37 #ifndef vtkFrustumCoverageCuller_h
38 #define vtkFrustumCoverageCuller_h
43 #define VTK_CULLER_SORT_NONE 0
44 #define VTK_CULLER_SORT_FRONT_TO_BACK 1
45 #define VTK_CULLER_SORT_BACK_TO_FRONT 2
60 vtkSetMacro( MinimumCoverage,
double );
61 vtkGetMacro( MinimumCoverage,
double );
67 vtkSetMacro( MaximumCoverage,
double );
68 vtkGetMacro( MaximumCoverage,
double );
74 vtkSetClampMacro( SortingStyle,
int,
76 vtkGetMacro(SortingStyle,
int);
83 const char *GetSortingStyleAsString(
void);
93 int& listLength,
int& initialized );
abstract superclass for all actors, volumes and annotations
void SetSortingStyleToBackToFront()
virtual void PrintSelf(ostream &os, vtkIndent indent)
#define VTK_CULLER_SORT_NONE
abstract specification for renderers
cull props based on frustum coverage
void SetSortingStyleToFrontToBack()
#define VTK_CULLER_SORT_FRONT_TO_BACK
a superclass for prop cullers
a simple class to control print indentation
~vtkFrustumCoverageCuller()
#define VTKRENDERINGCORE_EXPORT
#define VTK_CULLER_SORT_BACK_TO_FRONT
virtual double Cull(vtkRenderer *ren, vtkProp **propList, int &listLength, int &initialized)=0
void SetSortingStyleToNone()