VTK
Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes
vtkOpenGLState Class Reference

Raw OpenGL State. More...

#include <vtkOpenGLState.h>

Collaboration diagram for vtkOpenGLState:
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[legend]

List of all members.

Public Member Functions

 vtkOpenGLState (vtkOpenGLRenderWindow *context)
 ~vtkOpenGLState ()
void Update ()
void PrintSelf (ostream &os, vtkIndent indent)

Public Attributes

vtkOpenGLFixePipelineState FixedPipeline
GLfloat CurrentColor [4]
GLfloat CurrentIndex
GLfloat CurrentNormal [3]
GLfloat CurrentRasterPosition [4]
GLfloat CurrentRasterDistance
GLfloat CurrentRasterColor [4]
GLfloat CurrentRasterIndex
GLboolean CurrentRasterPositionValid
GLboolean EdgeFlag
GLfloat CurrentSecondaryColor [4]
GLfloat CurrentFogCoordinate [3]
GLfloat CurrentRasterSecondaryColor [4]
GLboolean VertexArrayEnabled
GLint VertexArraySize
GLint VertexArrayType
GLint VertexArrayStride
GLvoid * VertexArrayPointer
GLboolean NormalArrayEnabled
GLint NormalArrayType
GLint NormalArrayStride
GLvoid * NormalArrayPointer
GLboolean ColorArrayEnabled
GLint ColorArraySize
GLint ColorArrayType
GLint ColorArrayStride
GLvoid * ColorArrayPointer
GLboolean IndexArrayEnabled
GLint IndexArrayType
GLint IndexArrayStride
GLvoid * IndexArrayPointer
GLboolean TextureCoordArrayEnabled
GLint TextureCoordArraySize
GLint TextureCoordArrayType
GLint TextureCoordArrayStride
GLvoid * TextureCoordArrayPointer
GLboolean EdgeFlagArray
GLint EdgeFlagArrayStride
GLvoid * EdgeFlagArrayPointer
GLenum ClientActiveTexture
GLboolean FogCoordinateArrayEnabled
GLint FogCoordinateArrayType
GLint FogCoordinateArrayStride
GLvoid * FogCoordinateArrayPointer
GLboolean SecondaryColorArrayEnabled
GLint SecondaryColorArraySize
GLint SecondaryColorArrayType
GLint SecondaryColorArrayStride
GLvoid * SecondaryColorArrayPointer
GLint ArrayBufferBinding
GLint VertexArrayBufferBinding
GLint NormalArrayBufferBinding
GLint ColorArrayBufferBinding
GLint IndexArrayBufferBinding
GLint TextureCoordArrayBufferBinding
GLint EdgeFlagArrayBufferBinding
GLint SecondaryColorArrayBufferBinding
GLint FogCoordArrayBufferBinding
GLint ElementArrayBufferBinding
GLboolean VertexAttribArrayEnabled
GLint VertexAttribArraySize
GLint VertexAttribArrayStride
GLint VertexAttribArrayType
GLboolean VertexAttribArrayNormalized
GLvoid * VertexAttribArrayPointer
GLint VertexAttribArrayBufferBinding
GLint BufferSize
GLint BufferUsage
GLint BufferAccess
GLboolean BufferMapped
GLvoid * BufferMapPointer
GLfloat ModelViewMatrix [16]
GLint ModelViewStackDepth
GLfloat ProjectionMatrix [16]
GLint ProjectionStackDepth
GLint MaxTextureCoords
std::vector
< vtkOpenGLTextureCoordinateProcessingUnit > * 
TCPU
GLint MaxCombinedTextureImageUnits
std::vector
< vtkOpenGLTextureImageUnit > * 
TIU
GLint Viewport [4]
GLfloat DepthRange [2]
GLint MatrixMode
GLboolean Normalize
std::vector
< vtkOpenGLClipPlaneState > * 
ClipPlanes
GLfloat ColorMatrix [16]
GLint ColorMatrixStackDepth
GLfloat FogColor [4]
GLfloat FogIndex
GLfloat FogDensity
GLfloat FogStart
GLfloat FogEnd
GLint FogMode
GLint ShadeModel
GLint FogCoordinateSource
GLboolean ColorMaterialEnabled
GLint ColorMaterialParameter
GLint ColorMaterialFace
vtkOpenGLMaterialState FrontMaterial
vtkOpenGLMaterialState BackMaterial
GLfloat LightModelAmbient [4]
GLboolean LightModelLocalViewer
GLboolean LightModelTwoSide
std::vector
< vtkOpenGLLightState > * 
Lights
GLint lightModelColorControl
GLfloat PointSize
GLboolean PointSmoothEnabled
GLfloat LineWidth
GLboolean LineSmoothEnabled
GLint LineStipplePattern
GLint LineStippleRepeat
GLboolean LineStippleEnabled
GLboolean CullFaceEnabled
GLint CullFaceMode
GLint FrontFace
GLboolean PolygonSmoothEnabled
GLint PolygonMode [2]
GLfloat PolygonOffsetFactor
GLfloat PolygonOffsetUnits
GLboolean PolygonOffsetPointEnabled
GLboolean PolygonOffsetLineEnabled
GLboolean PolygonOffsetFillEnabled
GLint PolygonStipple
GLboolean PolygonStippleEnabled
GLfloat PointSizeMin
GLfloat PointSizeMax
GLfloat PointFadeThresholdSize
GLfloat PointDistanceAttenuation
GLboolean PointSpriteEnabled
GLint PointSpriteCoordOrigin
GLboolean MultiSampleEnabled
GLboolean SampleAlphaToCoverageEnabled
GLboolean SampleAlphaToOneEnabled
GLboolean SampleCoverageEnabled
GLfloat SampleCoverageValue
GLboolean SampleCoverageInvert
GLint TextureEnvMode
GLfloat TextureEnvColor
GLenum ActiveTexture
GLfloat TextureLODBias
GLboolean ScissorTestEnabled
GLint ScissorBox [4]
GLboolean AlphaTestEnabled
GLint AlphaTestFunc
GLfloat AlphaTestRef
GLboolean StencilTestEnabled
GLint StencilFunc
GLint StencilValueMask
GLint StencilRef
GLint StencilFail
GLint StencilPassDepthFail
GLint StencilPassDepthPass
GLint StencilBackFunc
GLint StencilBackValueMask
GLint StencilBackRef
GLint StencilBackFail
GLint StencilBackPassDepthFail
GLint StencilBackPassDepthPass
GLboolean DepthTestEnabled
GLint DepthFunc
GLboolean BlendEnabled
GLint BlendSrc
GLint BlendDst
GLint BlendEquation
GLfloat BlendColor [4]
GLint BlendSrcRGB
GLint BlendSrcAlpha
GLint BlendDstRGB
GLint BlendDstAlpha
GLint BlendEquationRGB
GLint BlendEquationAlpha
GLboolean DitherEnabled
GLboolean IndexLogicOpEnabled
GLboolean ColorLogicOpEnabled
GLint LogicOpMode
GLint MaxDrawBuffers
std::vector< GLint > * DrawBuffers
GLint IndexWriteMask
GLboolean ColorWriteMask [4]
GLboolean DepthWriteMask
GLuint StencilWriteMask
GLfloat ColorClearValue [4]
GLfloat IndexClearValue
GLfloat DepthClearValue
GLint StencilClearValue
GLfloat AccumClearValue [4]
GLuint StencilBackWriteMask
GLint DrawBuffer0
GLint DrawBuffer1
GLint DrawBuffer3
vtkOpenGLPixelControl Unpack
vtkOpenGLPixelControl Pack
GLboolean MapColor
GLboolean MapStencil
GLint IndexShift
GLint IndexOffset
vtkOpenGLComponentTransform RedTransform
vtkOpenGLComponentTransform GreenTransform
vtkOpenGLComponentTransform BlueTransform
vtkOpenGLComponentTransform AlphaTransform
vtkOpenGLComponentTransform DepthTransform
GLfloat ZoomX
GLfloat ZoomY
vtkOpenGLIndexPixelMapState PixelMapColorIndexToColorIndex
vtkOpenGLIndexPixelMapState PixelMapStencilIndexToStencilIndex
vtkOpenGLRGBAPixelMapState PixelMapColorIndexToRed
vtkOpenGLRGBAPixelMapState PixelMapColorIndexToGreen
vtkOpenGLRGBAPixelMapState PixelMapColorIndexToBlue
vtkOpenGLRGBAPixelMapState PixelMapColorIndexToAlpha
vtkOpenGLRGBAPixelMapState PixelMapRedToRed
vtkOpenGLRGBAPixelMapState PixelMapGreenToGreen
vtkOpenGLRGBAPixelMapState PixelMapBlueToBlue
vtkOpenGLRGBAPixelMapState PixelMapAlphaToAlpha
GLenum PixelPackBufferBinding
GLenum PixelUnpackBufferBinding
vtkOpenGLBufferObjectState PixelPackBufferObject
vtkOpenGLBufferObjectState PixelUnpackBufferObject
GLboolean ColorTableEnabled
GLboolean PostConvolutionColorTableEnabled
GLboolean PostColorMatricColorTableEnabled
GLint ReadBuffer
vtkOpenGLProgramStateCurrentProgramState
GLuint CurrentProgram
GLboolean VertexProgramTwoSideEnabled
GLfloat CurrentVertexAttrib [16][4]
GLboolean VertexProgramPointSizeEnabled
GLint PerpectiveCorrectionHint
GLint PointSmoothHint
GLint LineSmoothHint
GLint PolygonSmoothHint
GLint FogHint
GLint TextureCompressionHint
GLint GenerateMipMapHint
GLint FragmentShaderDerivativeHint
GLint MaxLights
GLint MaxClipPlanes
GLint MaxModelViewStackDepth
GLint MaxProjectionStackDepth
GLint MaxTextureStackDepth
GLint SubpixelBits
GLint MaxTextureSize
GLint MaxPixelMapTable
GLint MaxNameStackDepth
GLint MaxListNesting
GLint MaxEvalOrder
GLint MaxViewportDims
GLint MaxAttribStackDepth
GLint MaxClientAttribStackDepth
GLint AuxBuffers
GLboolean RGBAMode
GLboolean IndexMode
GLboolean DoubleBuffer
GLboolean Stereo
GLint MaxColorAttachments
GLfloat PointSizeRange [2]
GLfloat PointSizeGranularity
GLfloat LineWidthRange [2]
GLfloat LineWidthGranularity
GLint RedBits
GLint GreenBits
GLint BlueBits
GLint AlphaBits
GLint IndexBits
GLint DepthBits
GLint StencilBits
GLint AccumRedBits
GLint AccumGreenBits
GLint AccumBlueBits
GLint AccumAlphaBits
GLint Max3DTextureSize
GLfloat AliasedPointSizeRange [2]
GLfloat AliasedLineWidthRange [2]
GLint MaxElementsIndices
GLint MaxElementsVertices
GLint MaxColorMatrixStackDepth
GLint MaxConvolutionWidth [3]
GLint MaxConvolutionHeight [2]
GLint MaxCubeMapTextureSize
GLint MaxTextureUnits
GLint CompressedTextureFormats
GLint NumCompressedTextureFormats
GLint SampleBuffers
GLint Samples
GLfloat MaxTextureLODBias
GLint QueryCounterBits
GLubyte * Extensions
GLubyte * Renderer
GLubyte * ShadingLanguageVersion
GLubyte * Vendor
GLubyte * Version
GLint MaxVertexAttribs
GLint MaxVertexUniformComponents
GLint MaxVaryingFloats
GLint MaxVertexTextureImageUnits
GLint MaxTextureImageUnits
GLint MaxFragmentUniformComponents
GLint ListBase
GLint ListIndex
GLint ListMode
GLint AttribStackDepth
GLint ClientAtribStackDepth
GLint NameStackDepth
GLint RenderMode
GLvoid * SelectionBufferPointer
GLint SelectionBufferSize
GLvoid * FeedbackBufferPointer
GLint FeedbackBufferSize
GLint FeedbackBufferType
GLenum ErrorCode
GLint CurrentQuery
GLint FrameBufferBinding
GLint Read

Protected Member Functions

void UpdateCurrentProgram ()
void UpdateShader (size_t i)
void ColorBufferToStream (ostream &os, GLint colorBuffer)
const char * ErrorCodeToString ()
const char * BlendFuncToString (GLint blendFunc)
const char * BlendEquationToString (GLint blendEquation)
const char * LogicOpModeToString ()
const char * ListModeToString ()
const char * BooleanToString (GLint booleanValue)
const char * ShadeModelToString ()
const char * CullFaceModeToString ()
const char * FrontFaceToString ()
const char * PolygonModeToString (GLint polygonMode)
const char * AlphaTestFuncToString ()
const char * DepthFuncToString ()
const char * RenderModeToString ()
const char * MatrixModeToString ()
const char * ValueToString (GLint value, int valueTable[], const char *stringTable[], int tableSize)
void PrintMatrix (ostream &os, vtkIndent indent, GLfloat matrix[16])

Protected Attributes

vtkOpenGLRenderWindowContext

Detailed Description

Raw OpenGL State.

A vtkOpenGLState object can record the OpenGL state from OpenGL query calls. The only purpose of this class is debugging. It is useful when there is no available OpenGL debugging tool of if the existing OpenGL debugging tools cannot work in special configurations.

The typical usage, is to dump the state in a file at different points of an algorithm. To use it, create an instance of vtkOpenGLState by passing it a valid OpenGL context (a vtkOpenGLRenderWindow), call Update(), call PrintSelf() on a ofstream. Debugging consists then to perform a diff between output text files.

Implementation:
Not all the OpenGL state is covered yet.

Definition at line 358 of file vtkOpenGLState.h.


Constructor & Destructor Documentation


Member Function Documentation

void vtkOpenGLState::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
void vtkOpenGLState::UpdateShader ( size_t  i) [protected]
void vtkOpenGLState::ColorBufferToStream ( ostream &  os,
GLint  colorBuffer 
) [protected]
const char* vtkOpenGLState::ErrorCodeToString ( ) [protected]
const char* vtkOpenGLState::BlendFuncToString ( GLint  blendFunc) [protected]
const char* vtkOpenGLState::BlendEquationToString ( GLint  blendEquation) [protected]
const char* vtkOpenGLState::LogicOpModeToString ( ) [protected]
const char* vtkOpenGLState::ListModeToString ( ) [protected]
const char* vtkOpenGLState::BooleanToString ( GLint  booleanValue) [protected]
const char* vtkOpenGLState::ShadeModelToString ( ) [protected]
const char* vtkOpenGLState::CullFaceModeToString ( ) [protected]
const char* vtkOpenGLState::FrontFaceToString ( ) [protected]
const char* vtkOpenGLState::PolygonModeToString ( GLint  polygonMode) [protected]
const char* vtkOpenGLState::AlphaTestFuncToString ( ) [protected]
const char* vtkOpenGLState::DepthFuncToString ( ) [protected]
const char* vtkOpenGLState::RenderModeToString ( ) [protected]
const char* vtkOpenGLState::MatrixModeToString ( ) [protected]
const char* vtkOpenGLState::ValueToString ( GLint  value,
int  valueTable[],
const char *  stringTable[],
int  tableSize 
) [protected]
void vtkOpenGLState::PrintMatrix ( ostream &  os,
vtkIndent  indent,
GLfloat  matrix[16] 
) [protected]

Member Data Documentation

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The documentation for this class was generated from the following file: