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vtkOpenGLCoincidentTopologyResolutionPainter.h
Go to the documentation of this file.
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLCoincidentTopologyResolutionPainter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkOpenGLCoincidentTopologyResolutionPainter_h
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#define vtkOpenGLCoincidentTopologyResolutionPainter_h
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#include "
vtkRenderingOpenGLModule.h
"
// For export macro
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#include "
vtkCoincidentTopologyResolutionPainter.h
"
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class
VTKRENDERINGOPENGL_EXPORT
vtkOpenGLCoincidentTopologyResolutionPainter
:
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public
vtkCoincidentTopologyResolutionPainter
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{
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public
:
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static
vtkOpenGLCoincidentTopologyResolutionPainter
*
New
();
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vtkTypeMacro(
vtkOpenGLCoincidentTopologyResolutionPainter
,
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vtkCoincidentTopologyResolutionPainter
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent);
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protected
:
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vtkOpenGLCoincidentTopologyResolutionPainter
();
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~
vtkOpenGLCoincidentTopologyResolutionPainter
();
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virtual
void
RenderInternal
(
vtkRenderer
* renderer,
vtkActor
* actor,
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unsigned
long
typeflags,
bool
forceCompileOnly);
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void
RenderPolygonOffset(
vtkRenderer
*renderer,
vtkActor
*actor,
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unsigned
long
typeflags,
bool
forceCompileOnly);
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void
RenderShiftZBuffer(
vtkRenderer
*renderer,
vtkActor
*actor,
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unsigned
long
typeflags,
bool
forceCompileOnly);
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private
:
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vtkOpenGLCoincidentTopologyResolutionPainter
(
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const
vtkOpenGLCoincidentTopologyResolutionPainter
&);
// Not implemented.
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void
operator=(
const
vtkOpenGLCoincidentTopologyResolutionPainter
&);
// Not implemented.
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};
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#endif
vtkActor
represents an object (geometry & properties) in a rendered scene
Definition:
vtkActor.h:50
vtkPainter::RenderInternal
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
vtkCoincidentTopologyResolutionPainter::New
static vtkCoincidentTopologyResolutionPainter * New()
vtkCoincidentTopologyResolutionPainter::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
vtkRenderer
abstract specification for renderers
Definition:
vtkRenderer.h:63
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:38
VTKRENDERINGOPENGL_EXPORT
#define VTKRENDERINGOPENGL_EXPORT
Definition:
vtkRenderingOpenGLModule.h:15
vtkCoincidentTopologyResolutionPainter.h
vtkRenderingOpenGLModule.h
vtkOpenGLCoincidentTopologyResolutionPainter
Definition:
vtkOpenGLCoincidentTopologyResolutionPainter.h:26
vtkCoincidentTopologyResolutionPainter
painter that resolves conicident topology.
Definition:
vtkCoincidentTopologyResolutionPainter.h:35
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