virtual void PostRender(vtkRenderer *)
virtual void ReleaseGraphicsResources(vtkWindow *)
bool SupportsNonPowerOfTwoTextures
virtual void Load(vtkRenderer *)
void PrintSelf(ostream &os, vtkIndent indent)
static vtkTexture * New()
handles properties associated with a texture map
vtkWeakPointer< vtkRenderWindow > RenderWindow
vtkPixelBufferObject * PBO
bool CheckedHardwareSupport