VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkClientServerCompositePass Class Reference

#include <vtkClientServerCompositePass.h>

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List of all members.

Public Types

typedef vtkRenderPass Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkClientServerCompositePassNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void ReleaseGraphicsResources (vtkWindow *w)
virtual void Render (const vtkRenderState *s)
virtual vtkMultiProcessControllerGetController ()
virtual void SetController (vtkMultiProcessController *controller)
void SetRenderPass (vtkRenderPass *)
virtual vtkRenderPassGetRenderPass ()
void SetPostProcessingRenderPass (vtkRenderPass *)
virtual vtkRenderPassGetPostProcessingRenderPass ()
virtual void SetProcessIsServer (bool)
virtual void ProcessIsServerOn ()
virtual void ProcessIsServerOff ()
virtual bool GetProcessIsServer ()
virtual void SetServerSideRendering (bool)
virtual void ServerSideRenderingOn ()
virtual void ServerSideRenderingOff ()
virtual bool GetServerSideRendering ()

Static Public Member Functions

static
vtkClientServerCompositePass
New ()
static int IsTypeOf (const char *type)
static
vtkClientServerCompositePass
SafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkClientServerCompositePass ()
 ~vtkClientServerCompositePass ()

Protected Attributes

vtkRenderPassRenderPass
vtkRenderPassPostProcessingRenderPass
vtkMultiProcessControllerController
bool ProcessIsServer
bool ServerSideRendering

Detailed Description

vtkClientServerCompositePass is a render-pass that can handle client-server image delivery. This is designed to be used in configurations in two-processes configurations.

Tests:
vtkClientServerCompositePass (Tests)

Definition at line 33 of file vtkClientServerCompositePass.h.


Member Typedef Documentation

Reimplemented from vtkRenderPass.

Definition at line 37 of file vtkClientServerCompositePass.h.


Constructor & Destructor Documentation


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkClientServerCompositePass::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

virtual int vtkClientServerCompositePass::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

virtual vtkObjectBase* vtkClientServerCompositePass::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

void vtkClientServerCompositePass::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkClientServerCompositePass::Render ( const vtkRenderState s) [virtual]

Perform rendering according to a render state s.

Precondition:
s_exists: s!=0

Implements vtkRenderPass.

Release graphics resources and ask components to release their own resources.

Precondition:
w_exists: w!=0

Reimplemented from vtkRenderPass.

Controller If it is NULL, nothing will be rendered and a warning will be emitted. Initial value is a NULL pointer. This must be set to the socket controller used for communicating between the client and the server.

Controller If it is NULL, nothing will be rendered and a warning will be emitted. Initial value is a NULL pointer. This must be set to the socket controller used for communicating between the client and the server.

Get/Set the render pass used to do the actual rendering. When ServerSideRendering is true, the rendering-pass is called only on the server side.

Get/Set the render pass used to do the actual rendering. When ServerSideRendering is true, the rendering-pass is called only on the server side.

Set/Get the optional post-fetch render pass. On the client-process this is called after the server-side image is fetched (if ServerSideRendering is true). On server-process, this is called after the image rendered by this->RenderPass is delivered to the client (if ServerSideRendering is true). This is optional, so you can set this either on one of the two processes or both or neither.

Set/Get the optional post-fetch render pass. On the client-process this is called after the server-side image is fetched (if ServerSideRendering is true). On server-process, this is called after the image rendered by this->RenderPass is delivered to the client (if ServerSideRendering is true). This is optional, so you can set this either on one of the two processes or both or neither.

virtual void vtkClientServerCompositePass::SetProcessIsServer ( bool  ) [virtual]

Set the current process type. This is needed since when using the socket communicator there's no easy way of determining which process is the server and which one is the client.

Set the current process type. This is needed since when using the socket communicator there's no easy way of determining which process is the server and which one is the client.

Set the current process type. This is needed since when using the socket communicator there's no easy way of determining which process is the server and which one is the client.

Set the current process type. This is needed since when using the socket communicator there's no easy way of determining which process is the server and which one is the client.

virtual void vtkClientServerCompositePass::SetServerSideRendering ( bool  ) [virtual]

Enable/Disable fetching of the image from the server side to the client. If this flag is disabled, then this pass just acts as a "pass-through" pass. This flag must be set to the same value on both the processes.

Enable/Disable fetching of the image from the server side to the client. If this flag is disabled, then this pass just acts as a "pass-through" pass. This flag must be set to the same value on both the processes.

Enable/Disable fetching of the image from the server side to the client. If this flag is disabled, then this pass just acts as a "pass-through" pass. This flag must be set to the same value on both the processes.

Enable/Disable fetching of the image from the server side to the client. If this flag is disabled, then this pass just acts as a "pass-through" pass. This flag must be set to the same value on both the processes.


Member Data Documentation

Definition at line 104 of file vtkClientServerCompositePass.h.

Definition at line 105 of file vtkClientServerCompositePass.h.

Definition at line 106 of file vtkClientServerCompositePass.h.

Definition at line 108 of file vtkClientServerCompositePass.h.

Definition at line 109 of file vtkClientServerCompositePass.h.


The documentation for this class was generated from the following file: