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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkShadowMapBakerPass Class Reference

Implement a builder of shadow map pass. More...

#include <vtkShadowMapBakerPass.h>

Inheritance diagram for vtkShadowMapBakerPass:
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List of all members.

Public Types

typedef vtkRenderPass Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkShadowMapBakerPassNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void ReleaseGraphicsResources (vtkWindow *w)
bool GetHasShadows ()
bool LightCreatesShadow (vtkLight *l)
vtkShadowMapBakerPassTexturesGetShadowMaps ()
bool GetNeedUpdate ()
void SetUpToDate ()
virtual void Render (const vtkRenderState *s)
virtual vtkRenderPassGetOpaquePass ()
virtual void SetOpaquePass (vtkRenderPass *opaquePass)
virtual vtkRenderPassGetCompositeZPass ()
virtual void SetCompositeZPass (vtkRenderPass *compositeZPass)
virtual void SetResolution (unsigned int)
virtual unsigned int GetResolution ()
virtual void SetPolygonOffsetFactor (float)
virtual float GetPolygonOffsetFactor ()
virtual void SetPolygonOffsetUnits (float)
virtual float GetPolygonOffsetUnits ()
vtkShadowMapBakerPassLightCamerasGetLightCameras ()

Static Public Member Functions

static vtkShadowMapBakerPassNew ()
static int IsTypeOf (const char *type)
static vtkShadowMapBakerPassSafeDownCast (vtkObjectBase *o)
static vtkInformationIntegerKeyOCCLUDER ()
static vtkInformationIntegerKeyRECEIVER ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkShadowMapBakerPass ()
virtual ~vtkShadowMapBakerPass ()
void CheckSupport (vtkOpenGLRenderWindow *w)
void PointNearFar (double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)
void BoxNearFar (double *bb, double *pt, double *dir, double &mNear, double &mFar)
void BuildCameraLight (vtkLight *light, double *boundingBox, vtkCamera *lcamera)

Protected Attributes

vtkRenderPassOpaquePass
vtkRenderPassCompositeZPass
unsigned int Resolution
float PolygonOffsetFactor
float PolygonOffsetUnits
bool HasShadows
vtkFrameBufferObjectFrameBufferObject
vtkShadowMapBakerPassTexturesShadowMaps
vtkShadowMapBakerPassLightCamerasLightCameras
vtkTimeStamp LastRenderTime
bool NeedUpdate

Detailed Description

Implement a builder of shadow map pass.

Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

Its delegate is usually set to a vtkOpaquePass.

Implementation:
The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the vtkShadowMapBakerPass::OCCLUDER property keys. The second pass is to render the opaque objects with the vtkShadowMap::RECEIVER keys.
See also:
vtkRenderPass, vtkOpaquePass, vtkShadowMapPass
Tests:
vtkShadowMapBakerPass (Tests)

Definition at line 59 of file vtkShadowMapBakerPass.h.


Member Typedef Documentation

Reimplemented from vtkRenderPass.

Definition at line 63 of file vtkShadowMapBakerPass.h.


Constructor & Destructor Documentation

Default constructor. DelegatetPass is set to NULL.

virtual vtkShadowMapBakerPass::~vtkShadowMapBakerPass ( ) [protected, virtual]

Destructor.


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkShadowMapBakerPass::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

virtual int vtkShadowMapBakerPass::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

virtual vtkObjectBase* vtkShadowMapBakerPass::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

void vtkShadowMapBakerPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

If this key exists on the PropertyKeys of a prop, the prop is viewed as a light occluder (ie it casts shadows). This key is not mutually exclusive with the RECEIVER() key.

virtual void vtkShadowMapBakerPass::Render ( const vtkRenderState s) [virtual]

Perform rendering according to a render state s.

Precondition:
s_exists: s!=0

Implements vtkRenderPass.

Release graphics resources and ask components to release their own resources.

Precondition:
w_exists: w!=0

Reimplemented from vtkRenderPass.

Delegate for rendering the opaque polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass. Initial value is a NULL pointer.

virtual void vtkShadowMapBakerPass::SetOpaquePass ( vtkRenderPass opaquePass) [virtual]

Delegate for rendering the opaque polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass. Initial value is a NULL pointer.

Delegate for compositing of the shadow maps across processors. If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.

virtual void vtkShadowMapBakerPass::SetCompositeZPass ( vtkRenderPass compositeZPass) [virtual]

Delegate for compositing of the shadow maps across processors. If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.

virtual void vtkShadowMapBakerPass::SetResolution ( unsigned  int) [virtual]

Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.

virtual unsigned int vtkShadowMapBakerPass::GetResolution ( ) [virtual]

Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.

Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetUnits to solve self-shadowing. Valid values can be either positive or negative. Initial value is 1.1f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 3.1f works well with the regression test.

Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetUnits to solve self-shadowing. Valid values can be either positive or negative. Initial value is 1.1f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 3.1f works well with the regression test.

Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetFactor to solve self-shadowing. Valid values can be either positive or negative. Initial value is 4.0f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 10.0f works well with the regression test.

Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetFactor to solve self-shadowing. Valid values can be either positive or negative. Initial value is 4.0f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 10.0f works well with the regression test.

INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Tell if there is at least one shadow. Initial value is false.

INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Tell if the light `l' can create shadows. The light has to not be a head light and to be directional or positional with an angle less than 180 degrees.

Precondition:
l_exists: l!=0

INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Give access to the baked shadow maps.

INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Give access the cameras builds from the ligths.

INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Do the shadows need to be updated? Value changed by vtkShadowMapBakerPass and used by vtkShadowMapPass. Initial value is true.

void vtkShadowMapBakerPass::PointNearFar ( double v,
double pt,
double dir,
double mNear,
double mFar,
bool  initialized 
) [protected]

Helper method to compute the mNearest point in a given direction. To be called several times, with initialized = false the first time. v: point pt: origin of the direction dir: direction

void vtkShadowMapBakerPass::BoxNearFar ( double bb,
double pt,
double dir,
double mNear,
double mFar 
) [protected]

Compute the min/max of the projection of a box in a given direction. bb: bounding box pt: origin of the direction dir: direction

void vtkShadowMapBakerPass::BuildCameraLight ( vtkLight light,
double boundingBox,
vtkCamera lcamera 
) [protected]

Build a camera from spot light parameters.

Precondition:
light_exists: light!=0
lcamera_exists: lcamera!=0

Check if shadow mapping is supported by the current OpenGL context.

Precondition:
w_exists: w!=0

Member Data Documentation

Definition at line 220 of file vtkShadowMapBakerPass.h.

Definition at line 222 of file vtkShadowMapBakerPass.h.

unsigned int vtkShadowMapBakerPass::Resolution [protected]

Definition at line 224 of file vtkShadowMapBakerPass.h.

Definition at line 226 of file vtkShadowMapBakerPass.h.

Definition at line 227 of file vtkShadowMapBakerPass.h.

Definition at line 229 of file vtkShadowMapBakerPass.h.

Graphics resources.

Definition at line 232 of file vtkShadowMapBakerPass.h.

Definition at line 234 of file vtkShadowMapBakerPass.h.

Definition at line 235 of file vtkShadowMapBakerPass.h.

Definition at line 238 of file vtkShadowMapBakerPass.h.

Definition at line 239 of file vtkShadowMapBakerPass.h.


The documentation for this class was generated from the following file: