virtual void PostRender(vtkRenderer *)
vtkTextureObject * TextureObject
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual void Load(vtkRenderer *)
void PrintSelf(ostream &os, vtkIndent indent)
virtual void Render(vtkRenderer *ren)
virtual int IsTranslucent()
static vtkTexture * New()
handles properties associated with a texture map
virtual int GetTextureUnit()
abstracts an OpenGL texture object.
bool ExternalTextureObject