26 #ifndef vtkOpenGLScalarsToColorsPainter_h
27 #define vtkOpenGLScalarsToColorsPainter_h
68 unsigned long typeflags,
bool forceCompileOnly);
bool AcquiredGraphicsResources
represents an object (geometry & properties) in a rendered scene
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
implementation of vtkScalarsToColorsPainter for OpenGL.
bool SupportsSeparateSpecularColor
abstract specification for renderers
vtkOpenGLTexture * InternalColorTexture
virtual int GetPremultiplyColorsWithAlpha(vtkActor *actor)
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
a simple class to control print indentation
#define VTKRENDERINGOPENGL_EXPORT
painter that converts scalars to colors. It enable/disables coloring state depending on the ScalarMod...
static vtkScalarsToColorsPainter * New()
void PrintSelf(ostream &os, vtkIndent indent)
virtual vtkIdType GetTextureSizeLimit()