21 #ifndef vtkOpenGLRenderUtilities_h
22 #define vtkOpenGLRenderUtilities_h
42 static void RenderQuad(
43 float *verts,
float *tcoords,
45 static void RenderTriangles(
46 float *verts,
unsigned int numVerts,
47 GLuint *indices,
unsigned int numIndices,
abstract base class for most VTK objects
#define VTKRENDERINGOPENGL2_EXPORT
OpenGL rendering utility functions.
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
The ShaderProgram uses one or more Shader objects.