59 #ifndef vtkBalloonRepresentation_h
60 #define vtkBalloonRepresentation_h
101 vtkGetStringMacro(BalloonText);
102 vtkSetStringMacro(BalloonText);
110 vtkSetVector2Macro(ImageSize,
int);
111 vtkGetVector2Macro(ImageSize,
int);
134 enum {ImageLeft=0,ImageRight,ImageBottom,ImageTop};
143 vtkSetMacro(BalloonLayout,
int);
144 vtkGetMacro(BalloonLayout,
int);
160 vtkSetVector2Macro(Offset,
int);
161 vtkGetVector2Macro(Offset,
int);
167 vtkSetClampMacro(Padding,
int,0,100);
168 vtkGetMacro(Padding,
int);
231 void AdjustImageSize(
double imageSize[2]);
232 void ScaleImage(
double imageSize[2],
double scale);
vtkTextProperty * TextProperty
void SetBalloonLayoutToImageLeft()
vtkCellArray * FramePolygon
actor that draws 2D data with texture support
void SetBalloonLayoutToImageRight()
abstract specification for Viewports
void SetBalloonLayoutToTextLeft()
a actor that draws 2D data
void SetBalloonLayoutToTextTop()
concrete dataset represents vertices, lines, polygons, and triangle strips
void SetBalloonLayoutToTextRight()
window superclass for vtkRenderWindow
An actor that displays text. Scaled or unscaled.
vtkPolyData * TexturePolyData
void SetBalloonLayoutToImageBottom()
void SetBalloonLayoutToImageTop()
void SetBalloonLayoutToTextBottom()
a simple class to control print indentation
topologically and geometrically regular array of data
vtkPoints * TexturePoints
handles properties associated with a texture map
vtkPolyDataMapper2D * TextureMapper
represent text properties.
vtkTexturedActor2D * TextureActor
represent the vtkBalloonWidget
object to represent cell connectivity
vtkProperty2D * FrameProperty
vtkProperty2D * ImageProperty
represent surface properties of a 2D image
vtkPolyDataMapper2D * FrameMapper
vtkImageData * BalloonImage
draw vtkPolyData onto the image plane
represent and manipulate 3D points
vtkTextMapper * TextMapper
vtkPolyData * FramePolyData