VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkGraphLayoutView Class Reference

Lays out and displays a graph. More...

#include <vtkGraphLayoutView.h>

Inheritance diagram for vtkGraphLayoutView:
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List of all members.

Public Types

typedef vtkRenderView Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkGraphLayoutViewNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void AddIconType (char *type, int index)
void ClearIconTypes ()
void SetIconAlignment (int alignment)
void ZoomToSelection ()
virtual int IsLayoutComplete ()
virtual void UpdateLayout ()
void SetVertexLabelArrayName (const char *name)
const char * GetVertexLabelArrayName ()
void SetEdgeLabelArrayName (const char *name)
const char * GetEdgeLabelArrayName ()
void SetVertexLabelVisibility (bool vis)
bool GetVertexLabelVisibility ()
virtual void VertexLabelVisibilityOn ()
virtual void VertexLabelVisibilityOff ()
void SetHideVertexLabelsOnInteraction (bool vis)
bool GetHideVertexLabelsOnInteraction ()
virtual void HideVertexLabelsOnInteractionOn ()
virtual void HideVertexLabelsOnInteractionOff ()
void SetEdgeVisibility (bool vis)
bool GetEdgeVisibility ()
virtual void EdgeVisibilityOn ()
virtual void EdgeVisibilityOff ()
void SetEdgeLabelVisibility (bool vis)
bool GetEdgeLabelVisibility ()
virtual void EdgeLabelVisibilityOn ()
virtual void EdgeLabelVisibilityOff ()
void SetHideEdgeLabelsOnInteraction (bool vis)
bool GetHideEdgeLabelsOnInteraction ()
virtual void HideEdgeLabelsOnInteractionOn ()
virtual void HideEdgeLabelsOnInteractionOff ()
void SetVertexColorArrayName (const char *name)
const char * GetVertexColorArrayName ()
void SetColorVertices (bool vis)
bool GetColorVertices ()
virtual void ColorVerticesOn ()
virtual void ColorVerticesOff ()
void SetEdgeColorArrayName (const char *name)
const char * GetEdgeColorArrayName ()
void SetColorEdges (bool vis)
bool GetColorEdges ()
virtual void ColorEdgesOn ()
virtual void ColorEdgesOff ()
void SetEdgeSelection (bool vis)
bool GetEdgeSelection ()
virtual void EdgeSelectionOn ()
virtual void EdgeSelectionOff ()
void SetEnabledEdgesArrayName (const char *name)
const char * GetEnabledEdgesArrayName ()
void SetEnableEdgesByArray (bool vis)
int GetEnableEdgesByArray ()
void SetEnabledVerticesArrayName (const char *name)
const char * GetEnabledVerticesArrayName ()
void SetEnableVerticesByArray (bool vis)
int GetEnableVerticesByArray ()
void SetScalingArrayName (const char *name)
const char * GetScalingArrayName ()
void SetScaledGlyphs (bool arg)
bool GetScaledGlyphs ()
virtual void ScaledGlyphsOn ()
virtual void ScaledGlyphsOff ()
void SetLayoutStrategy (const char *name)
void SetLayoutStrategyToRandom ()
void SetLayoutStrategyToForceDirected ()
void SetLayoutStrategyToSimple2D ()
void SetLayoutStrategyToClustering2D ()
void SetLayoutStrategyToCommunity2D ()
void SetLayoutStrategyToFast2D ()
void SetLayoutStrategyToPassThrough ()
void SetLayoutStrategyToCircular ()
void SetLayoutStrategyToTree ()
void SetLayoutStrategyToCosmicTree ()
void SetLayoutStrategyToCone ()
void SetLayoutStrategyToSpanTree ()
const char * GetLayoutStrategyName ()
vtkGraphLayoutStrategyGetLayoutStrategy ()
void SetLayoutStrategy (vtkGraphLayoutStrategy *s)
void SetEdgeLayoutStrategy (const char *name)
void SetEdgeLayoutStrategyToArcParallel ()
void SetEdgeLayoutStrategyToPassThrough ()
const char * GetEdgeLayoutStrategyName ()
vtkEdgeLayoutStrategyGetEdgeLayoutStrategy ()
void SetEdgeLayoutStrategy (vtkEdgeLayoutStrategy *s)
void SetIconVisibility (bool b)
bool GetIconVisibility ()
virtual void IconVisibilityOn ()
virtual void IconVisibilityOff ()
void SetIconArrayName (const char *name)
const char * GetIconArrayName ()
void SetGlyphType (int type)
int GetGlyphType ()
virtual void SetVertexLabelFontSize (const int size)
virtual int GetVertexLabelFontSize ()
virtual void SetEdgeLabelFontSize (const int size)
virtual int GetEdgeLabelFontSize ()
void SetEdgeScalarBarVisibility (bool vis)
bool GetEdgeScalarBarVisibility ()
void SetVertexScalarBarVisibility (bool vis)
bool GetVertexScalarBarVisibility ()

