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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkSequencePass Class Reference

Execute render passes sequentially. More...

#include <vtkSequencePass.h>

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List of all members.

Public Types

typedef vtkRenderPass Superclass
typedef vtkRenderPass Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkSequencePassNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void ReleaseGraphicsResources (vtkWindow *w)
virtual int IsA (const char *type)
vtkSequencePassNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void ReleaseGraphicsResources (vtkWindow *w)
virtual void Render (const vtkRenderState *s)
virtual vtkRenderPassCollectionGetPasses ()
virtual void SetPasses (vtkRenderPassCollection *passes)
virtual void Render (const vtkRenderState *s)
virtual vtkRenderPassCollectionGetPasses ()
virtual void SetPasses (vtkRenderPassCollection *passes)

Static Public Member Functions

static vtkSequencePassNew ()
static int IsTypeOf (const char *type)
static vtkSequencePassSafeDownCast (vtkObjectBase *o)
static vtkSequencePassNew ()
static int IsTypeOf (const char *type)
static vtkSequencePassSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkSequencePass ()
virtual ~vtkSequencePass ()
virtual vtkObjectBaseNewInstanceInternal () const
 vtkSequencePass ()
virtual ~vtkSequencePass ()

Protected Attributes

vtkRenderPassCollectionPasses

Detailed Description

Execute render passes sequentially.

vtkSequencePass executes a list of render passes sequentially. This class allows to define a sequence of render passes at run time. The other solution to write a sequence of render passes is to write an effective subclass of vtkRenderPass.

As vtkSequencePass is a vtkRenderPass itself, it is possible to have a hierarchy of render passes built at runtime.

See also:
vtkRenderPass
Tests:
vtkSequencePass (Tests)

vtkSequencePass executes a list of render passes sequentially. This class allows to define a sequence of render passes at run time. The other solution to write a sequence of render passes is to write an effective subclass of vtkRenderPass.

As vtkSequencePass is a vtkRenderPass itself, it is possible to have a hierarchy of render passes built at runtime.

See also:
vtkRenderPass

Definition at line 40 of file vtkSequencePass.h.


Member Typedef Documentation

Reimplemented from vtkRenderPass.

Definition at line 44 of file vtkSequencePass.h.

Reimplemented from vtkRenderPass.

Definition at line 41 of file vtkSequencePass.h.


Constructor & Destructor Documentation

virtual vtkSequencePass::~vtkSequencePass ( ) [protected, virtual]
virtual vtkSequencePass::~vtkSequencePass ( ) [protected, virtual]

Member Function Documentation

static vtkSequencePass* vtkSequencePass::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkSequencePass::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

virtual int vtkSequencePass::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

virtual vtkObjectBase* vtkSequencePass::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

void vtkSequencePass::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkSequencePass::Render ( const vtkRenderState s) [virtual]

Perform rendering according to a render state s.

Precondition:
s_exists: s!=0

Implements vtkRenderPass.

virtual void vtkSequencePass::ReleaseGraphicsResources ( vtkWindow w) [virtual]

Release graphics resources and ask components to release their own resources.

Precondition:
w_exists: w!=0

Reimplemented from vtkRenderPass.

The ordered list of render passes to execute sequentially. If the pointer is NULL or the list is empty, it is silently ignored. There is no warning. Initial value is a NULL pointer.

virtual void vtkSequencePass::SetPasses ( vtkRenderPassCollection passes) [virtual]

The ordered list of render passes to execute sequentially. If the pointer is NULL or the list is empty, it is silently ignored. There is no warning. Initial value is a NULL pointer.

static vtkSequencePass* vtkSequencePass::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkSequencePass::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

virtual int vtkSequencePass::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

virtual vtkObjectBase* vtkSequencePass::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkRenderPass.

Reimplemented from vtkRenderPass.

void vtkSequencePass::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkSequencePass::Render ( const vtkRenderState s) [virtual]

Perform rendering according to a render state s.

Precondition:
s_exists: s!=0

Implements vtkRenderPass.

virtual void vtkSequencePass::ReleaseGraphicsResources ( vtkWindow w) [virtual]

Release graphics resources and ask components to release their own resources.

Precondition:
w_exists: w!=0

Reimplemented from vtkRenderPass.

The ordered list of render passes to execute sequentially. If the pointer is NULL or the list is empty, it is silently ignored. There is no warning. Initial value is a NULL pointer.

virtual void vtkSequencePass::SetPasses ( vtkRenderPassCollection passes) [virtual]

The ordered list of render passes to execute sequentially. If the pointer is NULL or the list is empty, it is silently ignored. There is no warning. Initial value is a NULL pointer.


Member Data Documentation

Definition at line 68 of file vtkSequencePass.h.


The documentation for this class was generated from the following files: