54 #ifndef vtkInteractorStyleTerrain_h
55 #define vtkInteractorStyleTerrain_h
96 vtkSetMacro(LatLongLines,
int);
97 vtkGetMacro(LatLongLines,
int);
98 vtkBooleanMacro(LatLongLines,
int);
113 void SelectRepresentation();
114 void CreateLatLong();
virtual void OnLeftButtonDown()
virtual void OnMiddleButtonDown()
virtual void OnRightButtonDown()
represents an object (geometry & properties) in a rendered scene
vtkSphereSource * LatLongSphere
virtual void OnLeftButtonUp()
static vtkInteractorStyle * New()
#define VTKINTERACTIONSTYLE_EXPORT
virtual void OnMiddleButtonUp()
manipulate camera in scene with natural view up (e.g., terrain)
virtual void OnRightButtonUp()
create a polygonal sphere centered at the origin
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
map vtkPolyData to graphics primitives
provide event-driven interface to the rendering window (defines trackball mode)
vtkPolyDataMapper * LatLongMapper
vtkExtractEdges * LatLongExtractEdges
virtual void OnMouseMove()