Static Public Member Functions

static vtkGraphLayoutViewNew ()
static int IsTypeOf (const char *type)
static vtkGraphLayoutViewSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkGraphLayoutView ()
 ~vtkGraphLayoutView ()
virtual vtkDataRepresentationCreateDefaultRepresentation (vtkAlgorithmOutput *conn)
virtual
vtkRenderedGraphRepresentation
GetGraphRepresentation ()
virtual void ProcessEvents (vtkObject *caller, unsigned long eventId, void *callData)

Detailed Description

Lays out and displays a graph.

vtkGraphLayoutView performs graph layout and displays a vtkGraph. You may color and label the vertices and edges using fields in the graph. If coordinates are already assigned to the graph vertices in your graph, set the layout strategy to PassThrough in this view. The default layout is Fast2D which is fast but not that good, for better layout set the layout to Simple2D or ForceDirected. There are also tree and circle layout strategies. :)

.SEE ALSO vtkFast2DLayoutStrategy vtkSimple2DLayoutStrategy vtkForceDirectedLayoutStrategy

Thanks:
Thanks a bunch to the holographic unfolding pattern.
Examples:
vtkGraphLayoutView (Examples)
Tests:
vtkGraphLayoutView (Tests)

Definition at line 58 of file vtkGraphLayoutView.h.


Member Typedef Documentation

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

Definition at line 62 of file vtkGraphLayoutView.h.


Constructor & Destructor Documentation


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

static int vtkGraphLayoutView::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

virtual int vtkGraphLayoutView::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

virtual vtkObjectBase* vtkGraphLayoutView::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

void vtkGraphLayoutView::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderView.

Reimplemented in vtkHierarchicalGraphView.

void vtkGraphLayoutView::SetVertexLabelArrayName ( const char *  name)

The array to use for vertex labeling. Default is "VertexDegree".

The array to use for vertex labeling. Default is "VertexDegree".

void vtkGraphLayoutView::SetEdgeLabelArrayName ( const char *  name)

The array to use for edge labeling. Default is "LabelText".

The array to use for edge labeling. Default is "LabelText".

Whether to show vertex labels. Default is off.

Whether to show vertex labels. Default is off.

virtual void vtkGraphLayoutView::VertexLabelVisibilityOn ( ) [virtual]

Whether to show vertex labels. Default is off.

Whether to show vertex labels. Default is off.

Whether to hide vertex labels during mouse interactions. Default is off.

Whether to hide vertex labels during mouse interactions. Default is off.

Whether to hide vertex labels during mouse interactions. Default is off.

Whether to hide vertex labels during mouse interactions. Default is off.

Whether to show the edges at all. Default is on

Whether to show the edges at all. Default is on

virtual void vtkGraphLayoutView::EdgeVisibilityOn ( ) [virtual]

Whether to show the edges at all. Default is on

virtual void vtkGraphLayoutView::EdgeVisibilityOff ( ) [virtual]

Whether to show the edges at all. Default is on

Whether to show edge labels. Default is off.

Whether to show edge labels. Default is off.

virtual void vtkGraphLayoutView::EdgeLabelVisibilityOn ( ) [virtual]

Whether to show edge labels. Default is off.

virtual void vtkGraphLayoutView::EdgeLabelVisibilityOff ( ) [virtual]

Whether to show edge labels. Default is off.

Whether to hide edge labels during mouse interactions. Default is off.

Whether to hide edge labels during mouse interactions. Default is off.

Whether to hide edge labels during mouse interactions. Default is off.

Whether to hide edge labels during mouse interactions. Default is off.

void vtkGraphLayoutView::SetVertexColorArrayName ( const char *  name)

The array to use for coloring vertices. The default behavior is to color by vertex degree.

The array to use for coloring vertices. The default behavior is to color by vertex degree.

Whether to color vertices. Default is off.

Whether to color vertices. Default is off.

virtual void vtkGraphLayoutView::ColorVerticesOn ( ) [virtual]

Whether to color vertices. Default is off.

virtual void vtkGraphLayoutView::ColorVerticesOff ( ) [virtual]

Whether to color vertices. Default is off.

void vtkGraphLayoutView::SetEdgeColorArrayName ( const char *  name)

The array to use for coloring edges. Default is "color".

The array to use for coloring edges. Default is "color".

Whether to color edges. Default is off.

Whether to color edges. Default is off.

virtual void vtkGraphLayoutView::ColorEdgesOn ( ) [virtual]

Whether to color edges. Default is off.

virtual void vtkGraphLayoutView::ColorEdgesOff ( ) [virtual]

Whether to color edges. Default is off.

Whether edges are selectable. Default is on.

Whether edges are selectable. Default is on.

virtual void vtkGraphLayoutView::EdgeSelectionOn ( ) [virtual]

Whether edges are selectable. Default is on.

virtual void vtkGraphLayoutView::EdgeSelectionOff ( ) [virtual]

Whether edges are selectable. Default is on.

void vtkGraphLayoutView::SetEnabledEdgesArrayName ( const char *  name)

The array to use for coloring edges.

The array to use for coloring edges.

Whether to color edges. Default is off.

Whether to color edges. Default is off.

The array to use for coloring vertices.

The array to use for coloring vertices.

Whether to color vertices. Default is off.

Whether to color vertices. Default is off.

void vtkGraphLayoutView::SetScalingArrayName ( const char *  name)

The array used for scaling (if ScaledGlyphs is ON)

The array used for scaling (if ScaledGlyphs is ON)

Whether to use scaled glyphs or not. Default is off.

Whether to use scaled glyphs or not. Default is off.

virtual void vtkGraphLayoutView::ScaledGlyphsOn ( ) [virtual]

Whether to use scaled glyphs or not. Default is off.

virtual void vtkGraphLayoutView::ScaledGlyphsOff ( ) [virtual]

Whether to use scaled glyphs or not. Default is off.

void vtkGraphLayoutView::SetLayoutStrategy ( const char *  name)

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 199 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 201 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 203 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 205 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 207 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 209 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 211 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 213 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 215 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 217 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 219 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

Definition at line 221 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D".

The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

void vtkGraphLayoutView::SetEdgeLayoutStrategy ( const char *  name)

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

Definition at line 240 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

Definition at line 242 of file vtkGraphLayoutView.h.

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

void vtkGraphLayoutView::AddIconType ( char *  type,
int  index 
)

Associate the icon at index "index" in the vtkTexture to all vertices containing "type" as a value in the vertex attribute array specified by IconArrayName.

Clear all icon mappings.

Specify where the icons should be placed in relation to the vertex. See vtkIconGlyphFilter.h for possible values.

Whether icons are visible (default off).

Whether icons are visible (default off).

virtual void vtkGraphLayoutView::IconVisibilityOn ( ) [virtual]

Whether icons are visible (default off).

virtual void vtkGraphLayoutView::IconVisibilityOff ( ) [virtual]

Whether icons are visible (default off).

void vtkGraphLayoutView::SetIconArrayName ( const char *  name)

The array used for assigning icons

The array used for assigning icons

The type of glyph to use for the vertices

The type of glyph to use for the vertices

virtual void vtkGraphLayoutView::SetVertexLabelFontSize ( const int  size) [virtual]

The size of the font used for vertex labeling

The size of the font used for vertex labeling

virtual void vtkGraphLayoutView::SetEdgeLabelFontSize ( const int  size) [virtual]

The size of the font used for edge labeling

The size of the font used for edge labeling

Whether the scalar bar for edges is visible. Default is off.

Whether the scalar bar for edges is visible. Default is off.

Whether the scalar bar for vertices is visible. Default is off.

Whether the scalar bar for vertices is visible. Default is off.

Reset the camera based on the bounds of the selected region.

Is the graph layout complete? This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout See Also: UpdateLayout();

virtual void vtkGraphLayoutView::UpdateLayout ( ) [virtual]

This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout. The application would have something like while(!IsLayoutComplete()) { UpdateLayout(); } See Also: IsLayoutComplete();

Overrides behavior in vtkView to create a vtkRenderedGraphRepresentation by default.

Reimplemented from vtkView.

Reimplemented in vtkHierarchicalGraphView.

Overrides behavior in vtkView to create a vtkRenderedGraphRepresentation by default.

Reimplemented in vtkHierarchicalGraphView.

virtual void vtkGraphLayoutView::ProcessEvents ( vtkObject caller,
unsigned long  eventId,
void *  callData 
) [protected, virtual]

Overrides behavior in vtkView to create a vtkRenderedGraphRepresentation by default.

Reimplemented from vtkRenderView.


The documentation for this class was generated from the following file: