30 #ifndef vtkOBJExporter_h
31 #define vtkOBJExporter_h
48 vtkSetStringMacro(FilePrefix);
49 vtkGetStringMacro(FilePrefix);
57 void WriteAnActor(
vtkActor *anActor, FILE *fpObj, FILE *fpMat,
int &
id);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
#define VTKIOEXPORT_EXPORT
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
export a scene into Wavefront format.