VTK
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An object to control parallel rendering. More...
#include <vtkParallelRenderManager.h>
Classes | |
struct | LightInfo |
struct | RendererInfo |
struct | RenderWindowInfo |
Public Types | |
enum | { NEAREST, LINEAR } |
enum | Tags { RENDER_RMI_TAG =34532, COMPUTE_VISIBLE_PROP_BOUNDS_RMI_TAG =54636, WIN_INFO_TAG =87834, REN_INFO_TAG =87836, LIGHT_INFO_TAG =87838, REN_ID_TAG =58794, BOUNDS_TAG =23543 } |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkParallelRenderManager * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual vtkRenderWindow * | MakeRenderWindow () |
virtual vtkRenderer * | MakeRenderer () |
virtual void | InitializePieces () |
virtual void | InitializeOffScreen () |
virtual void | StartInteractor () |
virtual void | StartServices () |
virtual void | StopServices () |
virtual void | InitializeRMIs () |
virtual void | ResetAllCameras () |
virtual void | ComputeVisiblePropBounds (vtkRenderer *ren, double bounds[6]) |
virtual void | SetMaxImageReductionFactor (double) |
virtual double | GetMaxImageReductionFactor () |
virtual void | SetImageReductionFactorForUpdateRate (double DesiredUpdateRate) |
void | TileWindows (int xsize, int ysize, int nColumns) |
virtual void | CheckForAbortRender () |
virtual int | CheckForAbortComposite () |
virtual vtkRenderWindow * | GetRenderWindow () |
virtual void | SetRenderWindow (vtkRenderWindow *renWin) |
virtual vtkMultiProcessController * | GetController () |
virtual void | SetController (vtkMultiProcessController *controller) |
virtual void | StartRender () |
virtual void | EndRender () |
virtual void | SatelliteStartRender () |
virtual void | SatelliteEndRender () |
virtual void | RenderRMI () |
virtual void | ResetCamera (vtkRenderer *ren) |
virtual void | ResetCameraClippingRange (vtkRenderer *ren) |
virtual void | ComputeVisiblePropBoundsRMI (int renderId) |
virtual void | SetParallelRendering (int) |
virtual int | GetParallelRendering () |
virtual void | ParallelRenderingOn () |
virtual void | ParallelRenderingOff () |
virtual void | SetRenderEventPropagation (int) |
virtual int | GetRenderEventPropagation () |
virtual void | RenderEventPropagationOn () |
virtual void | RenderEventPropagationOff () |
virtual void | SetUseCompositing (int) |
virtual int | GetUseCompositing () |
virtual void | UseCompositingOn () |
virtual void | UseCompositingOff () |
virtual void | SetImageReductionFactor (double factor) |
virtual double | GetImageReductionFactor () |
virtual void | SetAutoImageReductionFactor (int) |
virtual int | GetAutoImageReductionFactor () |
virtual void | AutoImageReductionFactorOn () |
virtual void | AutoImageReductionFactorOff () |
virtual double | GetRenderTime () |
virtual double | GetImageProcessingTime () |
virtual int | GetSyncRenderWindowRenderers () |
virtual void | SetSyncRenderWindowRenderers (int) |
virtual void | SyncRenderWindowRenderersOn () |
virtual void | SyncRenderWindowRenderersOff () |
virtual void | AddRenderer (vtkRenderer *) |
virtual void | RemoveRenderer (vtkRenderer *) |
virtual void | RemoveAllRenderers () |
virtual void | SetWriteBackImages (int) |
virtual int | GetWriteBackImages () |
virtual void | WriteBackImagesOn () |
virtual void | WriteBackImagesOff () |
virtual void | SetMagnifyImages (int) |
virtual int | GetMagnifyImages () |
virtual void | MagnifyImagesOn () |
virtual void | MagnifyImagesOff () |
virtual void | SetMagnifyImageMethod (int method) |
virtual int | GetMagnifyImageMethod () |
void | SetMagnifyImageMethodToNearest () |
