72   vtkSetMacro(LayerNumber, 
int);
 
   73   vtkGetMacro(LayerNumber, 
int);
 
   87   vtkViewportCoordinateMacro(Position);
 
   91   void SetDisplayPosition(
int,
int);
 
   98   vtkViewportCoordinateMacro(Position2);
 
  105   void SetWidth(
double w);
 
  107   void SetHeight(
double h);
 
  133     { 
return this->PositionCoordinate; }
 
  141     { 
return this->Position2Coordinate; }
 
abstract superclass for all actors, volumes and annotations 
 
void PrintSelf(ostream &os, vtkIndent indent)
 
virtual vtkCoordinate * GetActualPosition2Coordinate(void)
 
virtual void ShallowCopy(vtkProp *prop)
 
vtkCoordinate * Position2Coordinate
 
abstract specification for Viewports 
 
virtual int RenderOpaqueGeometry(vtkViewport *)
 
virtual int HasTranslucentPolygonalGeometry()
 
virtual int RenderOverlay(vtkViewport *)
 
a actor that draws 2D data 
 
vtkCoordinate * PositionCoordinate
 
virtual void ReleaseGraphicsResources(vtkWindow *)
 
window superclass for vtkRenderWindow 
 
virtual unsigned long GetMTime()
 
a simple class to control print indentation 
 
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
 
virtual void GetActors2D(vtkPropCollection *)
 
#define VTKRENDERINGCORE_EXPORT
 
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
 
represent surface properties of a 2D image 
 
virtual vtkCoordinate * GetActualPositionCoordinate(void)
 
abstract class specifies interface for objects which render 2D actors