag indicates whether the ZBuffer is in use. The ZBuffer is captured and used when IntermixIntersectingGeometry is on in the mapper, and when there are props that have been rendered before the current volume.

float vtkFixedPointRayCastImage::GetZBufferValue int  x,
int  y
 

Get the ZBuffer value corresponding to location (x,y) where (x,y) are indexing into the ImageInUse image. This must be converted to the zbuffer image coordinates. Nearest neighbor value is returned. If UseZBuffer is off, then 1.0 is always returned.

float* vtkFixedPointRayCastImage::GetZBuffer  )  [inline]
 

Get the ZBuffer. The size of the ZBuffer should be specific with SetZBufferSize, and AllocateZBuffer method should be called before getting the ZBuffer.

Definition at line 140 of file vtkFixedPointRayCastImage.h.

void vtkFixedPointRayCastImage::AllocateZBuffer  ) 
 


Member Data Documentation

int vtkFixedPointRayCastImage::ImageViewportSize[2] [protected]
 

Definition at line 151 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::ImageMemorySize[2] [protected]
 

Definition at line 157 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::ImageInUseSize[2] [protected]
 

Definition at line 163 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::ImageOrigin[2] [protected]
 

Definition at line 167 of file vtkFixedPointRayCastImage.h.

float vtkFixedPointRayCastImage::ImageSampleDistance [protected]
 

Definition at line 171 of file vtkFixedPointRayCastImage.h.

unsigned short* vtkFixedPointRayCastImage::Image [protected]
 

Definition at line 174 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::ZBufferSize[2] [protected]
 

Definition at line 177 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::ZBufferMemorySize [protected]
 

Definition at line 182 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::ZBufferOrigin[2] [protected]
 

Definition at line 186 of file vtkFixedPointRayCastImage.h.

int vtkFixedPointRayCastImage::UseZBuffer [protected]
 

Definition at line 189 of file vtkFixedPointRayCastImage.h.

float* vtkFixedPointRayCastImage::ZBuffer [protected]
 

Definition at line 192 of file vtkFixedPointRayCastImage.h.


The documentation for this class was generated from the following file:
Generated on Mon Jan 21 23:44:20 2008 for VTK by  doxygen 1.4.3-20050530