26 #ifndef vtkOpenGLScalarsToColorsPainter_h 
   27 #define vtkOpenGLScalarsToColorsPainter_h 
   29 #include "vtkRenderingOpenGLModule.h"  
   68                               unsigned long typeflags, 
bool forceCompileOnly);
 
bool AcquiredGraphicsResources
represents an object (geometry & properties) in a rendered scene 
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
implementation of vtkScalarsToColorsPainter for OpenGL. 
bool SupportsSeparateSpecularColor
abstract specification for renderers 
vtkOpenGLTexture * InternalColorTexture
virtual int GetPremultiplyColorsWithAlpha(vtkActor *actor)
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow 
a simple class to control print indentation 
painter that converts scalars to colors. It enable/disables coloring state depending on the ScalarMod...
static vtkScalarsToColorsPainter * New()
void PrintSelf(ostream &os, vtkIndent indent)
virtual vtkIdType GetTextureSizeLimit()