21 #ifndef vtkOpenGLSphereMapper_h
22 #define vtkOpenGLSphereMapper_h
25 #include "vtkOpenGLPolyDataMapper.h"
32 void PrintSelf(ostream& os,
vtkIndent indent);
36 vtkSetStringMacro(ScaleArray);
44 ~vtkOpenGLSphereMapper();
48 virtual
void GetShaderTemplate(
55 virtual
void ReplaceShaderValues(
66 const
char *ScaleArray;
80 vtkOpenGLSphereMapper(const vtkOpenGLSphereMapper&);
81 void operator=(const vtkOpenGLSphereMapper&);
#define VTKDOMAINSCHEMISTRYOPENGL2_EXPORT
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
abstract specification for renderers
a simple class to control print indentation
draw spheres using imposters
Vertex or Fragment shader, combined into a ShaderProgram.