void | SetMagnifyImageMethodToLinear () |
virtual void | GetPixelData (vtkUnsignedCharArray *data) |
virtual void | GetPixelData (int x1, int y1, int x2, int y2, vtkUnsignedCharArray *data) |
virtual void | GetReducedPixelData (vtkUnsignedCharArray *data) |
virtual void | GetReducedPixelData (int x1, int y1, int x2, int y2, vtkUnsignedCharArray *data) |
virtual int * | GetFullImageSize () |
virtual void | GetFullImageSize (int &, int &) |
virtual void | GetFullImageSize (int[2]) |
virtual int * | GetReducedImageSize () |
virtual void | GetReducedImageSize (int &, int &) |
virtual void | GetReducedImageSize (int[2]) |
virtual void | SetUseRGBA (int) |
virtual int | GetUseRGBA () |
virtual void | SetForceRenderWindowSize (int) |
virtual int | GetForceRenderWindowSize () |
virtual void | SetForcedRenderWindowSize (int, int) |
void | SetForcedRenderWindowSize (int[2]) |
virtual int * | GetForcedRenderWindowSize () |
virtual void | GetForcedRenderWindowSize (int &, int &) |
virtual void | GetForcedRenderWindowSize (int[2]) |
virtual void | SetUseBackBuffer (int) |
virtual int | GetUseBackBuffer () |
virtual void | UseBackBufferOn () |
virtual void | UseBackBufferOff () |
virtual void | SetSynchronizeTileProperties (int) |
virtual int | GetSynchronizeTileProperties () |
virtual void | SynchronizeTilePropertiesOn () |
virtual void | SynchronizeTilePropertiesOff () |
virtual void | GenericStartRenderCallback () |
virtual void | GenericEndRenderCallback () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkParallelRenderManager * | SafeDownCast (vtkObjectBase *o) |
static void | SetDefaultRenderEventPropagation (bool val) |
static bool | GetDefaultRenderEventPropagation () |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Static Protected Attributes | |
static bool | DefaultRenderEventPropagation |
static void | MagnifyImageNearest (vtkUnsignedCharArray *fullImage, const int fullImageSize[2], vtkUnsignedCharArray *reducedImage, const int reducedImageSize[2], const int fullImageViewport[4]=NULL, const int reducedImageViewport[4]=NULL) |
static void | MagnifyImageLinear (vtkUnsignedCharArray *fullImage, const int fullImageSize[2], vtkUnsignedCharArray *reducedImage, const int reducedImageSize[2], const int fullImageViewport[4]=NULL, const int reducedImageViewport[4]=NULL) |
virtual void | MagnifyImage (vtkUnsignedCharArray *fullImage, const int fullImageSize[2], vtkUnsignedCharArray *reducedImage, const int reducedImageSize[2], const int fullImageViewport[4]=NULL, const int reducedImageViewport[4]=NULL) |
An object to control parallel rendering.
vtkParallelRenderManager operates in multiple processes. It provides proper renderers and render windows for performing the parallel rendering correctly. It can also attach itself to render windows and propagate rendering events and camera views.
Definition at line 64 of file vtkParallelRenderManager.h.
Definition at line 67 of file vtkParallelRenderManager.h.
anonymous enum |
Enumerator | |
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NEAREST | |
LINEAR |
Definition at line 263 of file vtkParallelRenderManager.h.
Enumerator | |
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RENDER_RMI_TAG | |
COMPUTE_VISIBLE_PROP_BOUNDS_RMI_TAG | |
WIN_INFO_TAG | |
REN_INFO_TAG | |
LIGHT_INFO_TAG | |
REN_ID_TAG | |
BOUNDS_TAG |
Definition at line 360 of file vtkParallelRenderManager.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkCompositeRenderManager, and vtkImageRenderManager.
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Reimplemented from vtkObject.
Reimplemented in vtkCompositeRenderManager, and vtkImageRenderManager.
vtkParallelRenderManager* vtkParallelRenderManager::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkCompositeRenderManager, and vtkImageRenderManager.
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Builds a vtkRenderWindow compatible with this render manager. The user program is responsible for registering the render window with the SetRenderWindow method and calling Delete. It is not advisable to use a parallel render manager with a render window that was not built with this method.
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Builds a vtkRenderer compatible with this render manager. (Should we also register it?) The user program is responsible for calling Delete. It is not advisable to use a parallel render manager with a renderer that was not built with this method.
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Set/Get the RenderWindow to use for compositing. We add a start and end observer to the window.
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Set/Get the RenderWindow to use for compositing. We add a start and end observer to the window.
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Set/Get the vtkMultiProcessController which will handle communications for the parallel rendering.
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Set/Get the vtkMultiProcessController which will handle communications for the parallel rendering.
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This method sets the piece and number of pieces for each actor with a polydata mapper.
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Make all rendering windows not viewable set as off screen rendering. To make all renderwindows on screen rendering again, call OffScreenRenderingOff on all the render windows. This class assumes the window on root node is the only one viewable. Subclasses should change this as necessary.
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Initializes the RMIs and then, if on root node, starts the interactor on the attached render window. Otherwise, starts processing RMIs. When the interactor returns, it breaks the RMI listening on all other processors.
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If on node other than root, starts serving RMI requests for parallel renders.
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If on root node, stops the RMI processing on all service nodes.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Callbacks that initialize and finish rendering and other tasks.
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Resets the camera of each renderer contained in the RenderWindow. Should only be called in the "root" process, and all remote processes must be processing RMIs for this method to complete.
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Calculates the bounds by gathering information from all processes.
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Turns on/off parallel rendering. When on (the default) the object responds to render events of the attached window, propagates the render event to other processors, and otherwise enables the parallel rendering process.
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Turns on/off parallel rendering. When on (the default) the object responds to render events of the attached window, propagates the render event to other processors, and otherwise enables the parallel rendering process.
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Turns on/off parallel rendering. When on (the default) the object responds to render events of the attached window, propagates the render event to other processors, and otherwise enables the parallel rendering process.
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Turns on/off parallel rendering. When on (the default) the object responds to render events of the attached window, propagates the render event to other processors, and otherwise enables the parallel rendering process.
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Turns on/off render event propagation. When on (the default) and ParallelRendering is on, process 0 will send an RMI call to all remote processes to perform a synchronized render. When off, render must be manually called on each process.
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Turns on/off render event propagation. When on (the default) and ParallelRendering is on, process 0 will send an RMI call to all remote processes to perform a synchronized render. When off, render must be manually called on each process.
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Turns on/off render event propagation. When on (the default) and ParallelRendering is on, process 0 will send an RMI call to all remote processes to perform a synchronized render. When off, render must be manually called on each process.
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Turns on/off render event propagation. When on (the default) and ParallelRendering is on, process 0 will send an RMI call to all remote processes to perform a synchronized render. When off, render must be manually called on each process.
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Get/Set the default value used for RenderEventPropagation when a new instance of vtkParallelRenderManager is created. Set to true by default.
Definition at line 167 of file vtkParallelRenderManager.h.
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Get/Set the default value used for RenderEventPropagation when a new instance of vtkParallelRenderManager is created. Set to true by default.
Definition at line 169 of file vtkParallelRenderManager.h.
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This is used for tiled display rendering. When data has been duplicated on all processes, then we do not need to compositing. Cameras and renders are still propagated though.
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This is used for tiled display rendering. When data has been duplicated on all processes, then we do not need to compositing. Cameras and renders are still propagated though.
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This is used for tiled display rendering. When data has been duplicated on all processes, then we do not need to compositing. Cameras and renders are still propagated though.
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This is used for tiled display rendering. When data has been duplicated on all processes, then we do not need to compositing. Cameras and renders are still propagated though.
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Set/Get the reduction factor (for sort-last based parallel renderers). The size of rendered image is divided by the reduction factor and then is blown up to the size of the current vtkRenderWindow. Setting higher reduction factors enables shorter image transfer times (which is often the bottleneck) but will greatly reduce image quality. A reduction factor of 2 or greater should only be used for intermediate images in interactive applications. A reduction factor of 1 (or less) will result in no change in image quality. A parallel render manager may ignore the image reduction factor if it will result in little or no performance enhancements (eg. it does not do image space manipulations).
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Set/Get the reduction factor (for sort-last based parallel renderers). The size of rendered image is divided by the reduction factor and then is blown up to the size of the current vtkRenderWindow. Setting higher reduction factors enables shorter image transfer times (which is often the bottleneck) but will greatly reduce image quality. A reduction factor of 2 or greater should only be used for intermediate images in interactive applications. A reduction factor of 1 (or less) will result in no change in image quality. A parallel render manager may ignore the image reduction factor if it will result in little or no performance enhancements (eg. it does not do image space manipulations).
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Sets the ReductionFactor based on the given desired update rate and the rendering metrics taken from the last time UpdateServerInfo was called. Note that if AutoReductionFactor is on, this function is called with the desired update rate of the render window automatically.
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If on, the ReductionFactor is automatically adjusted to best meet the the DesiredUpdateRate in the current RenderWindow based on metrics from the last render.
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If on, the ReductionFactor is automatically adjusted to best meet the the DesiredUpdateRate in the current RenderWindow based on metrics from the last render.
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If on, the ReductionFactor is automatically adjusted to best meet the the DesiredUpdateRate in the current RenderWindow based on metrics from the last render.
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If on, the ReductionFactor is automatically adjusted to best meet the the DesiredUpdateRate in the current RenderWindow based on metrics from the last render.
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Get rendering metrics.
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Get rendering metrics.
Reimplemented in vtkCompositeRenderManager.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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By default, the state of all renderers in the root's render window is propagated to the rest of the processes. In order for this to work, all render windows must have the same renderers in the same order. If this is not the case, you can turn off the SyncRenderWindowRenderers. When this flag is off, the list of renderers held by this parallel render manager (initially empty) is synced. You can modify the list of renderers with the AddRenderer, RemoveRenderer, and RemoveAllRenderers methods.
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If on (the default), the result of any image space manipulations are written back to the render window frame buffer. If off, the image stored in the frame buffer may not be correct. Either way, the correct frame buffer images may be read with vtkParallelRenderManager::GetPixelData. Turning WriteBackImages off may result in a speedup if the render window is not visible to the user and images are read back for further processing or transit.
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If on (the default), the result of any image space manipulations are written back to the render window frame buffer. If off, the image stored in the frame buffer may not be correct. Either way, the correct frame buffer images may be read with vtkParallelRenderManager::GetPixelData. Turning WriteBackImages off may result in a speedup if the render window is not visible to the user and images are read back for further processing or transit.
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If on (the default), the result of any image space manipulations are written back to the render window frame buffer. If off, the image stored in the frame buffer may not be correct. Either way, the correct frame buffer images may be read with vtkParallelRenderManager::GetPixelData. Turning WriteBackImages off may result in a speedup if the render window is not visible to the user and images are read back for further processing or transit.
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If on (the default), the result of any image space manipulations are written back to the render window frame buffer. If off, the image stored in the frame buffer may not be correct. Either way, the correct frame buffer images may be read with vtkParallelRenderManager::GetPixelData. Turning WriteBackImages off may result in a speedup if the render window is not visible to the user and images are read back for further processing or transit.
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If on (the default), when the ImageReductionFactor is greater than 1 and WriteBackImages is on, the image will be magnified to fill the entire render window.
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If on (the default), when the ImageReductionFactor is greater than 1 and WriteBackImages is on, the image will be magnified to fill the entire render window.
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If on (the default), when the ImageReductionFactor is greater than 1 and WriteBackImages is on, the image will be magnified to fill the entire render window.
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If on (the default), when the ImageReductionFactor is greater than 1 and WriteBackImages is on, the image will be magnified to fill the entire render window.
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Sets the method used to magnify images. Nearest simply replicates each pixel enough times to fill the image. Linear performs linear interpolation between the pixels.
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Sets the method used to magnify images. Nearest simply replicates each pixel enough times to fill the image. Linear performs linear interpolation between the pixels.
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Sets the method used to magnify images. Nearest simply replicates each pixel enough times to fill the image. Linear performs linear interpolation between the pixels.
Definition at line 272 of file vtkParallelRenderManager.h.
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Sets the method used to magnify images. Nearest simply replicates each pixel enough times to fill the image. Linear performs linear interpolation between the pixels.
Definition at line 275 of file vtkParallelRenderManager.h.
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Convenience functions for magnifying images.
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Convenience functions for magnifying images.
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Convenience functions for magnifying images.
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The most appropriate way to retrieve full size image data after a render. Will work regardless of whether WriteBackImages or MagnifyImage is on or off. The data returned may be a shallow copy of an internal array. Therefore, the data may be invalid after the next render or if the ParallelRenderManager is destroyed.
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The most appropriate way to retrieve full size image data after a render. Will work regardless of whether WriteBackImages or MagnifyImage is on or off. The data returned may be a shallow copy of an internal array. Therefore, the data may be invalid after the next render or if the ParallelRenderManager is destroyed.
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The most appropriate way to retrieve reduced size image data after a render. Will work regardless of whether WriteBackImages or MagnifyImage is on or off. The data returned may be a shallow copy of an internal array. Therefore, the data may be invalid after the next render or if the ParallelRenderManager is destroyed.
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The most appropriate way to retrieve reduced size image data after a render. Will work regardless of whether WriteBackImages or MagnifyImage is on or off. The data returned may be a shallow copy of an internal array. Therefore, the data may be invalid after the next render or if the ParallelRenderManager is destroyed.
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Returns the full image size calculated at the last render.
Returns the full image size calculated at the last render.
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Returns the full image size calculated at the last render.
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Returns the reduced image size calculated at the last render.
Returns the reduced image size calculated at the last render.
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Returns the reduced image size calculated at the last render.
Given the x and y size of the render windows, reposition them in a tile of n columns.
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Get/Set if all Images must use RGBA instead of RGB. By default, this flag is on.
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Get/Set if all Images must use RGBA instead of RGB. By default, this flag is on.
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If ForceRenderWindowSize is set to true, the render manager will use the RenderWindowSize ivar instead of getting the size from the render window.
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If ForceRenderWindowSize is set to true, the render manager will use the RenderWindowSize ivar instead of getting the size from the render window.
If ForceRenderWindowSize is set to true, the render manager will use the Size ivar instead of getting the size from the render window.
void vtkParallelRenderManager::SetForcedRenderWindowSize | ( | int | [2] | ) |
If ForceRenderWindowSize is set to true, the render manager will use the Size ivar instead of getting the size from the render window.
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If ForceRenderWindowSize is set to true, the render manager will use the Size ivar instead of getting the size from the render window.
If ForceRenderWindowSize is set to true, the render manager will use the Size ivar instead of getting the size from the render window.
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If ForceRenderWindowSize is set to true, the render manager will use the Size ivar instead of getting the size from the render window.
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Definition at line 370 of file vtkParallelRenderManager.h.
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Definition at line 371 of file vtkParallelRenderManager.h.
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The default is to allow the use of the back buffer for compositing. If set to false, this will prevent to manager from swapping buffers. This allows something else (for instance VisibleCellSelection) to control front/back buffer swapping.
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The default is to allow the use of the back buffer for compositing. If set to false, this will prevent to manager from swapping buffers. This allows something else (for instance VisibleCellSelection) to control front/back buffer swapping.
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The default is to allow the use of the back buffer for compositing. If set to false, this will prevent to manager from swapping buffers. This allows something else (for instance VisibleCellSelection) to control front/back buffer swapping.
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The default is to allow the use of the back buffer for compositing. If set to false, this will prevent to manager from swapping buffers. This allows something else (for instance VisibleCellSelection) to control front/back buffer swapping.
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When set the render manager will synchronize the TileViewport and TileScale properties. This may not be desirable in cases where there's some other mechanism to set the tile dimensions eg. Tile displays.
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When set the render manager will synchronize the TileViewport and TileScale properties. This may not be desirable in cases where there's some other mechanism to set the tile dimensions eg. Tile displays.
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When set the render manager will synchronize the TileViewport and TileScale properties. This may not be desirable in cases where there's some other mechanism to set the tile dimensions eg. Tile displays.
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When set the render manager will synchronize the TileViewport and TileScale properties. This may not be desirable in cases where there's some other mechanism to set the tile dimensions eg. Tile displays.
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INTERNAL METHODS (DON NOT USE). There are internal methods made public so that they can be called from callback functions.
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INTERNAL METHODS (DON NOT USE). There are internal methods made public so that they can be called from callback functions.
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Add/Remove event handlers for the render window.
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Add/Remove event handlers for the render window.
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Used to synchronize rendering information per frame. These are old methods provided for backwords compatibility. One should look at using CollectWindowInformation(), ProcessWindowInformation() etc. for bufferred sending of information over.
Definition at line 481 of file vtkParallelRenderManager.h.
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Used to synchronize rendering information per frame. These are old methods provided for backwords compatibility. One should look at using CollectWindowInformation(), ProcessWindowInformation() etc. for bufferred sending of information over.
Definition at line 482 of file vtkParallelRenderManager.h.
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Used to synchronize rendering information per frame. These are old methods provided for backwords compatibility. One should look at using CollectWindowInformation(), ProcessWindowInformation() etc. for bufferred sending of information over.
Definition at line 483 of file vtkParallelRenderManager.h.
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Used to synchronize rendering information per frame. These are old methods provided for backwords compatibility. One should look at using CollectWindowInformation(), ProcessWindowInformation() etc. for bufferred sending of information over.
Definition at line 484 of file vtkParallelRenderManager.h.
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Subclass should override these methods (instead of SendWindowInformation/ReceiveWindowInformation or SendRendererInformation/ReceiveRendererInformation) to collect or process meta-data to synchronize rendering information per frame. Subclass should not use the Controller directly to send receive messages in any of these methods otherwise deadlocks may ensue.
Definition at line 494 of file vtkParallelRenderManager.h.
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Subclass should override these methods (instead of SendWindowInformation/ReceiveWindowInformation or SendRendererInformation/ReceiveRendererInformation) to collect or process meta-data to synchronize rendering information per frame. Subclass should not use the Controller directly to send receive messages in any of these methods otherwise deadlocks may ensue.
Definition at line 495 of file vtkParallelRenderManager.h.
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Subclass should override these methods (instead of SendWindowInformation/ReceiveWindowInformation or SendRendererInformation/ReceiveRendererInformation) to collect or process meta-data to synchronize rendering information per frame. Subclass should not use the Controller directly to send receive messages in any of these methods otherwise deadlocks may ensue.
Definition at line 497 of file vtkParallelRenderManager.h.
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Subclass should override these methods (instead of SendWindowInformation/ReceiveWindowInformation or SendRendererInformation/ReceiveRendererInformation) to collect or process meta-data to synchronize rendering information per frame. Subclass should not use the Controller directly to send receive messages in any of these methods otherwise deadlocks may ensue.
Definition at line 499 of file vtkParallelRenderManager.h.
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Here is a good place to handle processing of data before and after render.
Implemented in vtkCompositeRenderManager, and vtkImageRenderManager.
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Here is a good place to handle processing of data before and after render.
Implemented in vtkCompositeRenderManager, and vtkImageRenderManager.
