23 #ifndef vtkOpenGLRepresentationPainter_h
24 #define vtkOpenGLRepresentationPainter_h
57 unsigned long typeflags,
bool forceCompileOnly);
represents an object (geometry & properties) in a rendered scene
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
painter handling representation using OpenGL.
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
virtual double GetTimeToDraw()
a simple class to control print indentation
#define VTKRENDERINGOPENGL_EXPORT
painter that handles representation.
static vtkRepresentationPainter * New()