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vtkOpenGLShaderCache Class Reference

manage Shader Programs within a context More...

#include <vtkOpenGLShaderCache.h>

Inheritance diagram for vtkOpenGLShaderCache:
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Collaboration diagram for vtkOpenGLShaderCache:
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Public Types

typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkOpenGLShaderCacheNewInstance () const
 
virtual void PrintSelf (ostream &os, vtkIndent indent)
 
virtual vtkShaderProgramReadyShaderProgram (const char *vertexCode, const char *fragmentCode, const char *geometryCode)
 
virtual vtkShaderProgramReadyShaderProgram (std::map< vtkShader::Type, vtkShader * > shaders)
 
virtual vtkShaderProgramReadyShaderProgram (vtkShaderProgram *shader)
 
void ReleaseCurrentShader ()
 
virtual void ReleaseGraphicsResources (vtkWindow *win)
 
virtual void ClearLastShaderBound ()
 
virtual vtkShaderProgramGetLastShaderBound ()
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkOpenGLShaderCacheNew ()
 
static int IsTypeOf (const char *type)
 
static vtkOpenGLShaderCacheSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLShaderCache ()
 
 ~vtkOpenGLShaderCache ()
 
virtual unsigned int ReplaceShaderValues (std::string &VSSource, std::string &FSSource, std::string &GSSource)
 
virtual vtkShaderProgramGetShaderProgram (const char *vertexCode, const char *fragmentCode, const char *geometryCode)
 
virtual vtkShaderProgramGetShaderProgram (std::map< vtkShader::Type, vtkShader * > shaders)
 
virtual int BindShader (vtkShaderProgram *shader)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

Private * Internal
 
vtkShaderProgramLastShaderBound
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

manage Shader Programs within a context

vtkOpenGLShaderCache manages shader program compilation and binding

Definition at line 32 of file vtkOpenGLShaderCache.h.

Member Typedef Documentation

Definition at line 36 of file vtkOpenGLShaderCache.h.

Constructor & Destructor Documentation

vtkOpenGLShaderCache::vtkOpenGLShaderCache ( )
protected
vtkOpenGLShaderCache::~vtkOpenGLShaderCache ( )
protected

Member Function Documentation

static vtkOpenGLShaderCache* vtkOpenGLShaderCache::New ( )
static
static int vtkOpenGLShaderCache::IsTypeOf ( const char *  type)
static
virtual int vtkOpenGLShaderCache::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkOpenGLShaderCache* vtkOpenGLShaderCache::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkOpenGLShaderCache::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkObject.

vtkOpenGLShaderCache* vtkOpenGLShaderCache::NewInstance ( ) const
virtual void vtkOpenGLShaderCache::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual vtkShaderProgram* vtkOpenGLShaderCache::ReadyShaderProgram ( const char *  vertexCode,
const char *  fragmentCode,
const char *  geometryCode 
)
virtual
virtual vtkShaderProgram* vtkOpenGLShaderCache::ReadyShaderProgram ( std::map< vtkShader::Type, vtkShader * >  shaders)
virtual
virtual vtkShaderProgram* vtkOpenGLShaderCache::ReadyShaderProgram ( vtkShaderProgram shader)
virtual
void vtkOpenGLShaderCache::ReleaseCurrentShader ( )

Release the current shader. Basically go back to having no shaders loaded. This is useful for old legacy code that relies on no shaders being loaded.

virtual void vtkOpenGLShaderCache::ReleaseGraphicsResources ( vtkWindow win)
virtual

Free up any resources being used by the provided shader

virtual void vtkOpenGLShaderCache::ClearLastShaderBound ( )
inlinevirtual

Get/Clear the last Shader bound, called by shaders as they release their graphics resources

Definition at line 65 of file vtkOpenGLShaderCache.h.

virtual vtkShaderProgram* vtkOpenGLShaderCache::GetLastShaderBound ( )
virtual

Get/Clear the last Shader bound, called by shaders as they release their graphics resources

virtual unsigned int vtkOpenGLShaderCache::ReplaceShaderValues ( std::string &  VSSource,
std::string &  FSSource,
std::string &  GSSource 
)
protectedvirtual
virtual vtkShaderProgram* vtkOpenGLShaderCache::GetShaderProgram ( const char *  vertexCode,
const char *  fragmentCode,
const char *  geometryCode 
)
protectedvirtual
virtual vtkShaderProgram* vtkOpenGLShaderCache::GetShaderProgram ( std::map< vtkShader::Type, vtkShader * >  shaders)
protectedvirtual
virtual int vtkOpenGLShaderCache::BindShader ( vtkShaderProgram shader)
protectedvirtual

Member Data Documentation

Private* vtkOpenGLShaderCache::Internal
protected

Definition at line 87 of file vtkOpenGLShaderCache.h.

vtkShaderProgram* vtkOpenGLShaderCache::LastShaderBound
protected

Definition at line 89 of file vtkOpenGLShaderCache.h.


The documentation for this class was generated from the following file: