25 #ifndef vtkOpenGLRenderer_h
26 #define vtkOpenGLRenderer_h
28 #include "vtkRenderingOpenGLModule.h"
31 class vtkOpenGLRendererLayerList;
52 void ClearLights(
void);
54 virtual void Clear(
void);
63 int GetDepthPeelingHigherLayer();
84 void CheckCompilation(
unsigned int fragmentShader);
92 virtual void StartPick(
unsigned int pickFromSize);
97 virtual int GetPickedIds(
unsigned int atMost,
unsigned int *callerBuffer);
111 int RenderPeel(
int layer);
117 friend class vtkOpenGLImageResliceMapper;
122 int GetUseTextureUniformVariable();
126 int GetTextureUniformVariable();
virtual double GetPickedZ()=0
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual int UpdateLights(void)
abstract specification for renderers
virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer)=0
OpenGL mapper for image slice display.
virtual void UpdatePickId()=0
window superclass for vtkRenderWindow
int DepthPeelingHigherLayer
virtual void DeviceRender()=0
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
virtual void DeviceRenderTranslucentPolygonalGeometry()
int DepthPeelingIsSupportedChecked
vtkOpenGLRendererLayerList * LayerList
vtkShaderProgram2 * ShaderProgram
virtual unsigned int GetPickedId()=0
virtual void StartPick(unsigned int pickFromSize)=0
virtual unsigned int GetNumPickedIds()=0
int DepthPeelingIsSupported
unsigned int OpaqueLayerZ
static vtkRenderer * New()
virtual void DevicePickRender()=0
Perform part of the rendering of a vtkRenderer.
class vtkGLPickInfo * PickInfo
virtual void DonePick()=0
unsigned int TransparentLayerZ
unsigned int ProgramShader