32 #ifndef vtkOpenGLContextDevice2DPrivate_h 
   33 #define vtkOpenGLContextDevice2DPrivate_h 
   80       : std::pair<Key, 
CacheData>(key, cacheData){}
 
   87       return this->first == other.first;
 
  121     typename std::list<CacheElement >::iterator it;
 
  122     for (it = this->
Cache.begin(); it != this->
Cache.end(); ++it)
 
  124       it->second.Texture->ReleaseGraphicsResources(window);
 
  138       this->
Cache.pop_back();
 
  140     this->
Cache.push_front(CacheElement(key, cacheData));
 
  141     return this->
Cache.begin()->second;
 
  157   typename std::list<CacheElement>::iterator it =
 
  158     std::find(this->Cache.begin(), this->Cache.end(), 
CacheElement(key));
 
  159   if (it != this->Cache.end())
 
  169   return this->AddCacheData(key, cacheData);
 
  175 template <
class StringType>
 
  185     return static_cast<unsigned int>(id);
 
  198     this->
Color.
Set(static_cast<unsigned char>(color[0] * 255),
 
  199                     static_cast<unsigned char>(color[1] * 255),
 
  200                     static_cast<unsigned char>(color[2] * 255),
 
  201                     static_cast<unsigned char>(textProperty->
GetOpacity() * 255));
 
  306       bool colorDiffer = 
false;
 
  307       while(!colorDiffer && i < 4)
 
  325       glEnable(capability);
 
  329       glDisable(capability);
 
  335     float* texCoord = 
new float[2*n];
 
  336     float minX = f[0]; 
float minY = f[1];
 
  337     float maxX = f[0]; 
float maxY = f[1];
 
  339     for(
int i = 0; i < n; ++i)
 
  341       minX = fptr[0] < minX ? fptr[0] : minX;
 
  342       maxX = fptr[0] > maxX ? fptr[0] : maxX;
 
  343       minY = fptr[1] < minY ? fptr[1] : minY;
 
  344       maxY = fptr[1] > maxY ? fptr[1] : maxY;
 
  351       float rangeX = (textureBounds[1] - textureBounds[0]) ?
 
  352         textureBounds[1] - textureBounds[0] : 1.;
 
  353       float rangeY = (textureBounds[3] - textureBounds[2]) ?
 
  354         textureBounds[3] - textureBounds[2] : 1.;
 
  355       for (
int i = 0; i < n; ++i)
 
  357         texCoord[i*2] = (fptr[0]-minX) / rangeX;
 
  358         texCoord[i*2+1] = (fptr[1]-minY) / rangeY;
 
  364       float rangeX = (maxX - minX)? maxX - minX : 1.f;
 
  365       float rangeY = (maxY - minY)? maxY - minY : 1.f;
 
  366       for (
int i = 0; i < n; ++i)
 
  368         texCoord[i*2] = (fptr[0]-minX)/rangeX;
 
  369         texCoord[i*2+1] = (fptr[1]-minY)/rangeY;
 
  379     for (
int i = 0; i < 2; ++i)
 
  381       while (pow2[i] < size[i])
 
  393       cout << 
"Error = not an unsigned char..." << endl;
 
  401     for (
int i = 0; i < 2; ++i)
 
  403       texCoords[i] = size[i] / 
float(newImg[i]);
 
  406     unsigned char *dataPtr =
 
  407         new unsigned char[newImg[0] * newImg[1] * bytesPerPixel];
 
  408     unsigned char *origPtr =
 
  411     for (
int i = 0; i < newImg[0]; ++i)
 
  413       for (
int j = 0; j < newImg[1]; ++j)
 
  415         for (
int k = 0; k < bytesPerPixel; ++k)
 
  417           if (i < size[0] && j < size[1])
 
  419             dataPtr[i * bytesPerPixel + j * newImg[0] * bytesPerPixel + k] =
 
  420                 origPtr[i * bytesPerPixel + j * size[0] * bytesPerPixel + k];
 
  424             dataPtr[i * bytesPerPixel + j * newImg[0] * bytesPerPixel + k] =
 
  432     GLint glFormat = bytesPerPixel == 3 ? GL_RGB : GL_RGBA;
 
  433     GLint glInternalFormat = bytesPerPixel == 3 ? GL_RGB8 : GL_RGBA8;
 
  435     glGenTextures(1, &tmpIndex);
 
  436     glBindTexture(GL_TEXTURE_2D, tmpIndex);
 
  438     glTexEnvf(GL_TEXTURE_ENV, vtkgl::COMBINE_RGB, GL_REPLACE);
 
  439     glTexEnvf(GL_TEXTURE_ENV, vtkgl::COMBINE_ALPHA, GL_REPLACE);
 
  441     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 
  442     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 
  443     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 
  444                      vtkgl::CLAMP_TO_EDGE );
 
