52 #ifndef vtkQuadricLODActor_h 
   53 #define vtkQuadricLODActor_h 
   80   vtkSetMacro(DeferLODConstruction, 
int);
 
   81   vtkGetMacro(DeferLODConstruction, 
int);
 
   82   vtkBooleanMacro(DeferLODConstruction, 
int);
 
   91   vtkSetMacro(Static, 
int);
 
   92   vtkGetMacro(Static, 
int);
 
   93   vtkBooleanMacro(Static, 
int);
 
  117   vtkSetClampMacro(DataConfiguration, 
int, UNKNOWN,XYZVOLUME);
 
  118   vtkGetMacro(DataConfiguration, 
int);
 
  120     { this->SetDataConfiguration(UNKNOWN); }
 
  122     { this->SetDataConfiguration(XLINE); }
 
  124     { this->SetDataConfiguration(YLINE); }
 
  126     { this->SetDataConfiguration(ZLINE); }
 
  128     { this->SetDataConfiguration(XYPLANE); }
 
  130     { this->SetDataConfiguration(YZPLANE); }
 
  132     { this->SetDataConfiguration(XZPLANE); }
 
  134     { this->SetDataConfiguration(XYZVOLUME); }
 
  144   vtkSetClampMacro(CollapseDimensionRatio, 
double, 0.0, 1.0);
 
  145   vtkGetMacro(CollapseDimensionRatio, 
double);
 
  164   vtkSetClampMacro(MaximumDisplayListSize, 
int, 1000, 
VTK_INT_MAX);
 
  165   vtkGetMacro(MaximumDisplayListSize, 
int);
 
  178   vtkSetClampMacro(PropType, 
int, FOLLOWER, ACTOR);
 
  179   vtkGetMacro(PropType, 
int);
 
  181     { this->SetPropType(FOLLOWER); }
 
  183     { this->SetPropType(ACTOR); }
 
abstract superclass for all actors, volumes and annotations 
 
virtual void Render(vtkRenderer *, vtkMapper *)
 
double CachedInteractiveFrameRate
 
void SetDataConfigurationToYZPlane()
 
represents an object (geometry & properties) in a rendered scene 
 
abstract specification for Viewports 
 
record modification and/or execution time 
 
abstract specification for renderers 
 
vtkQuadricClustering * LODFilter
 
concrete dataset represents vertices, lines, polygons, and triangle strips 
 
void SetPropTypeToFollower()
 
vtkPolyDataMapper * LODMapper
 
void PrintSelf(ostream &os, vtkIndent indent)
 
window superclass for vtkRenderWindow 
 
void SetDataConfigurationToXYZVolume()
 
void SetDataConfigurationToXYPlane()
 
a simple class to control print indentation 
 
a virtual camera for 3D rendering 
 
void SetPropTypeToActor()
 
int MaximumDisplayListSize
 
#define VTKRENDERINGLOD_EXPORT
 
abstract class specifies interface to map data to graphics primitives 
 
map vtkPolyData to graphics primitives 
 
void SetDataConfigurationToXLine()
 
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
 
void SetDataConfigurationToYLine()
 
void SetDataConfigurationToZLine()
 
void SetDataConfigurationToXZPlane()
 
void ReleaseGraphicsResources(vtkWindow *)
 
double CollapseDimensionRatio
 
void SetDataConfigurationToUnknown()
 
a specific level-of-detail strategy using the quadric clustering decimation algorithm ...
 
void ShallowCopy(vtkProp *prop)
 
reduce the number of triangles in a mesh