#include <vtkShaderDeviceAdapter.h>
Definition at line 37 of file vtkShaderDeviceAdapter.h.
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | PrepareForRender ()=0 |
virtual void | SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0 |
void | SetShaderProgram (vtkShaderProgram *pgm) |
virtual vtkShaderProgram * | GetShaderProgram () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkShaderDeviceAdapter * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkShaderDeviceAdapter () | |
~vtkShaderDeviceAdapter () | |
Protected Attributes | |
vtkShaderProgram * | ShaderProgram |
Reimplemented from vtkObject.
Reimplemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
Definition at line 40 of file vtkShaderDeviceAdapter.h.
vtkShaderDeviceAdapter::vtkShaderDeviceAdapter | ( | ) | [protected] |
vtkShaderDeviceAdapter::~vtkShaderDeviceAdapter | ( | ) | [protected] |
virtual const char* vtkShaderDeviceAdapter::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkObject.
Reimplemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
static int vtkShaderDeviceAdapter::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
virtual int vtkShaderDeviceAdapter::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
static vtkShaderDeviceAdapter* vtkShaderDeviceAdapter::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkObject.
Reimplemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
virtual void vtkShaderDeviceAdapter::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
virtual void vtkShaderDeviceAdapter::SendAttribute | ( | const char * | attrname, | |
int | components, | |||
int | type, | |||
const void * | attribute, | |||
unsigned long | offset = 0 | |||
) | [pure virtual] |
Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after
it has been casted to the proper type.
Implemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
void vtkShaderDeviceAdapter::SetShaderProgram | ( | vtkShaderProgram * | pgm | ) | [inline] |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
Definition at line 61 of file vtkShaderDeviceAdapter.h.
virtual vtkShaderProgram* vtkShaderDeviceAdapter::GetShaderProgram | ( | ) | [virtual] |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
virtual void vtkShaderDeviceAdapter::PrepareForRender | ( | ) | [pure virtual] |
Implemented in vtkCgShaderDeviceAdapter, and vtkGLSLShaderDeviceAdapter.
vtkShaderProgram* vtkShaderDeviceAdapter::ShaderProgram [protected] |
Definition at line 75 of file vtkShaderDeviceAdapter.h.