VTK
|
Top level pass to render scene for ValuePainter. More...
#include <vtkValuePasses.h>
Public Types | |
typedef vtkRenderPass | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkValuePasses * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (const vtkRenderState *s) |
void | SetInputArrayToProcess (int fieldAssociation, const char *name) |
void | SetInputArrayToProcess (int fieldAssociation, int fieldAttributeType) |
void | SetInputComponentToProcess (int comp) |
void | SetScalarRange (double min, double max) |
Static Public Member Functions | |
static vtkValuePasses * | New () |
static int | IsTypeOf (const char *type) |
static vtkValuePasses * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkValuePasses () | |
virtual | ~vtkValuePasses () |
Top level pass to render scene for ValuePainter.
vtkValuePasses sets up and renders the scene with a black background (vtkClearRGBPass), antialising and other effects turned off and an inner ValuePass renderer for opaque objects so that the drawn values can be read back from the screen and used later.
Definition at line 36 of file vtkValuePasses.h.
Reimplemented from vtkRenderPass.
Definition at line 40 of file vtkValuePasses.h.
vtkValuePasses::vtkValuePasses | ( | ) | [protected] |
Default constructor.
virtual vtkValuePasses::~vtkValuePasses | ( | ) | [protected, virtual] |
Destructor.
static vtkValuePasses* vtkValuePasses::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
static int vtkValuePasses::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
virtual int vtkValuePasses::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
static vtkValuePasses* vtkValuePasses::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkRenderPass.
virtual vtkObjectBase* vtkValuePasses::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkRenderPass.
vtkValuePasses* vtkValuePasses::NewInstance | ( | ) | const |
Reimplemented from vtkRenderPass.
void vtkValuePasses::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
virtual void vtkValuePasses::Render | ( | const vtkRenderState * | s | ) | [virtual] |
orchestrates inner helpers to perform overall rendering stateT
Implements vtkRenderPass.
void vtkValuePasses::SetInputArrayToProcess | ( | int | fieldAssociation, |
const char * | name | ||
) |
Set the array to be drawn. By default point scalars are
void vtkValuePasses::SetInputArrayToProcess | ( | int | fieldAssociation, |
int | fieldAttributeType | ||
) |
Set the array to be drawn. By default point scalars are
void vtkValuePasses::SetInputComponentToProcess | ( | int | comp | ) |
Set the array to be drawn. By default point scalars are
void vtkValuePasses::SetScalarRange | ( | double | min, |
double | max | ||
) |
Set the array to be drawn. By default point scalars are