91 {
return this->Parts; }
171 virtual void UpdatePaths();
abstract superclass for all actors, volumes and annotations
vtkProp3DCollection * GetParts()
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
virtual int HasTranslucentPolygonalGeometry()
virtual void BuildPaths(vtkAssemblyPaths *paths, vtkAssemblyPath *path)
record modification and/or execution time
virtual vtkAssemblyPath * GetNextPath()
represents an 3D object for placement in a rendered scene
void GetBounds(double bounds[6])
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
virtual int RenderVolumetricGeometry(vtkViewport *)
void ShallowCopy(vtkProp *prop)
a list of nodes that form an assembly path
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
virtual void GetVolumes(vtkPropCollection *)
a list of lists of props representing an assembly hierarchy
abstract class specifies interface to map data to graphics primitives
vtkProp3DCollection * Parts
create hierarchies of vtkProp3Ds (transformable props)
#define VTKRENDERINGCORE_EXPORT
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
virtual double * GetBounds()=0
virtual int GetNumberOfPaths()
unsigned long int GetMTime()
virtual void GetActors(vtkPropCollection *)