  445     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 
  446                      vtkgl::CLAMP_TO_EDGE );
 
  448     glTexImage2D(GL_TEXTURE_2D, 0 , glInternalFormat,
 
  449                  newImg[0], newImg[1], 0, glFormat,
 
  450                  GL_UNSIGNED_BYTE, static_cast<const GLvoid *>(dataPtr));
 
  451     glAlphaFunc(GL_GREATER, static_cast<GLclampf>(0));
 
  452     glEnable(GL_ALPHA_TEST);
 
  453     glMatrixMode(GL_TEXTURE);
 
  455     glMatrixMode(GL_MODELVIEW);
 
  456     glEnable(GL_TEXTURE_2D);
 
  465       cout << 
"Error = not an unsigned char..." << endl;
 
  472     unsigned char *dataPtr =
 
  475     GLint glFormat = bytesPerPixel == 3 ? GL_RGB : GL_RGBA;
 
  476     GLint glInternalFormat = bytesPerPixel == 3 ? GL_RGB8 : GL_RGBA8;
 
  478     glGenTextures(1, &tmpIndex);
 
  479     glBindTexture(GL_TEXTURE_2D, tmpIndex);
 
  481     glTexEnvf(GL_TEXTURE_ENV, vtkgl::COMBINE_RGB, GL_REPLACE);
 
  482     glTexEnvf(GL_TEXTURE_ENV, vtkgl::COMBINE_ALPHA, GL_REPLACE);
 
  484     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 
  485     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 
  486     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 
  487                      vtkgl::CLAMP_TO_EDGE );
 
  488     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 
  489                      vtkgl::CLAMP_TO_EDGE );
 
  491     glTexImage2D(GL_TEXTURE_2D, 0 , glInternalFormat,
 
  492                  size[0], size[1], 0, glFormat,
 
  493                  GL_UNSIGNED_BYTE, static_cast<const GLvoid *>(dataPtr));
 
  494     glAlphaFunc(GL_GREATER, static_cast<GLclampf>(0));
 
  495     glEnable(GL_ALPHA_TEST);
 
  496     glMatrixMode(GL_TEXTURE);
 
  498     glMatrixMode(GL_MODELVIEW);
 
  499     glEnable(GL_TEXTURE_2D);
 
  532 #endif // VTKOPENGLCONTEXTDEVICE2DPRIVATE_H 
std::list< CacheElement > Cache
 
GLuint TextureFromImage(vtkImageData *image)
 
bool operator==(const CacheElement &other) const 
 
void SetGLCapability(GLenum capability, GLboolean state)
 
static int GetNumberOfScalarComponents(vtkInformation *meta_data)
 
GLuint TextureFromImage(vtkImageData *image, vtkVector2f &texCoords)
 
bool IsKeyInCache(const Key &key) const 
 
TextPropertyKey(vtkTextProperty *textProperty, const StringType &text, int dpi)
 
vtkSmartPointer< vtkTexture > Texture
 
static vtkSmartPointer< T > New()
 
CacheElement(const Key &key, const CacheData &cacheData)
 
void SetInputData(vtkDataObject *)
 
void ReleaseGraphicsResources(vtkWindow *window)
 
vtkSmartPointer< vtkImageData > ImageData
 
bool operator==(const TextPropertyKey &other) const 
 
float * TexCoords(float *f, int n)
 
TextPropertyKey< vtkStdString > UTF8TextPropertyKey
 
window superclass for vtkRenderWindow 
 
virtual int * GetDimensions()
 
static int GetScalarType(vtkInformation *meta_data)
 
topologically and geometrically regular array of data 
 
vtkImageData * GetInput()
 
CacheData & GetCacheData(const Key &key)
 
void Set(const T &red, const T &green, const T &blue)
 
handles properties associated with a texture map 
 
virtual double GetOpacity()
 
represent text properties. 
 
vtkTextureImageCache< UTF16TextPropertyKey > TextTextureCache
 
static unsigned int GetIdFromTextProperty(vtkTextProperty *textProperty)
 
CacheElement(const Key &key)
 
virtual double * GetColor()
 
GLfloat SavedClearColor[4]
 
#define VTK_UNSIGNED_CHAR
 
virtual void * GetScalarPointer(int coordinates[3])
 
vtkTexture * SpriteTexture
 
unsigned int TextureProperties
 
vtkVector2i FindPowerOfTwo(const vtkVector2i &size)
 
virtual int GetFontSize()
 
TextPropertyKey< vtkUnicodeString > UTF16TextPropertyKey
 
CacheData & AddCacheData(const Key &key, const CacheData &cacheData)
 
unsigned int TextPropertyId
 
GLboolean SavedStencilTest
 
void RestoreGLState(bool colorBuffer=false)
 
void SaveGLState(bool colorBuffer=false)
 
vtkTextureImageCache< UTF8TextPropertyKey > MathTextTextureCache