26 #ifndef vtkOpenGLVolumeTextureMapper3D_h
27 #define vtkOpenGLVolumeTextureMapper3D_h
65 vtkGetMacro( Initialized,
int );
80 GLfloat lightDirection[2][4],
81 GLfloat lightDiffuseColor[2][4],
82 GLfloat lightSpecularColor[2][4],
83 GLfloat halfwayVector[2][4],
110 void RenderOneIndependentNoShadeFP(
vtkRenderer *ren,
129 void SetupRegisterCombinersNoShadeNV(
vtkRenderer *ren,
133 void SetupRegisterCombinersShadeNV(
vtkRenderer *ren,
137 void DeleteTextureIndex( GLuint *
index );
138 void CreateTextureIndex( GLuint *
index );
represents a volume (data & properties) in a rendered scene
#define VTKRENDERINGVOLUMEOPENGL_EXPORT
volume render with 3D texture mapping
vtkRenderWindow * RenderWindow
virtual int IsRenderSupported(vtkVolumeProperty *, vtkRenderer *vtkNotUsed(r))
abstract specification for renderers
virtual void Render(vtkRenderer *, vtkVolume *)
window superclass for vtkRenderWindow
bool SupportsNonPowerOfTwoTextures
a simple class to control print indentation
concrete implementation of 3D volume texture mapping
void PrintSelf(ostream &os, vtkIndent indent)
represents the common properties for rendering a volume.
bool SupportsCompressedTexture
create a window for renderers to draw into
virtual int IsTextureSizeSupported(int vtkNotUsed(size)[3], int vtkNotUsed(components))
virtual void ReleaseGraphicsResources(vtkWindow *)
static vtkVolumeTextureMapper3D * New()