VTK
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represents an object (geometry & properties) in a rendered scene More...
#include <vtkActor.h>
Public Types | |
typedef vtkProp3D | Superclass |
Public Types inherited from vtkProp3D | |
typedef vtkProp | Superclass |
Public Types inherited from vtkProp | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | GetActors (vtkPropCollection *) |
virtual int | HasTranslucentPolygonalGeometry () |
virtual void | Render (vtkRenderer *, vtkMapper *) |
void | ShallowCopy (vtkProp *prop) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual vtkProperty * | MakeProperty () |
virtual void | SetMapper (vtkMapper *) |
virtual void | ApplyProperties () |
unsigned long int | GetMTime () |
virtual unsigned long | GetRedrawMTime () |
virtual bool | GetSupportsSelection () |
virtual int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) |
void | SetProperty (vtkProperty *lut) |
vtkProperty * | GetProperty () |
void | SetBackfaceProperty (vtkProperty *lut) |
virtual vtkProperty * | GetBackfaceProperty () |
virtual void | SetTexture (vtkTexture *) |
virtual vtkTexture * | GetTexture () |
virtual vtkMapper * | GetMapper () |
void | GetBounds (double bounds[6]) |
double * | GetBounds () |
Public Member Functions inherited from vtkProp3D | |
vtkProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ShallowCopy (vtkProp *prop) |
virtual void | SetPosition (double pos[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
double * | GetCenter () |
double * | GetXRange () |
double * | GetYRange () |
double * | GetZRange () |
double | GetLength () |
void | RotateX (double) |
void | RotateY (double) |
void | RotateZ (double) |
void | RotateWXYZ (double w, double x, double y, double z) |
void | SetOrientation (double x, double y, double z) |
void | SetOrientation (double orientation[3]) |
double * | GetOrientationWXYZ () |
void | AddOrientation (double x, double y, double z) |
void | AddOrientation (double orentation[3]) |
void | PokeMatrix (vtkMatrix4x4 *matrix) |
void | InitPathTraversal () |
unsigned long int | GetMTime () |
unsigned long int | GetUserTransformMatrixMTime () |
virtual void | ComputeMatrix () |
virtual void | SetPosition (double x, double y, double z) |
virtual void | SetOrigin (double x, double y, double z) |
virtual void | SetOrigin (const double pos[3]) |
virtual double * | GetOrigin () |
virtual void | GetOrigin (double data[3]) |
virtual void | SetScale (double x, double y, double z) |
virtual void | SetScale (double scale[3]) |
virtual double * | GetScale () |
virtual void | GetScale (double data[3]) |
void | SetScale (double s) |
void | SetUserTransform (vtkLinearTransform *transform) |
virtual vtkLinearTransform * | GetUserTransform () |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
vtkMatrix4x4 * | GetUserMatrix () |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
virtual void | GetMatrix (double m[16]) |
void | GetBounds (double bounds[6]) |
double * | GetOrientation () |
void | GetOrientation (double orentation[3]) |
vtkMatrix4x4 * | GetMatrix () |
virtual int | GetIsIdentity () |
Public Member Functions inherited from vtkProp | |
vtkProp * | NewInstance () const |
virtual void | Pick () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkActor * | SafeDownCast (vtkObjectBase *o) |
static vtkActor * | New () |
Static Public Member Functions inherited from vtkProp3D | |
static int | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp | |
static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkActor () | |
~vtkActor () | |
int | GetIsOpaque () |
Protected Member Functions inherited from vtkProp3D | |
vtkProp3D () | |
~vtkProp3D () | |
Protected Member Functions inherited from vtkProp | |
vtkProp () | |
~vtkProp () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
represents an object (geometry & properties) in a rendered scene
vtkActor is used to represent an entity in a rendering scene. It inherits functions related to the actors position, and orientation from vtkProp. The actor also has scaling and maintains a reference to the defining geometry (i.e., the mapper), rendering properties, and possibly a texture map. vtkActor combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position)
Definition at line 50 of file vtkActor.h.
typedef vtkProp3D vtkActor::Superclass |
Definition at line 53 of file vtkActor.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, vtkLODActor, vtkQuadricLODActor, vtkPolarAxesActor, vtkFollower, vtkAxisFollower, vtkOpenGLActor, and vtkOpenGLActor.
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Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, vtkLODActor, vtkQuadricLODActor, vtkPolarAxesActor, vtkFollower, vtkAxisFollower, vtkOpenGLActor, and vtkOpenGLActor.
vtkActor* vtkActor::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkLODActor, vtkQuadricLODActor, vtkFollower, vtkOpenGLActor, and vtkOpenGLActor.
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Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map.
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For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkQuadricLODActor, vtkAxisFollower, vtkCubeAxesActor, vtkLODActor, vtkPolarAxesActor, and vtkFollower.
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Support the standard render methods.
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkAxisFollower, vtkCubeAxesActor, vtkPolarAxesActor, and vtkFollower.
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Does this prop have some translucent polygonal geometry?
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, and vtkFollower.
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This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated.
Reimplemented in vtkQuadricLODActor, vtkLODActor, vtkOpenGLActor, and vtkOpenGLActor.
Definition at line 80 of file vtkActor.h.
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Shallow copy of an actor. Overloads the virtual vtkProp method.
Reimplemented from vtkProp.
Reimplemented in vtkQuadricLODActor, vtkLODActor, and vtkFollower.
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
Reimplemented in vtkQuadricLODActor, vtkLODActor, and vtkFollower.
void vtkActor::SetProperty | ( | vtkProperty * | lut | ) |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
vtkProperty* vtkActor::GetProperty | ( | ) |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
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Create a new property suitable for use with this type of Actor. For example, a vtkMesaActor should create a vtkMesaProperty in this function. The default is to just call vtkProperty::New.
void vtkActor::SetBackfaceProperty | ( | vtkProperty * | lut | ) |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
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Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
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Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
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Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
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This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used.
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Returns the Mapper that this actor is getting its data from.
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Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
Definition at line 137 of file vtkActor.h.
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Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
Implements vtkProp3D.
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Apply the current properties to all parts that compose this actor. This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties().
Definition at line 147 of file vtkActor.h.
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Get the actors mtime plus consider its properties and texture if set.
Reimplemented from vtkObject.
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Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures, etc.
Reimplemented from vtkProp.
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
Reimplemented from vtkProp.
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Definition at line 171 of file vtkActor.h.
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Definition at line 172 of file vtkActor.h.
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Definition at line 173 of file vtkActor.h.
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Definition at line 174 of file vtkActor.h.
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Definition at line 178 of file vtkActor.h.
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Definition at line 179 of file vtkActor.h.