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00025 #ifndef __vtkTriangle_h
00026 #define __vtkTriangle_h
00027
00028 #include "vtkCell.h"
00029
00030 #include "vtkMath.h"
00031
00032 class vtkLine;
00033 class vtkQuadric;
00034
00035 class VTK_FILTERING_EXPORT vtkTriangle : public vtkCell
00036 {
00037 public:
00038 static vtkTriangle *New();
00039 vtkTypeRevisionMacro(vtkTriangle,vtkCell);
00040 void PrintSelf(ostream& os, vtkIndent indent);
00041
00044 vtkCell *GetEdge(int edgeId);
00045
00047
00048 int GetCellType() {return VTK_TRIANGLE;};
00049 int GetCellDimension() {return 2;};
00050 int GetNumberOfEdges() {return 3;};
00051 int GetNumberOfFaces() {return 0;};
00052 vtkCell *GetFace(int) {return 0;};
00053 int CellBoundary(int subId, double pcoords[3], vtkIdList *pts);
00054 void Contour(double value, vtkDataArray *cellScalars,
00055 vtkPointLocator *locator, vtkCellArray *verts,
00056 vtkCellArray *lines, vtkCellArray *polys,
00057 vtkPointData *inPd, vtkPointData *outPd,
00058 vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd);
00059 int EvaluatePosition(double x[3], double* closestPoint,
00060 int& subId, double pcoords[3],
00061 double& dist2, double *weights);
00062 void EvaluateLocation(int& subId, double pcoords[3], double x[3],
00063 double *weights);
00064 int Triangulate(int index, vtkIdList *ptIds, vtkPoints *pts);
00065 void Derivatives(int subId, double pcoords[3], double *values,
00066 int dim, double *derivs);
00067 virtual double *GetParametricCoords();
00069
00071
00073 void Clip(double value, vtkDataArray *cellScalars,
00074 vtkPointLocator *locator, vtkCellArray *polys,
00075 vtkPointData *inPd, vtkPointData *outPd,
00076 vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd,
00077 int insideOut);
00079
00081
00083 static void InterpolationFunctions(double pcoords[3], double sf[3]);
00084
00085
00086 static void InterpolationDerivs(double pcoords[3], double derivs[6]);
00087
00088
00089
00090 virtual void InterpolateFunctions(double pcoords[3], double sf[3])
00091 {
00092 vtkTriangle::InterpolationFunctions(pcoords,sf);
00093 }
00094 virtual void InterpolateDerivs(double pcoords[3], double derivs[6])
00095 {
00096 vtkTriangle::InterpolationDerivs(pcoords,derivs);
00097 }
00098
00099
00100
00101 int *GetEdgeArray(int edgeId);
00103
00105
00107 int IntersectWithLine(double p1[3], double p2[3], double tol, double& t,
00108 double x[3], double pcoords[3], int& subId);
00110
00112 int GetParametricCenter(double pcoords[3]);
00113
00116 double GetParametricDistance(double pcoords[3]);
00117
00119
00120 static void TriangleCenter(double p1[3], double p2[3], double p3[3],
00121 double center[3]);
00123
00125 static double TriangleArea(double p1[3], double p2[3], double p3[3]);
00126
00128
00132 static double Circumcircle(double p1[2], double p2[2], double p3[2],
00133 double center[2]);
00135
00137
00148 static int BarycentricCoords(double x[2], double x1[2], double x2[2],
00149 double x3[2], double bcoords[3]);
00151
00152
00154
00157 static int ProjectTo2D(double x1[3], double x2[3], double x3[3],
00158 double v1[2], double v2[2], double v3[2]);
00160
00162
00164 static void ComputeNormal(vtkPoints *p, int numPts, vtkIdType *pts,
00165 double n[3]);
00167
00169 static void ComputeNormal(double v1[3], double v2[3], double v3[3], double n[3]);
00170
00172
00174 static void ComputeNormalDirection(double v1[3], double v2[3], double v3[3],
00175 double n[3]);
00177
00179
00184 static int PointInTriangle(double x[3], double x1[3],
00185 double x2[3], double x3[3],
00186 double tol2);
00188
00190
00193 static void ComputeQuadric(double x1[3], double x2[3], double x3[3],
00194 double quadric[4][4]);
00195 static void ComputeQuadric(double x1[3], double x2[3], double x3[3],
00196 vtkQuadric *quadric);
00198
00199
00200 protected:
00201 vtkTriangle();
00202 ~vtkTriangle();
00203
00204 vtkLine *Line;
00205
00206 private:
00207 vtkTriangle(const vtkTriangle&);
00208 void operator=(const vtkTriangle&);
00209 };
00210
00211
00212 inline int vtkTriangle::GetParametricCenter(double pcoords[3])
00213 {
00214 pcoords[0] = pcoords[1] = 1./3; pcoords[2] = 0.0;
00215 return 0;
00216 }
00217
00218
00219 inline void vtkTriangle::ComputeNormalDirection(double v1[3], double v2[3],
00220 double v3[3], double n[3])
00221 {
00222 double ax, ay, az, bx, by, bz;
00223
00224
00225 ax = v3[0] - v2[0]; ay = v3[1] - v2[1]; az = v3[2] - v2[2];
00226 bx = v1[0] - v2[0]; by = v1[1] - v2[1]; bz = v1[2] - v2[2];
00227
00228 n[0] = (ay * bz - az * by);
00229 n[1] = (az * bx - ax * bz);
00230 n[2] = (ax * by - ay * bx);
00231 }
00232
00233
00234 inline void vtkTriangle::ComputeNormal(double v1[3], double v2[3],
00235 double v3[3], double n[3])
00236 {
00237 double length;
00238
00239 vtkTriangle::ComputeNormalDirection(v1, v2, v3, n);
00240
00241 if ( (length = sqrt((n[0]*n[0] + n[1]*n[1] + n[2]*n[2]))) != 0.0 )
00242 {
00243 n[0] /= length;
00244 n[1] /= length;
00245 n[2] /= length;
00246 }
00247 }
00248
00249
00250 inline void vtkTriangle::TriangleCenter(double p1[3], double p2[3],
00251 double p3[3], double center[3])
00252 {
00253 center[0] = (p1[0]+p2[0]+p3[0]) / 3.0;
00254 center[1] = (p1[1]+p2[1]+p3[1]) / 3.0;
00255 center[2] = (p1[2]+p2[2]+p3[2]) / 3.0;
00256 }
00257
00258
00259 inline double vtkTriangle::TriangleArea(double p1[3], double p2[3], double p3[3])
00260 {
00261 double a,b,c;
00262 a = vtkMath::Distance2BetweenPoints(p1,p2);
00263 b = vtkMath::Distance2BetweenPoints(p2,p3);
00264 c = vtkMath::Distance2BetweenPoints(p3,p1);
00265 return (0.25* sqrt(fabs(4.0*a*c - (a-b+c)*(a-b+c))));
00266 }
00267
00268 #endif
00269
00270