VTK
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manage Shader Programs within a context More...
#include <vtkOpenGLShaderCache.h>
Public Types | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkOpenGLShaderCache * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual vtkShaderProgram * | ReadyShaderProgram (const char *vertexCode, const char *fragmentCode, const char *geometryCode) |
virtual vtkShaderProgram * | ReadyShaderProgram (std::map< vtkShader::Type, vtkShader * > shaders) |
virtual vtkShaderProgram * | ReadyShaderProgram (vtkShaderProgram *shader) |
void | ReleaseCurrentShader () |
virtual void | ReleaseGraphicsResources (vtkWindow *win) |
virtual void | ClearLastShaderBound () |
virtual vtkShaderProgram * | GetLastShaderBound () |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkOpenGLShaderCache * | New () |
static int | IsTypeOf (const char *type) |
static vtkOpenGLShaderCache * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkOpenGLShaderCache () | |
~vtkOpenGLShaderCache () | |
virtual unsigned int | ReplaceShaderValues (std::string &VSSource, std::string &FSSource, std::string &GSSource) |
virtual vtkShaderProgram * | GetShaderProgram (const char *vertexCode, const char *fragmentCode, const char *geometryCode) |
virtual vtkShaderProgram * | GetShaderProgram (std::map< vtkShader::Type, vtkShader * > shaders) |
virtual int | BindShader (vtkShaderProgram *shader) |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
Private * | Internal |
vtkShaderProgram * | LastShaderBound |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
manage Shader Programs within a context
vtkOpenGLShaderCache manages shader program compilation and binding
Definition at line 32 of file vtkOpenGLShaderCache.h.
Definition at line 36 of file vtkOpenGLShaderCache.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Reimplemented from vtkObject.
vtkOpenGLShaderCache* vtkOpenGLShaderCache::NewInstance | ( | ) | const |
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void vtkOpenGLShaderCache::ReleaseCurrentShader | ( | ) |
Release the current shader. Basically go back to having no shaders loaded. This is useful for old legacy code that relies on no shaders being loaded.
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Free up any resources being used by the provided shader
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Get/Clear the last Shader bound, called by shaders as they release their graphics resources
Definition at line 65 of file vtkOpenGLShaderCache.h.
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Get/Clear the last Shader bound, called by shaders as they release their graphics resources
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Definition at line 87 of file vtkOpenGLShaderCache.h.
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Definition at line 89 of file vtkOpenGLShaderCache.h.