VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkInteractorStyleJoystickActor Class Reference

manipulate objects in the scene independently of one another More...

#include <vtkInteractorStyleJoystickActor.h>

Inheritance diagram for vtkInteractorStyleJoystickActor:
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List of all members.

Public Types

typedef vtkInteractorStyle Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkInteractorStyleJoystickActorNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Rotate ()
virtual void Spin ()
virtual void Pan ()
virtual void Dolly ()
virtual void UniformScale ()
virtual void OnMouseMove ()
virtual void OnLeftButtonDown ()
virtual void OnLeftButtonUp ()
virtual void OnMiddleButtonDown ()
virtual void OnMiddleButtonUp ()
virtual void OnRightButtonDown ()
virtual void OnRightButtonUp ()

Static Public Member Functions

static
vtkInteractorStyleJoystickActor
New ()
static int IsTypeOf (const char *type)
static
vtkInteractorStyleJoystickActor
SafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkInteractorStyleJoystickActor ()
 ~vtkInteractorStyleJoystickActor ()
void FindPickedActor (int x, int y)
void Prop3DTransform (vtkProp3D *prop3D, double *boxCenter, int numRotation, double **rotate, double *scale)

Protected Attributes

double MotionFactor
vtkProp3DInteractionProp
vtkCellPickerInteractionPicker

Detailed Description

manipulate objects in the scene independently of one another

The class vtkInteractorStyleJoystickActor allows the user to interact with (rotate, zoom, etc.) separate objects in the scene independent of each other. The position of the mouse relative to the center of the object determines the speed of the object's motion. The mouse's velocity detemines the acceleration of the object's motion, so the object will continue moving even when the mouse is not moving. For a 3-button mouse, the left button is for rotation, the right button for zooming, the middle button for panning, and ctrl + left button for spinning. (With fewer mouse buttons, ctrl + shift + left button is for zooming, and shift + left button is for panning.)

See also:
vtkInteractorStyleJoystickCamera vtkInteractorStyleTrackballActor vtkInteractorStyleTrackballCamera
Events:
vtkCommand::InteractionEvent

Definition at line 46 of file vtkInteractorStyleJoystickActor.h.


Member Typedef Documentation

Reimplemented from vtkInteractorStyle.

Definition at line 51 of file vtkInteractorStyleJoystickActor.h.


Constructor & Destructor Documentation


Member Function Documentation

This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers.

Reimplemented from vtkInteractorStyle.

static int vtkInteractorStyleJoystickActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkInteractorStyle.

virtual int vtkInteractorStyleJoystickActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkInteractorStyle.

Reimplemented from vtkInteractorStyle.

Reimplemented from vtkInteractorStyle.

Reimplemented from vtkInteractorStyle.

void vtkInteractorStyleJoystickActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleJoystickActor::Rotate ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleJoystickActor::Spin ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleJoystickActor::Pan ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleJoystickActor::Dolly ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

void vtkInteractorStyleJoystickActor::FindPickedActor ( int  x,
int  y 
) [protected]
void vtkInteractorStyleJoystickActor::Prop3DTransform ( vtkProp3D prop3D,
double boxCenter,
int  numRotation,
double **  rotate,
double scale 
) [protected]

Member Data Documentation

Definition at line 88 of file vtkInteractorStyleJoystickActor.h.

Definition at line 90 of file vtkInteractorStyleJoystickActor.h.

Definition at line 91 of file vtkInteractorStyleJoystickActor.h.


The documentation for this class was generated from the following file: