abstract superclass for all actors, volumes and annotations
virtual void Render(vtkRenderer *, vtkMapper *)
represents an object (geometry & properties) in a rendered scene
represent and manipulate 4x4 transformation matrices
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
abstract specification for Viewports
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
window superclass for vtkRenderWindow
virtual void ComputeMatrix()
a simple class to control print indentation
a virtual camera for 3D rendering
abstract class specifies interface to map data to graphics primitives
a subclass of actor that always faces the camera
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
virtual int HasTranslucentPolygonalGeometry()
#define VTKRENDERINGCORE_EXPORT
void ReleaseGraphicsResources(vtkWindow *)
void ShallowCopy(vtkProp *prop)