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VTK
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a frustum to represent a camera. More...
#include <vtkCameraActor.h>


a frustum to represent a camera.
vtkCameraActor is an actor used to represent a camera by its wireframe frustum.
Definition at line 37 of file vtkCameraActor.h.
| typedef vtkProp3D vtkCameraActor::Superclass |
Reimplemented from vtkProp3D.
Definition at line 41 of file vtkCameraActor.h.
| vtkCameraActor::vtkCameraActor | ( | ) | [protected] |
| vtkCameraActor::~vtkCameraActor | ( | ) | [protected] |
| static vtkCameraActor* vtkCameraActor::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
| static int vtkCameraActor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
| virtual int vtkCameraActor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
| static vtkCameraActor* vtkCameraActor::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkProp3D.
| virtual vtkObjectBase* vtkCameraActor::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkProp3D.
| vtkCameraActor* vtkCameraActor::NewInstance | ( | ) | const |
Reimplemented from vtkProp3D.
| void vtkCameraActor::PrintSelf | ( | ostream & | os, |
| vtkIndent | indent | ||
| ) | [virtual] |
| void vtkCameraActor::SetCamera | ( | vtkCamera * | camera | ) |
The camera to represent. Initial value is NULL.
| virtual vtkCamera* vtkCameraActor::GetCamera | ( | ) | [virtual] |
The camera to represent. Initial value is NULL.
| virtual void vtkCameraActor::SetWidthByHeightRatio | ( | double | ) | [virtual] |
Ratio between the width and the height of the frustum. Initial value is 1.0 (square)
| virtual double vtkCameraActor::GetWidthByHeightRatio | ( | ) | [virtual] |
Ratio between the width and the height of the frustum. Initial value is 1.0 (square)
| virtual int vtkCameraActor::RenderOpaqueGeometry | ( | vtkViewport * | viewport | ) | [virtual] |
Support the standard render methods.
Reimplemented from vtkProp.
| virtual int vtkCameraActor::HasTranslucentPolygonalGeometry | ( | ) | [virtual] |
Does this prop have some translucent polygonal geometry? No.
Reimplemented from vtkProp.
| void vtkCameraActor::ReleaseGraphicsResources | ( | vtkWindow * | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
| double* vtkCameraActor::GetBounds | ( | ) | [virtual] |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Implements vtkProp3D.
| unsigned long int vtkCameraActor::GetMTime | ( | ) | [virtual] |
Get the actors mtime plus consider its properties and texture if set.
Reimplemented from vtkProp3D.
Get property of the internal actor.
| void vtkCameraActor::SetProperty | ( | vtkProperty * | p | ) |
Set property of the internal actor.
| void vtkCameraActor::UpdateViewProps | ( | ) | [protected] |
vtkCamera* vtkCameraActor::Camera [protected] |
Definition at line 86 of file vtkCameraActor.h.
double vtkCameraActor::WidthByHeightRatio [protected] |
Definition at line 87 of file vtkCameraActor.h.
vtkFrustumSource* vtkCameraActor::FrustumSource [protected] |
Definition at line 89 of file vtkCameraActor.h.
vtkPolyDataMapper* vtkCameraActor::FrustumMapper [protected] |
Definition at line 90 of file vtkCameraActor.h.
vtkActor* vtkCameraActor::FrustumActor [protected] |
Definition at line 91 of file vtkCameraActor.h.
1.8.0