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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkDefaultPass Class Reference

Implement the basic render passes. More...

#include <vtkDefaultPass.h>

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List of all members.

Public Types

typedef vtkRenderPass Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkDefaultPassNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Render (const vtkRenderState *s)

Static Public Member Functions

static vtkDefaultPassNew ()
static int IsTypeOf (const char *type)
static vtkDefaultPassSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkDefaultPass ()
virtual ~vtkDefaultPass ()
virtual void RenderOpaqueGeometry (const vtkRenderState *s)
virtual void RenderFilteredOpaqueGeometry (const vtkRenderState *s)
virtual void RenderTranslucentPolygonalGeometry (const vtkRenderState *s)
virtual void RenderVolumetricGeometry (const vtkRenderState *s)
virtual void RenderFilteredVolumetricGeometry (const vtkRenderState *s)
virtual void RenderOverlay (const vtkRenderState *s)
virtual void RenderFilteredOverlay (const vtkRenderState *s)
virtual void RenderFilteredTranslucentPolygonalGeometry (const vtkRenderState *s)

Detailed Description

Implement the basic render passes.

vtkDefaultPass implements the basic standard render passes of VTK. Subclasses can easily be implemented by reusing some parts of the basic implementation.

It implements classic Render operations as well as versions with property key checking.

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color.

See also:
vtkRenderPass

Definition at line 42 of file vtkDefaultPass.h.


Member Typedef Documentation

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

Definition at line 46 of file vtkDefaultPass.h.


Constructor & Destructor Documentation

Default constructor.

virtual vtkDefaultPass::~vtkDefaultPass ( ) [protected, virtual]

Destructor.


Member Function Documentation

static vtkDefaultPass* vtkDefaultPass::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

static int vtkDefaultPass::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

virtual int vtkDefaultPass::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

virtual vtkObjectBase* vtkDefaultPass::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

void vtkDefaultPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

virtual void vtkDefaultPass::Render ( const vtkRenderState s) [virtual]

Perform rendering according to a render state s. Call RenderOpaqueGeometry(), RenderTranslucentPolygonalGeometry(), RenderVolumetricGeometry(), RenderOverlay()

Precondition:
s_exists: s!=0

Implements vtkRenderPass.

Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.

virtual void vtkDefaultPass::RenderOpaqueGeometry ( const vtkRenderState s) [protected, virtual]

Opaque pass without key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderFilteredOpaqueGeometry ( const vtkRenderState s) [protected, virtual]

Opaque pass with key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderTranslucentPolygonalGeometry ( const vtkRenderState s) [protected, virtual]

Translucent pass without key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderFilteredTranslucentPolygonalGeometry ( const vtkRenderState s) [protected, virtual]

Translucent pass with key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderVolumetricGeometry ( const vtkRenderState s) [protected, virtual]

Volume pass without key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderFilteredVolumetricGeometry ( const vtkRenderState s) [protected, virtual]

Translucent pass with key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderOverlay ( const vtkRenderState s) [protected, virtual]

Overlay pass without key checking.

Precondition:
s_exists: s!=0
virtual void vtkDefaultPass::RenderFilteredOverlay ( const vtkRenderState s) [protected, virtual]

Overlay pass with key checking.

Precondition:
s_exists: s!=0

The documentation for this class was generated from the following file: