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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkInteractorStyleTrackballActor Class Reference

manipulate objects in the scene independent of each other More...

#include <vtkInteractorStyleTrackballActor.h>

Inheritance diagram for vtkInteractorStyleTrackballActor:
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List of all members.

Public Types

typedef vtkInteractorStyle Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkInteractorStyleTrackballActorNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Rotate ()
virtual void Spin ()
virtual void Pan ()
virtual void Dolly ()
virtual void UniformScale ()
virtual void OnMouseMove ()
virtual void OnLeftButtonDown ()
virtual void OnLeftButtonUp ()
virtual void OnMiddleButtonDown ()
virtual void OnMiddleButtonUp ()
virtual void OnRightButtonDown ()
virtual void OnRightButtonUp ()

Static Public Member Functions

static
vtkInteractorStyleTrackballActor
New ()
static int IsTypeOf (const char *type)
static
vtkInteractorStyleTrackballActor
SafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkInteractorStyleTrackballActor ()
 ~vtkInteractorStyleTrackballActor ()
void FindPickedActor (int x, int y)
void Prop3DTransform (vtkProp3D *prop3D, double *boxCenter, int NumRotation, double **rotate, double *scale)

Protected Attributes

double MotionFactor
vtkProp3DInteractionProp
vtkCellPickerInteractionPicker

Detailed Description

manipulate objects in the scene independent of each other

vtkInteractorStyleTrackballActor allows the user to interact with (rotate, pan, etc.) objects in the scene indendent of each other. In trackball interaction, the magnitude of the mouse motion is proportional to the actor motion associated with a particular mouse binding. For example, small left-button motions cause small changes in the rotation of the actor around its center point.

The mouse bindings are as follows. For a 3-button mouse, the left button is for rotation, the right button for zooming, the middle button for panning, and ctrl + left button for spinning. (With fewer mouse buttons, ctrl + shift + left button is for zooming, and shift + left button is for panning.)

See also:
vtkInteractorStyleTrackballCamera vtkInteractorStyleJoystickActor vtkInteractorStyleJoystickCamera
Events:
vtkCommand::InteractionEvent

Definition at line 47 of file vtkInteractorStyleTrackballActor.h.


Member Typedef Documentation

Reimplemented from vtkInteractorStyle.

Definition at line 51 of file vtkInteractorStyleTrackballActor.h.


Constructor & Destructor Documentation


Member Function Documentation

This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers.

Reimplemented from vtkInteractorStyle.

static int vtkInteractorStyleTrackballActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkInteractorStyle.

virtual int vtkInteractorStyleTrackballActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkInteractorStyle.

Reimplemented from vtkInteractorStyle.

Reimplemented from vtkInteractorStyle.

Reimplemented from vtkInteractorStyle.

void vtkInteractorStyleTrackballActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

Event bindings controlling the effects of pressing mouse buttons or moving the mouse.

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleTrackballActor::Rotate ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleTrackballActor::Spin ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleTrackballActor::Pan ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleTrackballActor::Dolly ( ) [virtual]

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition)

Reimplemented from vtkInteractorStyle.

void vtkInteractorStyleTrackballActor::Prop3DTransform ( vtkProp3D prop3D,
double boxCenter,
int  NumRotation,
double **  rotate,
double scale 
) [protected]

Member Data Documentation

Definition at line 88 of file vtkInteractorStyleTrackballActor.h.

Definition at line 90 of file vtkInteractorStyleTrackballActor.h.

Definition at line 91 of file vtkInteractorStyleTrackballActor.h.


The documentation for this class was generated from the following file: