VTK
vtkTextureIO Class Reference

#include <vtkTextureIO.h>

List of all members.

Static Public Member Functions

static void Write (const char *filename, vtkTextureObject *texture, const unsigned int *subset=NULL, const double *origin=NULL)
static void Write (std::string filename, vtkTextureObject *texture, const unsigned int *subset=NULL, const double *origin=NULL)
static void Write (std::string filename, vtkTextureObject *texture, const vtkPixelExtent &subset, const double *origin=NULL)
static void Write (const char *filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=NULL)
static void Write (std::string filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=NULL)

Detailed Description

A small collection of I/O routines that write vtkTextureObject to disk for debugging.

Definition at line 34 of file vtkTextureIO.h.


Member Function Documentation

static void vtkTextureIO::Write ( const char *  filename,
vtkTextureObject texture,
const unsigned int subset = NULL,
const double origin = NULL 
) [static]

Write to disk as image data with subset(optional) at dataset origin(optional)

static void vtkTextureIO::Write ( std::string  filename,
vtkTextureObject texture,
const unsigned int subset = NULL,
const double origin = NULL 
) [inline, static]

Write to disk as image data with subset(optional) at dataset origin(optional)

Definition at line 50 of file vtkTextureIO.h.

static void vtkTextureIO::Write ( std::string  filename,
vtkTextureObject texture,
const vtkPixelExtent subset,
const double origin = NULL 
) [inline, static]

Write to disk as image data with subset(optional) at dataset origin(optional)

Definition at line 63 of file vtkTextureIO.h.

static void vtkTextureIO::Write ( const char *  filename,
vtkTextureObject texture,
const std::deque< vtkPixelExtent > &  exts,
const double origin = NULL 
) [static]

Write list of subsets to disk as multiblock image data at dataset origin(optional).

static void vtkTextureIO::Write ( std::string  filename,
vtkTextureObject texture,
const std::deque< vtkPixelExtent > &  exts,
const double origin = NULL 
) [inline, static]

Write list of subsets to disk as multiblock image data at dataset origin(optional).

Definition at line 86 of file vtkTextureIO.h.


The documentation for this class was generated from the following file: