91     { 
return this->Parts; }
 
  171   virtual void UpdatePaths(); 
 
abstract superclass for all actors, volumes and annotations 
 
vtkProp3DCollection * GetParts()
 
represents an object (geometry & properties) in a rendered scene 
 
abstract specification for Viewports 
 
represent surface properties of a geometric object 
 
virtual int RenderOpaqueGeometry(vtkViewport *)
 
virtual int HasTranslucentPolygonalGeometry()
 
virtual void BuildPaths(vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 
record modification and/or execution time 
 
virtual vtkAssemblyPath * GetNextPath()
 
represents an 3D object for placement in a rendered scene 
 
void GetBounds(double bounds[6])
 
virtual void ReleaseGraphicsResources(vtkWindow *)
 
window superclass for vtkRenderWindow 
 
virtual int RenderVolumetricGeometry(vtkViewport *)
 
void ShallowCopy(vtkProp *prop)
 
a list of nodes that form an assembly path 
 
a simple class to control print indentation 
 
void PrintSelf(ostream &os, vtkIndent indent)
 
virtual void GetVolumes(vtkPropCollection *)
 
a list of lists of props representing an assembly hierarchy 
 
abstract class specifies interface to map data to graphics primitives 
 
vtkProp3DCollection * Parts
 
create hierarchies of vtkProp3Ds (transformable props) 
 
#define VTKRENDERINGCORE_EXPORT
 
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
 
virtual double * GetBounds()=0
 
virtual int GetNumberOfPaths()
 
unsigned long int GetMTime()
 
virtual void GetActors(vtkPropCollection *)