#include <vtkImageRectilinearWipe.h>
Inheritance diagram for vtkImageRectilinearWipe:
vtkImageRectilinearWipe makes a rectilinear combination of two images. The two input images must correspond in size, scalar type and number of components. The resulting image has four possible configurations called: Quad - alternate input 0 and input 1 horizontally and vertically. Select this with SetWipeModeToQuad. The Position specifies the location of the quad intersection. Corner - 3 of one input and 1 of the other. Select the location of input 0 with with SetWipeModeToLowerLeft, SetWipeModeToLowerRight, SetWipeModeToUpperLeft and SetWipeModeToUpperRight. The Position selects the location of the corner. Horizontal - alternate input 0 and input 1 with a vertical split. Select this with SetWipeModeToHorizontal. Position[0] specifies the location of the vertical transition between input 0 and input 1. Vertical - alternate input 0 and input 1 with a horizontal split. Only the y The intersection point of the rectilinear points is controlled with the Point ivar.
Definition at line 62 of file vtkImageRectilinearWipe.h.
Public Types | |
typedef vtkThreadedImageAlgorithm | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetPosition (int, int) |
void | SetPosition (int[2]) |
virtual int * | GetPosition () |
virtual void | GetPosition (int data[2]) |
virtual void | SetInput1 (vtkDataObject *in) |
virtual void | SetInput2 (vtkDataObject *in) |
virtual void | SetWipe (int) |
virtual int | GetWipe () |
void | SetWipeToQuad () |
void | SetWipeToHorizontal () |
void | SetWipeToVertical () |
void | SetWipeToLowerLeft () |
void | SetWipeToLowerRight () |
void | SetWipeToUpperLeft () |
void | SetWipeToUpperRight () |
Static Public Member Functions | |
static vtkImageRectilinearWipe * | New () |
static int | IsTypeOf (const char *type) |
static vtkImageRectilinearWipe * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkImageRectilinearWipe () | |
~vtkImageRectilinearWipe () | |
virtual void | ThreadedRequestData (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector, vtkImageData ***inData, vtkImageData **outData, int extent[6], int threadId) |
Protected Attributes | |
int | Position [2] |
int | Wipe |
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Reimplemented from vtkThreadedImageAlgorithm. Definition at line 66 of file vtkImageRectilinearWipe.h. |
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Definition at line 117 of file vtkImageRectilinearWipe.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkAlgorithm. |
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Reimplemented from vtkThreadedImageAlgorithm. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkThreadedImageAlgorithm. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkThreadedImageAlgorithm. |
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Reimplemented from vtkThreadedImageAlgorithm. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkThreadedImageAlgorithm. |
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Set/Get the location of the image transition. Note that position is specified in pixels. |
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Set the two inputs to this filter. Definition at line 78 of file vtkImageRectilinearWipe.h. References vtkImageAlgorithm::SetInput(). |
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Set the two inputs to this filter. Definition at line 79 of file vtkImageRectilinearWipe.h. References vtkImageAlgorithm::SetInput(). |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 99 of file vtkImageRectilinearWipe.h. References VTK_WIPE_QUAD. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 101 of file vtkImageRectilinearWipe.h. References VTK_WIPE_HORIZONTAL. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 103 of file vtkImageRectilinearWipe.h. References VTK_WIPE_VERTICAL. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 105 of file vtkImageRectilinearWipe.h. References VTK_WIPE_LOWER_LEFT. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 107 of file vtkImageRectilinearWipe.h. References VTK_WIPE_LOWER_RIGHT. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 109 of file vtkImageRectilinearWipe.h. References VTK_WIPE_UPPER_LEFT. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 111 of file vtkImageRectilinearWipe.h. References VTK_WIPE_UPPER_RIGHT. |
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If the subclass does not define an Execute method, then the task will be broken up, multiple threads will be spawned, and each thread will call this method. It is public so that the thread functions can call this method. Reimplemented from vtkThreadedImageAlgorithm. |
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Definition at line 126 of file vtkImageRectilinearWipe.h. |
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Definition at line 127 of file vtkImageRectilinearWipe.h. |