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Called in satellites to set the render window size to the current FullImageSize and ReducedImageSize (or vice versa).
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Called by ComputeVisiblePropBoundsRMI to get the bounds of a local renderer. Override this method if the true bounds are different than those reported by the renderer.
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When called, fills FullImage.
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Write the full image back to the RenderWindow.
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Reads in the reduced image from the RenderWindow.
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Returns 1 if the RenderWindow's last image is in the front buffer, 0 if it is in the back.
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Select buffer to read from / render into.
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Sets the current render window's pixel data.
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Returns true if the image for the given renderer should be rendered at a reduced size to be magnified later. This method always returns true, but subclasses may render some renderers at a reduced size, magnify them, and then render the other renderers at full resolution.
Definition at line 545 of file vtkParallelRenderManager.h.
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Definition at line 413 of file vtkParallelRenderManager.h.
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Definition at line 414 of file vtkParallelRenderManager.h.
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Definition at line 415 of file vtkParallelRenderManager.h.
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Definition at line 419 of file vtkParallelRenderManager.h.
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Definition at line 420 of file vtkParallelRenderManager.h.
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The "root" node's process id. This is the node which is listening for and propagating new render events from the RenderWindow. All processes on the controller must have the same value. This value must be set before SetRenderWindow method is called. In the constructor or the SetController methods are good places. By default this is set to 0.
Definition at line 428 of file vtkParallelRenderManager.h.
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Definition at line 430 of file vtkParallelRenderManager.h.
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Definition at line 431 of file vtkParallelRenderManager.h.
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Definition at line 433 of file vtkParallelRenderManager.h.
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Definition at line 434 of file vtkParallelRenderManager.h.
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Definition at line 435 of file vtkParallelRenderManager.h.
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Definition at line 436 of file vtkParallelRenderManager.h.
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Definition at line 437 of file vtkParallelRenderManager.h.
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Definition at line 439 of file vtkParallelRenderManager.h.
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Definition at line 440 of file vtkParallelRenderManager.h.
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Definition at line 441 of file vtkParallelRenderManager.h.
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Definition at line 443 of file vtkParallelRenderManager.h.
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Definition at line 444 of file vtkParallelRenderManager.h.
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Definition at line 445 of file vtkParallelRenderManager.h.
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Definition at line 447 of file vtkParallelRenderManager.h.
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Definition at line 448 of file vtkParallelRenderManager.h.
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Definition at line 449 of file vtkParallelRenderManager.h.
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Definition at line 450 of file vtkParallelRenderManager.h.
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Definition at line 452 of file vtkParallelRenderManager.h.
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Definition at line 453 of file vtkParallelRenderManager.h.
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Definition at line 455 of file vtkParallelRenderManager.h.
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Definition at line 456 of file vtkParallelRenderManager.h.
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Definition at line 457 of file vtkParallelRenderManager.h.
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Definition at line 459 of file vtkParallelRenderManager.h.
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Definition at line 461 of file vtkParallelRenderManager.h.
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Definition at line 462 of file vtkParallelRenderManager.h.
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Definition at line 463 of file vtkParallelRenderManager.h.
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Definition at line 464 of file vtkParallelRenderManager.h.
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Definition at line 465 of file vtkParallelRenderManager.h.
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Definition at line 467 of file vtkParallelRenderManager.h.
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Definition at line 469 of file vtkParallelRenderManager.h.
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Definition at line 470 of file vtkParallelRenderManager.h.
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Used by SetImageReductionFactorForUpdateRate to smooth transitions transitions between image reduction factors.
Definition at line 474 of file vtkParallelRenderManager.h.
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Definition at line 595 of file vtkParallelRenderManager.h.
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Definition at line 596 of file vtkParallelRenderManager.h.
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Definition at line 597 of file vtkParallelRenderManager.h.
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Definition at line 598 of file vtkParallelRenderManager.h.
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Definition at line 600 of file vtkParallelRenderManager.h.